📄 timer.c
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/* * GeekOS timer interrupt support * Copyright (c) 2001,2003 David H. Hovemeyer <daveho@cs.umd.edu> * Copyright (c) 2003, Jeffrey K. Hollingsworth <hollings@cs.umd.edu> * $Revision: 1.22 $ * * This is free software. You are permitted to use, * redistribute, and modify it as specified in the file "COPYING". */#include <limits.h>#include <geekos/io.h>#include <geekos/int.h>#include <geekos/irq.h>#include <geekos/kthread.h>#include <geekos/timer.h>/* * Global tick counter */volatile ulong_t g_numTicks;/* * Number of times the spin loop can execute during one timer tick */static int s_spinCountPerTick;/* * Number of ticks to wait before calibrating the delay loop. */#define CALIBRATE_NUM_TICKS 3/* * The default quantum; maximum number of ticks a thread can use before * we suspend it and choose another. */#define DEFAULT_MAX_TICKS 4/* * Settable quantum. */int g_Quantum = DEFAULT_MAX_TICKS;/* * Ticks per second. * FIXME: should set this to something more reasonable, like 100. */#define TICKS_PER_SEC 18/*#define DEBUG_TIMER */#ifdef DEBUG_TIMER# define Debug(args...) Print(args)#else# define Debug(args...)#endif/* ---------------------------------------------------------------------- * Private functions * ---------------------------------------------------------------------- */static void Timer_Interrupt_Handler(struct Interrupt_State* state){ struct Kernel_Thread* current = g_currentThread; Begin_IRQ(state); /* Update global and per-thread number of ticks */ ++g_numTicks; ++current->numTicks; /* * If thread has been running for an entire quantum, * inform the interrupt return code that we want * to choose a new thread. */ if (current->numTicks >= g_Quantum) { g_needReschedule = true; } End_IRQ(state);}/* * Temporary timer interrupt handler used to calibrate * the delay loop. */static void Timer_Calibrate(struct Interrupt_State* state){ Begin_IRQ(state); if (g_numTicks < CALIBRATE_NUM_TICKS) ++g_numTicks; else { /* * Now we can look at EAX, which reflects how many times * the loop has executed */ /*Print("Timer_Calibrate: eax==%d\n", state->eax);*/ s_spinCountPerTick = INT_MAX - state->eax; state->eax = 0; /* make the loop terminate */ } End_IRQ(state);}/* * Delay loop; spins for given number of iterations. */static void Spin(int count){ /* * The assembly code is the logical equivalent of * while (count-- > 0) { // waste some time } * We rely on EAX being used as the counter * variable. */ int result; __asm__ __volatile__ ( "1: decl %%eax\n\t" "cmpl $0, %%eax\n\t" "nop; nop; nop; nop; nop; nop\n\t" "nop; nop; nop; nop; nop; nop\n\t" "jg 1b" : "=a" (result) : "a" (count) );}/* * Calibrate the delay loop. * This will initialize s_spinCountPerTick, which indicates * how many iterations of the loop are executed per timer tick. */static void Calibrate_Delay(void){ Disable_Interrupts(); /* Install temporarily interrupt handler */ Install_IRQ(TIMER_IRQ, &Timer_Calibrate); Enable_IRQ(TIMER_IRQ); Enable_Interrupts(); /* Wait a few ticks */ while (g_numTicks < CALIBRATE_NUM_TICKS) ; /* * Execute the spin loop. * The temporary interrupt handler will overwrite the * loop counter when the next tick occurs. */ Spin(INT_MAX); Disable_Interrupts(); /* * Mask out the timer IRQ again, * since we will be installing a real timer interrupt handler. */ Disable_IRQ(TIMER_IRQ); Enable_Interrupts();}/* ---------------------------------------------------------------------- * Public functions * ---------------------------------------------------------------------- */void Init_Timer(void){ /* * TODO: reprogram the timer to set the frequency. * In bochs, it defaults to 18Hz, which is actually pretty * reasonable. */ Print("Initializing timer...\n"); /* Calibrate for delay loop */ Calibrate_Delay(); Print("Delay loop: %d iterations per tick\n", s_spinCountPerTick); /* Install an interrupt handler for the timer IRQ */ Install_IRQ(TIMER_IRQ, &Timer_Interrupt_Handler); Enable_IRQ(TIMER_IRQ);}#define US_PER_TICK (TICKS_PER_SEC * 1000000)/* * Spin for at least given number of microseconds. * FIXME: I'm sure this implementation leaves a lot to * be desired. */void Micro_Delay(int us){ int num = us * s_spinCountPerTick; int denom = US_PER_TICK; int numSpins = num / denom; int rem = num % denom; if (rem > 0) ++numSpins; Debug("Micro_Delay(): num=%d, denom=%d, spin count = %d\n", num, denom, numSpins); Spin(numSpins);}
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