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📄 serverchess.java

📁 基于java语言编程实现的简单ftp协议源码
💻 JAVA
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                );
         				
		int i=1;
		for(i=1;i<=r;i++)
		{
			int j=1;
			for(j=1;j<=c;j++)
			{
				ppoint[i][j]=new S_ChessPoint(i*unitWidth,j*unitHeight,false);
			}
		}
		
		serverOne.waitForConnection();//等待客户端的连接
		
		//构造输入输出流的实例
		try
		{
			output=new DataOutputStream(serverOne.connect.getOutputStream());
                        input=new DataInputStream(serverOne.connect.getInputStream());                                     
		}
		catch(IOException ee)
		{
		}		
	}
     
     //向客户端发送数据的方法	
     public void sendData(String messageM )
     {
     	if(messageM.charAt(0)>'o'||messageM.charAt(0)<'a')
     	{
            try
            {
               output.writeUTF( "\n服务器端:" + messageM); //向客户端发送数据
               output.flush();
               displayArea.append( "\n服务器端:" + messageM); //在服务器端显示发送的数据
            }
           catch ( IOException ioException )
           {           	
                 displayArea.append( "\n错误发送!" );
           }
       }
    }
    
    //关闭连接的方法     
     public  void closeConnection() 
     {
     	try
     	{   
           output.close();
           input.close();
           serverOne.connect.close();
        }
        catch(IOException ed)
        {        
        }
     }
     
	//绘制棋盘
	public void paintComponent(Graphics g)
	{
		super.paintComponent(g);
				
		int j=1;              //画棋盘的横格线      
		for(j=1;j<=yy;j++)		   
		{			
			g.drawLine(ppoint[1][j].x,ppoint[1][j].y,ppoint[xx][j].x,ppoint[xx][j].y);
		}
		int i=1;		//画棋盘的竖格线
		for(i=1;i<=xx;i++)
		{
			g.drawLine(ppoint[i][1].x,ppoint[i][1].y,ppoint[i][yy].x,ppoint[i][yy].y);
		}
		
		//画棋盘的两边提示坐标		            
		for(i=1;i<=xx;i++)
		{
			g.drawString(""+i,i*unitWidth,unitHeight/2);			
		}
		j=1;
		for(char c='A';c<='O';c++)
		{			
			g.drawString("   "+c,unitWidth/4,j*unitHeight);	
			j++;		
		}				
	}		
	
	//接收并处理客户发来的信息
        public void receive()
        {        	
        	//用于标识棋子位置的字符	
                String[]x_t={"","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o"};
                String[]y_t={"","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o"};
                                
                int new_M=0,new_N=0;   //棋子的新位置
         	S_ChessPiece piece=null;         
         	while(true)
         	{
         	try
         	{
                 serverPlay=true;       	
         	 String message=(String)input.readUTF();     //读取输入流数据
	         if(message!=null&&message.charAt(0)<='o'&&message.charAt(0)>='a')//排除标识棋子位置的字符
                 {
			displayArea.append("\n客户端系统消息(对方下棋位置):");
			new_M=message.charAt(0)-96;
			new_N=message.charAt(1)-96;
			displayArea.append(""+new_M);
			displayArea.append(","+(char)(new_N+96));
			if(message.charAt(2)=='b')   //接收到对方是黑子的处理方法
			{
			       piece=new S_ChessPiece(Color.orange,Color.black,unitWidth-3,unitHeight-3,this);
			       ppoint[new_M][new_N].setPiece(piece,this);
			       blackWon.a[new_N]=blackWon.a[new_N]+(1<<new_M);
			       widthPlay=true;
			       blackPlay=false;			    
			       if(blackWon.isWon()==true) 
			       {
			       	    displayArea.append("\n黑方胜利!请开始关闭后重新开始...");   //如果一方胜利则重新开始			             	 	
			       	    serverPlay=false;
			       	    widthPlay=false;
			            blackPlay=false;			       	    			       	    
			       	    break;
			       }
			} 
			if(message.charAt(2)=='w')     //接收到对方是白子的处理方法
			{
			   piece=new S_ChessPiece(Color.orange,Color.white,unitWidth-3,unitHeight-3,this);
			   ppoint[new_M][new_N].setPiece(piece,this);
			   whiteWon.a[new_N]=whiteWon.a[new_N]+(1<<new_M);
			   widthPlay=false;
			   blackPlay=true;			
			   if(whiteWon.isWon()==true) 
			   {
				displayArea.append("\n白方胜利!请开始...");   //如果一方胜利则重新开始			             	 	
				serverPlay=false;
				widthPlay=false;
			        blackPlay=false;				
				break;
			   }
			}
		 }
		 else if(message!=null&&(message.charAt(0)>'o'||message.charAt(0)<'a')) //显示汉语聊天内容
		 {
		 	displayArea.append(message);
		 }
	       }
	       catch(IOException xx)
	       {
	       }
	      }	            
         }
         
         //处理鼠标事件         
	public void mouseClicked(MouseEvent e)	
	{	
		try
		{
		S_ChessPiece piece=null;
		Rectangle rect=null;
		
		//用于标识棋子位置的字符		
		String[]x_t={"","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o"};
                String[]y_t={"","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o"};                
                
                int new_M=0,new_N=0;         //记录传输过去和传输过来的棋子位置
                
              	if(e.getSource()==this)
              	{ 
              		int  p=(unitWidth-2)/2;
              		int  q=(unitHeight-2)/2;
              		rect=new Rectangle((e.getX()-p),e.getY()-q,2*p,2*q);			
			boolean containChessPoint=false;
			int x=0,y=0;
			int m=0,n=0;
						
			//检查棋子当前覆盖的区域是否有一个棋点
		        for(int i=1;i<=xx;i++)
			{
				for(int j=1;j<=yy;j++)
				{
					x=ppoint[i][j].getX();
					y=ppoint[i][j].getY();
					if(rect.contains(x,y))
					{
						containChessPoint=true;
						m=i;
						n=j;
					}
				}				
			}
						
		        if(serverPlay==true&&widthPlay==false&&blackPlay==true)
		        {
			      try
			      {
			          piece=new S_ChessPiece(Color.orange,Color.black,unitWidth-3,unitHeight-3,this);
			          ppoint[m][n].setPiece(piece,this);     //在棋盘上放置棋子
			          blackWon.a[n]=blackWon.a[n]+(2<<(m-1));     //置有棋子的位置为1
			          widthPlay=true;
			          blackPlay=false;
			          serverPlay=false;			    
			          if(blackWon.isWon()==true)  //如果一方胜利则提示重新开始
			          {
			          	displayArea.append("\n黑方胜利!请开始...");			      		    
			          	serverPlay=false;
			          	widthPlay=false;
			          	blackPlay=false;
			          }			          
			          output.writeUTF(x_t[m]+y_t[n]+"b");     //向客户端发送数据
			          output.flush();			               			               
			      }
			      catch(IOException IOException)
			      {	
			      	  System.out.println("Server catch white.");		    
			      }			     		      				
		        }		        
		        else if(serverPlay==true&&widthPlay==true&&blackPlay==false)
		        {
			      try
			      {
			           piece=new S_ChessPiece(Color.orange,Color.white,unitWidth-3,unitHeight-3,this);
			           ppoint[m][n].setPiece(piece,this);      //在棋盘上放置棋子    
			           whiteWon.a[n]=whiteWon.a[n]+(2<<(m-1));     //置有棋子的位置为1
			           widthPlay=false;
			           blackPlay=true;
			           serverPlay=false;			      	
			           if(whiteWon.isWon()==true) 
			           {
			           	displayArea.append("\n白方胜利!请开始...");//如果一方胜利则提示重新开始	             
			           	serverPlay=false;
			           	widthPlay=false;
			          	blackPlay=false;
			           }
			           output.writeUTF(x_t[m]+y_t[n]+"w");         //向客户端发送数据
			           output.flush();
			      }
			      catch(IOException IOException)
			      {
			          System.out.println("Server catch white.");
			      }			     				
		        }
		}
	       }
	       catch(Exception ex)
	       {
	       	 System.out.println("Catch block.");
	       }
	}
	
	public void mouseReleased(MouseEvent e)
	{	
	}		
	public void mouseEntered(MouseEvent e)
	{
	}	
	public void mouseExited(MouseEvent e)
	{
	}	
	public void mousePressed(MouseEvent e)
	{
	}
}

public class ServerChess extends JFrame implements ActionListener
{
	S_ChessBoard board=null;
	Container con=null;
	
	public ServerChess()	
	{		
		super("五子棋——服务器端");
		
		board=new S_ChessBoard(35,35,15,15);        //创建棋盘的实例
			
		con=getContentPane();		      
		JSplitPane split = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT,true,board,board.pan);//取得分裂窗格
		split.setDividerSize(5);
		split.setDividerLocation(560);
		
		con.add(split,BorderLayout.CENTER);		
		addWindowListener(new WindowAdapter()
		      {
		      	public void windowClosing(WindowEvent e)
		      	{
		      		System.exit(0);
		      	}
		      });
		      		
		setVisible(true);
		setBounds(60,20,850,600);
		con.validate();
		validate();
	}
	public void actionPerformed(ActionEvent e)
	{
	}
	
	//主方法,服务器端程序执行的入口
	public static void main(String args[])
	{
		ServerChess S_chess=new ServerChess();
		S_chess.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		S_chess.board.receive();
		S_chess.board.closeConnection();
	} 
}

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