📄 gridcellbase.cpp
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// GridCellBase.cpp: implementation of the CGridCellBase class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "GridCtrl.h"
#include "GridCellBase.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
IMPLEMENT_DYNAMIC(CGridCellBase, CObject)
CGridCellBase::CGridCellBase()
{
m_nState=0;//如果不对它初始化,非固定的单元格背景色会不对
}
CGridCellBase::~CGridCellBase()
{
}
BOOL CGridCellBase::Draw(CDC* pDC,int nRow,int nCol,CRect rect,BOOL bEraseBkgng/*=TRUE*/)
{
CGridCtrl* pGrid = GetGrid();
ASSERT(pGrid);
if (!pGrid ||!pDC)
return FALSE;
if( rect.Width() <= 0 || rect.Height() <= 0) // prevents imagelist item from drawing even
return FALSE; // though cell is hidden
TRACE3("Drawing %scell %d, %d\n", IsFixed()? _T("Fixed ") : _T(""), nRow, nCol);
int nSavedDC = pDC->SaveDC();
pDC->SetBkMode(TRANSPARENT);//背景透明模式
CGridDefaultCell *pDefaultCell = (CGridDefaultCell*) GetDefaultCell();//得到却省得单元格设置
if (!pDefaultCell)
return FALSE;
// Set up text and background colours
COLORREF TextClr, TextBkClr;//文本色和文本背景色
TextClr = (GetTextClr() == CLR_DEFAULT)? pDefaultCell->GetTextClr() : GetTextClr();//取得颜色
if (GetBackClr() == CLR_DEFAULT)//CLR_DEFAULT是Windows却省的背景颜色
TextBkClr = pDefaultCell->GetBackClr();
else
{
TextBkClr = GetBackClr();
}
if(!IsFixed())
{
TRY
{
CBrush brush(TextBkClr);
pDC->FillRect(rect, &brush);//填充矩形
}
CATCH(CResourceException, e)
{
e->ReportError();
}
END_CATCH
}
else
{
CPen lightpen(PS_SOLID, 1, ::GetSysColor(COLOR_3DHIGHLIGHT)),
darkpen(PS_SOLID, 1, ::GetSysColor(COLOR_3DDKSHADOW)),
*pOldPen = pDC->GetCurrentPen();
pDC->SelectObject(&lightpen);//使用亮色
pDC->MoveTo(rect.right, rect.top);
pDC->LineTo(rect.left, rect.top);//从右到左画顶边
pDC->LineTo(rect.left, rect.bottom);//从上到下画左边
pDC->SelectObject(&darkpen);//使用暗色
pDC->MoveTo(rect.right, rect.top);
pDC->LineTo(rect.right, rect.bottom);//从上到下画右边
pDC->LineTo(rect.left, rect.bottom);//从右到左画底边
pDC->SelectObject(pOldPen);//恢复笔
}
CFont *pFont = GetFontObject();//在这里选择了字体
ASSERT(pFont);
if(pFont)
pDC->SelectObject(pFont);
// Draw sort arrow
//画排序箭头:
if (pGrid->GetSortColumn() == nCol && nRow == 0)//如果排序的列是nCol并且行号是0才画
{
CSize size = pDC->GetTextExtent(_T("M"));
int nOffset = 2;
// Base the size of the triangle on the smaller of the column
// height or text height with a slight offset top and bottom.
// Otherwise, it can get drawn outside the bounds of the cell.
size.cy -= (nOffset * 2);
if (size.cy >= rect.Height())
size.cy = rect.Height() - (nOffset * 2);
size.cx = size.cy; // Make the dimensions square
// Kludge for vertical text
BOOL bVertical = (GetFont()->lfEscapement == 900);
// Only draw if it'll fit!
if (size.cx + rect.left < rect.right+2)
{
int nTriangleBase = rect.bottom - nOffset - size.cy; // Triangle bottom right
int nTriangleLeft;
if (bVertical)
nTriangleLeft = (rect.right + rect.left - size.cx)/2; // Triangle middle
else
nTriangleLeft = rect.right - size.cx; // Triangle RHS
CPen penShadow(PS_SOLID, 0, /*::GetSysColor(COLOR_3DSHADOW)*/RGB(0,0,255));
//CPen penLight(PS_SOLID, 0, ::GetSysColor(COLOR_3DHILIGHT));
if (pGrid->GetSortAscending())//升序的
{
// Draw triangle pointing upwards
//画顶尖向上的三角形
CPen *pOldPen = (CPen*) pDC->SelectObject(&penShadow/*penLight*/);
pDC->MoveTo( nTriangleLeft-4 +(size.cx)/2, nTriangleBase +size.cy );
pDC->LineTo( nTriangleLeft-4 +(size.cx)/2, nTriangleBase -(size.cy)/2-1);
pDC->LineTo( nTriangleLeft-4 +(size.cx)-(size.cx)/4 , nTriangleBase+(size.cy)/4);
pDC->MoveTo(nTriangleLeft-4 +(size.cx)/2, nTriangleBase-(size.cy)/2);
pDC->LineTo( nTriangleLeft-4 +(size.cx)/4, nTriangleBase+(size.cy)/4 );
pDC->SelectObject(pOldPen);
}
else
{
// Draw triangle pointing downwards
//画顶尖向下的三角形
CPen *pOldPen = (CPen*) pDC->SelectObject(&penShadow);
pDC->MoveTo( nTriangleLeft-4 + (size.cx )/ 2 , nTriangleBase - (size.cy)/2);
pDC->LineTo( nTriangleLeft-4 + (size.cx )/ 2 , nTriangleBase + size.cy+1 );
pDC->LineTo( nTriangleLeft-4 + (size.cx)- (size.cx)/4, nTriangleBase +(size.cy)/4);
pDC->MoveTo(nTriangleLeft -4+ (size.cx )/2 , nTriangleBase + size.cy );
pDC->LineTo(nTriangleLeft-4+(size.cx)/4 , nTriangleBase + (size.cy)/4 );
pDC->SelectObject(pOldPen);
}
if (!bVertical)
rect.right -= size.cy;
}
}
//以上所有都是画单元格的
pDC->SetTextColor(TextClr);
//以下是负责显示文字的
// We want to see '&' characters so use DT_NOPREFIX
// 我们想看见'&'字符....
// GetTextRect(rect);//文字要显示的位置
//DrawText(pDC->m_hDC, GetText(), -1, rect, GetFormat() | DT_NOPREFIX);
DrawText(pDC->m_hDC, GetText(), -1, rect, DT_SINGLELINE|DT_CENTER|DT_VCENTER/*DT_LEFT/*GetFormat() | DT_NOPREFIX*/);
//画文字,DT_SINGLELINE|DT_BOTTOM|DT_RIGHT/*DT_LEFT*/是对齐方式的设定
//DT_SINGLELINE|DT_VCENTER|DT_RIGHT(垂直居中右对齐)
//DT_SINGLELINE|DT_CENTER|(水平居中)
//DT_SINGLELINE|DT_CENTER|DT_VCENTER(垂直水平都居中)
//这几种组合都要结合DT_SINGLELINE设定才能见效
pDC->RestoreDC(nSavedDC);//恢复原DC模式(不透明)
return TRUE;
}
void CGridCellBase::operator=(const CGridCellBase& cell)
{
if (this == &cell) return;
SetGrid(cell.GetGrid()); // do first in case of dependencies
SetText(cell.GetText());
SetTextClr(cell.GetTextClr());
SetBackClr(cell.GetBackClr());
SetFont(cell.IsDefaultFont()? NULL : cell.GetFont());
}
// Returns a pointer to a cell that holds default values for this particular type of cell
CGridCellBase* CGridCellBase::GetDefaultCell() const
{
if (GetGrid())//得到表格类的指针
//返回保存在表格类中的缺省单元格的信息:
return GetGrid()->GetDefaultCell(IsFixedRow(), IsFixedCol());
return NULL;
}
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