📄 wavemain.h
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#pragma once
// -----------------------------------------------------------------------------
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
// Copyright (c) 1995-2000 Microsoft Corporation. All rights reserved.
//
// -----------------------------------------------------------------------------
#include <windows.h>
#include <types.h>
#include <memory.h>
#include <string.h>
#include <nkintr.h>
#include <excpt.h>
#include <wavedbg.h>
#include <wavedev.h>
#include <waveddsi.h>
#include <mmddk.h>
#include <cardserv.h>
#include <devload.h>
#include <linklist.h>
#include <audiosys.h>
#include <wfmtmidi.h>
class StreamContext;
class WaveStreamContext;
class InputStreamContext;
class OutputStreamContext;
class DeviceContext;
class InputDeviceContext;
class OutputDeviceContext;
class HardwareContext;
#include "wavepdd.h"
#include "devctxt.h"
#include "hwctxt.h"
#include "strmctxt.h"
#include "midistrm.h"
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