📄 transformorder.java
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package com.java3d.test;
/*
*
* Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
*
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import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import java.awt.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.behaviors.vp.*;
/**
Generates a scene graph with the cylinders that
make up the axis, and 3 cones.
Add one Cone with rotate before translate, and
another that has translate before rotate.
For reference, throw in a cone without translate
or rotate
*/
public class TransformOrder extends Applet {
public static final int X =1;
public static final int Y =2;
public static final int Z =3;
public static final int ROTATE_TOP =4;
public static final int TRANSLATE_TOP =5;
public static final int NO_TRANSFORM =6;
private SimpleUniverse universe ;
private BranchGroup scene;
private Canvas3D canvas;
//定义一个坐标为0,0,0 半径为1000的范围球体
private BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000.0);
//定义3个外形
private Appearance red = new Appearance();
private Appearance yellow = new Appearance();
private Appearance purple = new Appearance();
Transform3D rotate = new Transform3D();
Transform3D translate = new Transform3D();
public void setupView() {
/** Add some view related things to view branch side
of scene graph */
// add mouse interaction to the ViewingPlatform
OrbitBehavior orbit = new OrbitBehavior(canvas,
OrbitBehavior.REVERSE_ALL|OrbitBehavior.STOP_ZOOM);
orbit.setSchedulingBounds(bounds);
ViewingPlatform viewingPlatform = universe.getViewingPlatform();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
viewingPlatform.setNominalViewingTransform();
viewingPlatform.setViewPlatformBehavior(orbit);
}
//construct each branch of the graph, changing the order children added
// since Group node can only have one parent, have to construct
// new translate and rotate group nodes for each branch.
Group rotateOnTop(){
Group root = new Group();
TransformGroup objRotate = new TransformGroup(rotate);
TransformGroup objTranslate = new TransformGroup(translate);
Cone redCone=
new Cone(.3f, 0.7f, Primitive.GENERATE_NORMALS, red);
root.addChild(objRotate);
objRotate.addChild(objTranslate);
objTranslate.addChild(redCone); //tack on red cone
return root;
}
Group translateOnTop(){
Group root=new Group();
TransformGroup objRotate = new TransformGroup(rotate);
TransformGroup objTranslate = new TransformGroup(translate);
Cone yellowCone=
new Cone(.3f, 0.7f, Primitive.GENERATE_NORMALS, yellow);
root.addChild(objTranslate);
objTranslate.addChild(objRotate);
objRotate.addChild(yellowCone); //tack on yellow cone
return root;
}
Group noTransform(){
Cone purpleCone=
new Cone(.3f, 0.7f, Primitive.GENERATE_NORMALS, purple);
return purpleCone;
}
/** Represent an axis using cylinder Primitive. Cylinder is
aligned with Y axis, so we have to rotate it when
creating X and Z axis
*/
public TransformGroup createAxis(int type) {
//appearance and lightingProps are used in
//lighting. Each axis a different color
//定义一个外观对象
Appearance appearance = new Appearance();
//定义一个材质对象
Material lightingProps = new Material();
//定义一个变换对象
Transform3D t = new Transform3D();
switch (type) {
case Z:
//沿着X轴转90度
t.rotX(Math.toRadians(90.0));
lightingProps.setAmbientColor(1.0f,0.0f,0.0f);
break;
case Y:
// no rotation needed, cylinder aligned with Y already
lightingProps.setAmbientColor(0.0f,1.0f,0.0f);
break;
case X:
//沿着Y轴转90度
t.rotZ(Math.toRadians(90.0));
lightingProps.setAmbientColor(0.0f,0.0f,1.0f);
break;
default:
break;
}
appearance.setMaterial(lightingProps);
TransformGroup objTrans = new TransformGroup(t);
objTrans.addChild( new Cylinder(.03f,2.5f,Primitive.GENERATE_NORMALS,appearance));
return objTrans;
}
/** Create X, Y , and Z axis, and 3 cones. Throws in
some quick lighting to help viewing the scene
*/
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
// 创建根节点
BranchGroup objRoot = new BranchGroup();
//45 degree rotation around the X axis
rotate.rotX(Math.toRadians(45.0));
//translation up the Y axis
translate.setTranslation(new Vector3f(0.0f,2.0f,1.0f)); //SCD 0.0f));
//Material objects are related to lighting, we'll cover
//that later
Material redProps = new Material();
redProps.setAmbientColor(1.0f,0.0f,0.0f); //red cone
//Appearance red = new Appearance();
red.setMaterial(redProps);
Material yellowProps = new Material();
yellowProps.setAmbientColor(1.0f,1.0f,0.0f); //yellow cone
yellow.setMaterial(yellowProps);
Material purpleProps = new Material();
purpleProps.setAmbientColor(0.8f,0.0f,0.8f); //purple cone
purple.setMaterial(purpleProps);
// Create a x,y,z axis, and then 3 cone branches
objRoot.addChild(createAxis(X));
objRoot.addChild(createAxis(Y));
objRoot.addChild(createAxis(Z));
//objRoot.addChild(noTransform()); //purple cone
objRoot.addChild(rotateOnTop()); //red cone
objRoot.addChild(translateOnTop()); //yellow cone
//throw in some light so we aren't stumbling
//around in the dark
Color3f lightColor = new Color3f(.3f,.3f,.3f);
AmbientLight ambientLight= new AmbientLight(lightColor);
ambientLight.setInfluencingBounds(bounds);
objRoot.addChild(ambientLight);
DirectionalLight directionalLight = new DirectionalLight();
directionalLight.setColor(lightColor);
directionalLight.setInfluencingBounds(bounds);
objRoot.addChild(directionalLight);
return objRoot;
}
public TransformOrder() {
}
public void init() {
BranchGroup scene = createSceneGraph();
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
canvas = new Canvas3D(config);
add("Center", canvas);
// Create a simple scene and attach it to the virtual universe
universe = new SimpleUniverse(canvas);
setupView();
universe.addBranchGraph(scene);
}
public void destroy() {
universe.removeAllLocales();
}
//
// The following allows TransformOrder to be run as an application
// as well as an applet
//
public static void main(String[] args) {
new MainFrame(new TransformOrder(), 500, 500);
}
}
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