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📄 scale1.java

📁 这个就是目前我收集,以及自己写的一些java3d的原码,大部分都可以运行,适合和我一样,刚刚开始对java3D心动的菜鸟
💻 JAVA
字号:
package com.java3d.test;

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

public class Scale1 extends Applet {
	public BranchGroup createSceneGraph() {
		BranchGroup objRoot = new BranchGroup();

		Transform3D tran3d = new Transform3D();
		tran3d.rotX(0.4);
		TransformGroup objTrans = new TransformGroup(tran3d);
		objRoot.addChild(objTrans);

		Transform3D t = new Transform3D();
		t.rotX(0.4);
		TransformGroup obj = new TransformGroup(t);
		objTrans.addChild(obj);
		obj.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
		obj.addChild(new ColorCube(0.4));

		Alpha scaleAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE
				| Alpha.DECREASING_ENABLE, 0, 0, 4000, 0, 0, 4000, 0, 0);
		ScaleInterpolator scale = new ScaleInterpolator(scaleAlpha, obj);
		BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
				100.0);
		scale.setSchedulingBounds(bounds);

		obj.addChild(scale);
		objRoot.compile();

		return objRoot;
	}

	public Scale1() {
		setLayout(new BorderLayout());
		Canvas3D c = new Canvas3D(SimpleUniverse
				.getPreferredConfiguration());
		add("Center", c);
		BranchGroup scene = createSceneGraph();
		SimpleUniverse u = new SimpleUniverse(c);
		u.getViewingPlatform().setNominalViewingTransform();
		u.addBranchGraph(scene);
	}

	public static void main(String[] args) {
		new MainFrame(new Scale1(), 400, 400);
	}
}

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