📄 hello3d.java
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package com.java3d.test;
/*
*
* Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear
* facility. Licensee represents and warrants that it will not use or
* redistribute the Software for such purposes.
*/
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Label;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
//Bare minimum really boring cube.
//Shows bare bones Universe creation
public class hello3d extends Applet {
private SimpleUniverse universe ;
public hello3d() {
}
public void init() {
//canvas to draw on, ask SimpleUniverse what config to use
Canvas3D canvas = new Canvas3D(
SimpleUniverse.getPreferredConfiguration());
setLayout(new BorderLayout());
add("Center", canvas);
add("North",new Label("This is the top"));
add("South",new Label("This is the bottom"));
//create top of our scene graph
BranchGroup scene = new BranchGroup();
//attach the cube to it
scene.addChild(new ColorCube(0.1));
//create universe, and attach our geometry to it.
SimpleUniverse u = new SimpleUniverse(canvas);
u.getViewingPlatform().setNominalViewingTransform();
//rendering starts after BranchGroup is attached.
u.addBranchGraph(scene);
}
// The following allows UglyCube to be run as an application
// as well as an applet
public static void main(String[] args) {
new MainFrame(new hello3d(), 256, 256);
}
}
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