⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 hello3d.java

📁 这个就是目前我收集,以及自己写的一些java3d的原码,大部分都可以运行,适合和我一样,刚刚开始对java3D心动的菜鸟
💻 JAVA
字号:
package com.java3d.test;

/*
*
* Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear
* facility. Licensee represents and warrants that it will not use or
* redistribute the Software for such purposes.
*/

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Label;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;


//Bare minimum really boring cube.
//Shows bare bones Universe creation

public class hello3d extends Applet {

   private SimpleUniverse universe ;
   public hello3d() {
   }
   public void init() {

     //canvas to draw on, ask SimpleUniverse what config to use
     Canvas3D canvas = new Canvas3D(
         SimpleUniverse.getPreferredConfiguration());
     setLayout(new BorderLayout());
     add("Center", canvas);
     add("North",new Label("This is the top"));
     add("South",new Label("This is the bottom"));
    
     //create top of our scene graph
     BranchGroup scene = new BranchGroup();

     //attach the cube to it
     scene.addChild(new ColorCube(0.1));
   
     //create universe, and attach our geometry to it.
     SimpleUniverse u = new SimpleUniverse(canvas);
     u.getViewingPlatform().setNominalViewingTransform();
     
       //rendering starts after BranchGroup is attached.
     u.addBranchGraph(scene);

   }

   // The following allows UglyCube to be run as an application
   // as well as an applet
   public static void main(String[] args) {
       new MainFrame(new hello3d(), 256, 256);
   }
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -