📄 simplegamecanvas.java
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// Any use of this code and/or information below is subject to the
// license terms: http://wireless.java.sun.com/berkeley_license.html
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class SimpleGameCanvas extends GameCanvas implements Runnable
{
private Graphics g;
private int[ ] clrs = {0X0000FFFF,0x00FF0000,0x0000FF00,0x000000FF};
private int curColor = 0X000000FF;
private int[ ] rgb;
private int curX = 0,curY = 0;
private int maxX, maxY;
private boolean mTrucking;
private long mFrameDelay;
public SimpleGameCanvas() {
super(true);
//初始化用于Alpha 绘图的像素数组
rgb = new int[81];
for(int i = 0;i<81;i++)
rgb[i] = 0x88FFFFFF;
g = getGraphics( );
//计算方块移动范围
maxX = getWidth( ) -9;
maxY = getHeight( ) -9;
}
public void start() {
mTrucking = true;
Thread t = new Thread(this);
t.start();
}
public void stop() { mTrucking = false; }
public void run() {
Graphics g = getGraphics();
while (mTrucking == true) {
tick();
input();
render(g);
try { Thread.sleep(mFrameDelay); }
catch (InterruptedException ie) {}
}
}
private void tick() {
}
private void input() {
int keyState = getKeyStates( );
//判断ABCD键是否被按下
if((keyState & GAME_A_PRESSED) != 0)
curColor=clrs[0];
else if((keyState & GAME_B_PRESSED) != 0)
curColor=clrs[1];
else if((keyState & GAME_C_PRESSED) != 0)
curColor=clrs[2];
else if((keyState & GAME_D_PRESSED) != 0)
curColor=clrs[3];
//判断上下左右键是否被按下
if((keyState & UP_PRESSED) != 0 && curY>0)
curY --;
if((keyState & DOWN_PRESSED) != 0 && curY<maxY)
curY ++;
if((keyState & LEFT_PRESSED) != 0 && curX>0)
curX --;
if((keyState & RIGHT_PRESSED) != 0 && curX<maxX)
curX ++;
}
private void render(Graphics g) {
g.setColor(curColor);
g.fillRect(curX,curY,9,9);
flushGraphics( );
//通过Alpha 混合使原来的方块颜色变浅
g.drawRGB(rgb,0,9,curX,curY,9,9,true);
}
}
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