diamonditem.java
来自「J2ME手机游戏开发技术详解随书光盘」· Java 代码 · 共 54 行
JAVA
54 行
import javax.microedition.lcdui.*;
public class DiamondItem
extends CustomItem {
private boolean mState;
public DiamondItem(String title) {
super(title);
mState = false;
}
public void toggle() {
mState = !mState;
repaint();
}
// CustomItem abstract methods.
public int getMinContentWidth() { return 80; }
public int getMinContentHeight() { return 40; }
public int getPrefContentWidth(int width) {
return getMinContentWidth();
}
public int getPrefContentHeight(int height) {
return getMinContentHeight();
}
public void paint(Graphics g, int w, int h) {
g.drawRect(0, 0, w - 1, h - 1);
int stepx = 8, stepy = 16;
for (int y = 0; y < h; y += stepy) {
for (int x = 0; x < w; x += stepx) {
g.drawLine(x, y, x + stepx, y + stepy);
g.drawLine(x, y + stepy, x + stepx, y);
if (mState == true) {
int midx = x + stepx / 2;
int midy = y + stepy / 2;
g.fillTriangle(x, y, x + stepx, y, midx, midy);
g.fillTriangle(midx, midy, x, y + stepy,
x + stepx, y + stepy);
}
}
}
}
// CustomItem methods.
protected void keyPressed(int keyCode) { toggle(); }
protected void pointerPressed(int x, int y) { toggle(); }
}
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