⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 shooterdemo.frm

📁 VB编写的非常好的小游戏
💻 FRM
📖 第 1 页 / 共 3 页
字号:
VERSION 5.00
Begin VB.Form Form1 
   BackColor       =   &H00000000&
   Caption         =   "the demo of a simple shoot'em up game"
   ClientHeight    =   3195
   ClientLeft      =   60
   ClientTop       =   345
   ClientWidth     =   4680
   DrawStyle       =   1  'Dash
   DrawWidth       =   2
   FillColor       =   &H00FF0000&
   FillStyle       =   0  'Solid
   ForeColor       =   &H00FFFFFF&
   LinkTopic       =   "Form1"
   ScaleHeight     =   3195
   ScaleWidth      =   4680
   StartUpPosition =   3  'Windows Default
   WindowState     =   2  'Maximized
   Begin VB.PictureBox picStatus 
      Appearance      =   0  'Flat
      AutoRedraw      =   -1  'True
      AutoSize        =   -1  'True
      BackColor       =   &H80000006&
      ForeColor       =   &H80000008&
      Height          =   1125
      Left            =   225
      ScaleHeight     =   1095
      ScaleWidth      =   9465
      TabIndex        =   2
      Top             =   90
      Width           =   9495
      Begin VB.TextBox txtCommandKeywords 
         Alignment       =   2  'Center
         Appearance      =   0  'Flat
         BackColor       =   &H0000FFFF&
         BeginProperty Font 
            Name            =   "MS Sans Serif"
            Size            =   8.25
            Charset         =   161
            Weight          =   700
            Underline       =   0   'False
            Italic          =   0   'False
            Strikethrough   =   0   'False
         EndProperty
         Height          =   975
         Left            =   0
         Locked          =   -1  'True
         MultiLine       =   -1  'True
         TabIndex        =   6
         TabStop         =   0   'False
         Top             =   240
         Width           =   1575
      End
      Begin VB.CommandButton cmdExit 
         Caption         =   "EXIT"
         Height          =   255
         Left            =   8160
         TabIndex        =   4
         Top             =   840
         Width           =   735
      End
      Begin VB.Label lblCommandKeywords 
         Alignment       =   2  'Center
         BackStyle       =   0  'Transparent
         Caption         =   "Command Keywords"
         BeginProperty Font 
            Name            =   "MS Sans Serif"
            Size            =   8.25
            Charset         =   161
            Weight          =   700
            Underline       =   0   'False
            Italic          =   0   'False
            Strikethrough   =   0   'False
         EndProperty
         ForeColor       =   &H8000000E&
         Height          =   495
         Left            =   0
         TabIndex        =   5
         Top             =   0
         Width           =   1695
      End
      Begin VB.Label lblText 
         Appearance      =   0  'Flat
         AutoSize        =   -1  'True
         BackColor       =   &H80000006&
         Caption         =   $"ShooterDemo.frx":0000
         ForeColor       =   &H0000FFFF&
         Height          =   972
         Left            =   1800
         TabIndex        =   3
         Top             =   0
         Width           =   7392
         WordWrap        =   -1  'True
      End
   End
   Begin VB.PictureBox sprINVADER5 
      Appearance      =   0  'Flat
      AutoRedraw      =   -1  'True
      AutoSize        =   -1  'True
      BackColor       =   &H80000006&
      ForeColor       =   &H80000008&
      Height          =   615
      Left            =   7200
      Picture         =   "ShooterDemo.frx":01D7
      ScaleHeight     =   588.774
      ScaleMode       =   0  'User
      ScaleWidth      =   1113.763
      TabIndex        =   0
      Top             =   480
      Visible         =   0   'False
      Width           =   1140
   End
   Begin VB.Timer Timer1 
      Interval        =   1
      Left            =   1680
      Top             =   1200
   End
   Begin VB.Label lblBlank 
      Appearance      =   0  'Flat
      BackColor       =   &H80000006&
      Caption         =   " "
      ForeColor       =   &H80000008&
      Height          =   735
      Left            =   3240
      TabIndex        =   1
      Top             =   1320
      Width           =   1095
   End
   Begin VB.Image imgKABOOM 
      Height          =   705
      Index           =   3
      Left            =   1320
      Picture         =   "ShooterDemo.frx":115D
      Top             =   120
      Visible         =   0   'False
      Width           =   735
   End
   Begin VB.Image imgKABOOM 
      Height          =   780
      Index           =   6
      Left            =   3120
      Picture         =   "ShooterDemo.frx":1F2B
      Top             =   120
      Visible         =   0   'False
      Width           =   795
   End
   Begin VB.Image imgKABOOM 
      Height          =   735
      Index           =   5
      Left            =   2520
      Picture         =   "ShooterDemo.frx":2ECD
      Top             =   120
      Visible         =   0   'False
      Width           =   795
   End
   Begin VB.Image imgKABOOM 
      Height          =   735
      Index           =   4
      Left            =   1920
      Picture         =   "ShooterDemo.frx":4DAF
      Top             =   120
      Visible         =   0   'False
      Width           =   795
   End
   Begin VB.Image imgKABOOM 
      Height          =   720
      Index           =   2
      Left            =   720
      Picture         =   "ShooterDemo.frx":5CA9
      Top             =   120
      Visible         =   0   'False
      Width           =   705
   End
   Begin VB.Image imgKABOOM 
      Height          =   705
      Index           =   1
      Left            =   0
      Picture         =   "ShooterDemo.frx":69EB
      Top             =   0
      Visible         =   0   'False
      Width           =   705
   End
   Begin VB.Image sprSHIP 
      Appearance      =   0  'Flat
      Height          =   645
      Left            =   3600
      Picture         =   "ShooterDemo.frx":76FD
      Top             =   5760
      Visible         =   0   'False
      Width           =   2085
   End
End
Attribute VB_Name = "Form1"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
'Declare all the variables to optimize
'execution and make them accessible to
'every sub procedure in the program.
'
'The coordinates,velocity, and size of the
'stars that are moving on the background
Dim X(30), Y(30), pace(30), size(30) As Integer
'The coordinates of the spaceship sprite
'(the good guy...)
Dim x2, y2, xn As Integer
'Variable that defines the movement of the
'good guy (takes the values "Left" and
'"Right")
Dim movement As String
'Variable that is used to create the
'"laser blaster" effect when the good guy
'shoots.At first,it takes the value 1 and
'a line is drawn on the form ,either blue
'or white.Then it takes the value 2 and a
'new line line is drawn (the other color)
'Then a black line is drawn in order to
'erase the shot (the background of the form
'is black,too)
Dim shot As Integer
'The X coordinate of the line that represents
'the good guy's gunfire
Dim xshot As Integer
'Variables that define the movement of the
'5 rows of aliens.They take the values "Left"
'and "Right"
Dim Mi1, Mi2, Mi3, Mi4, Mi5 As String
'X and Y Coordinates of the top alien
Dim xi1, yi1 As Integer
'X and Y coordinates of the aliens in
'rows 2-5
Dim xi2(2), xi3(3), xi4(4), xi5(5) As Integer
Dim yi2(2), yi3(3), yi4(4), yi5(5) As Integer
'Variable that is used to define which alien
'is beign shot each time so that the frames
'of the explosion are painted at the right
'spot of the form ( is assigned a X
'coordinate of an alien,ie xinv=xi2(2)  )
Dim xinv, yinv As Variant
'Integer that defines where the laser beem
'will stop (it's a Y coordinate in fact)
Dim upper As Integer
'Array that defines which aliens are dead.
'Counting starts from the top row.ie if
'the good guy kills the second alien from
'the right in the 5th row,the array element
'kill(14) will be assigned the value True
Dim kill(15) As Boolean
'Integer that counts how many aliens are
'dead.If it gets the value 15 (meaning the
'good huy cleared the level) the game starts
'over again.
Dim dead As Integer
'Boolean type variable that's set to True
'while an explosion is painted on the form
'It is used to halt some other procedures
'in order to prevent flickering and bugs
Dim boom As Boolean
'Defines which frame of the explosion must
'be painted the next time the Timer event
'occurs (that's every 0,001 sec).
Dim explosion As Integer
'Color contants that are used with the Shot
'variable to create the "laser blaster"
'effect when the good guy shoots
Dim COL1, COL2 As ColorConstants
'Guess what this one means ...
Dim YouDied As Boolean
'Variable holding the score.In fact it is
'the number of aliens that are dead(variable
'Dead) multiplied by 1000
Dim score
'Integer that is assigned a random value from
'0 to 10 and defines the delay before the
'next movement command is executed
Dim Wait As Integer
'Variables used in playing the sound module
Dim RetVal As Long
Dim ModFileName$
Dim XOX As Integer


'The EXIT button
Private Sub cmdExit_Click()
Close
XOX = ModPlug_Stop(RetVal)
XOX = ModPlug_Destroy(RetVal)
For Each F In Forms
Unload F
Next

End Sub

'The procedure that runs after Form_Load.It
'It is used to give starting values to all
'the variables that must be reset every
'time a new level begins
Private Sub Form_Activate()
'Set starting values for the movement of each row
'of aliens.All the aliens in one row move towards
'the same direction and change direction when the
'far right or far left alien hits the edge of the
'form.This is why killing the aliens on the far
'right and far left slows down their vertical movement
'start the background midi.
Mi1 = "LEFT"
Mi2 = "RIGHT"
Mi3 = "LEFT"
Mi4 = "RIGHT"
Mi5 = "LEFT"
Timer1.Enabled = True
Cls
dead = 0
Form1.KeyPreview = True
Randomize
picStatus.Move ScaleWidth / 2 - picStatus.Width / 2, 0
'This code sets the coordinates,velocity
'and size of the 30 small circles that
'contantly move on the background.
    For i = 1 To 30
    X(i) = Int(Form1.Width * Rnd)
    Y(i) = Int(Form1.Height * Rnd)
    pace(i) = Int(500 - (Int(Rnd * 499)))
    size(i) = 14 - (13 * Rnd)
    Next
'Set starting values for the coordinates
'of the spaceship sprite

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -