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📄 d_equipment_mis.csproj

📁 铁路电务信号设备维修记录系统 c#+acce
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{98D63208-9392-4E9D-97B1-F1C1A474958E}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>D_Equipment_Mis</RootNamespace>
    <AssemblyName>D_Equipment_Mis</AssemblyName>
    <ApplicationIcon>title.ico</ApplicationIcon>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Interop.Excel, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL" />
    <Reference Include="IrisSkin2, Version=2006.3.22.45, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>F:\vs2005皮肤\VS2005应用程序界面美化\IrisSkin2.dll</HintPath>
    </Reference>
    <Reference Include="Microsoft.Office.Interop.Excel, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" />
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Design" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="data.cs" />
    <Compile Include="data_bk.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="data_bk.Designer.cs">
      <DependentUpon>data_bk.cs</DependentUpon>
    </Compile>
    <Compile Include="data_export.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="data_export.Designer.cs">
      <DependentUpon>data_export.cs</DependentUpon>
    </Compile>
    <Compile Include="data_from_txt_bk.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="data_from_txt_bk.Designer.cs">
      <DependentUpon>data_from_txt_bk.cs</DependentUpon>
    </Compile>
    <Compile Include="get_info.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="get_info.Designer.cs">
      <DependentUpon>get_info.cs</DependentUpon>
    </Compile>
    <Compile Include="load.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="load.Designer.cs">
      <DependentUpon>load.cs</DependentUpon>
    </Compile>
    <Compile Include="main.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="main.Designer.cs">
      <DependentUpon>main.cs</DependentUpon>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <EmbeddedResource Include="data_bk.resx">
      <SubType>Designer</SubType>
      <DependentUpon>data_bk.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="data_export.resx">
      <SubType>Designer</SubType>
      <DependentUpon>data_export.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="data_from_txt_bk.resx">
      <SubType>Designer</SubType>
      <DependentUpon>data_from_txt_bk.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="get_info.resx">
      <SubType>Designer</SubType>
      <DependentUpon>get_info.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="load.resx">
      <SubType>Designer</SubType>
      <DependentUpon>load.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="main.resx">
      <SubType>Designer</SubType>
      <DependentUpon>main.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="select_info.resx">
      <SubType>Designer</SubType>
      <DependentUpon>select_info.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="set_button.resx">
      <SubType>Designer</SubType>
      <DependentUpon>set_button.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="set_emp.resx">
      <SubType>Designer</SubType>
      <DependentUpon>set_emp.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="set_equipment.resx">
      <SubType>Designer</SubType>
      <DependentUpon>set_equipment.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="set_gq.resx">
      <SubType>Designer</SubType>
      <DependentUpon>set_gq.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="set_port.resx">
      <SubType>Designer</SubType>
      <DependentUpon>set_port.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="set_workshop.resx">
      <SubType>Designer</SubType>
      <DependentUpon>set_workshop.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="set_user.resx">
      <SubType>Designer</SubType>
      <DependentUpon>set_user.cs</DependentUpon>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
    <Compile Include="select_info.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="select_info.Designer.cs">
      <DependentUpon>select_info.cs</DependentUpon>
    </Compile>
    <Compile Include="set_button.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="set_button.Designer.cs">
      <DependentUpon>set_button.cs</DependentUpon>
    </Compile>
    <Compile Include="set_emp.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="set_emp.Designer.cs">
      <DependentUpon>set_emp.cs</DependentUpon>
    </Compile>
    <Compile Include="set_equipment.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="set_equipment.Designer.cs">
      <DependentUpon>set_equipment.cs</DependentUpon>
    </Compile>
    <Compile Include="set_gq.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="set_gq.Designer.cs">
      <DependentUpon>set_gq.cs</DependentUpon>
    </Compile>
    <Compile Include="set_port.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="set_port.Designer.cs">
      <DependentUpon>set_port.cs</DependentUpon>
    </Compile>
    <Compile Include="set_workshop.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="set_workshop.Designer.cs">
      <DependentUpon>set_workshop.cs</DependentUpon>
    </Compile>
    <Compile Include="set_user.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="set_user.Designer.cs">
      <DependentUpon>set_user.cs</DependentUpon>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Content Include="title.ico" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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