📄 strategy jinjianban.cpp
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// Strategy.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"
#include "Strategy.h"
#include <math.h>
#define square(a) ((a)*(a))
#define leng(a,b,c,d) sqrt(square((a)-(c))+square((b)-(d)))
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved )
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
const double PI = 3.1415923;
char myMessage[200]; //big enough???
void PredictBall ( Environment *env );
void Velocity ( Robot *robot, int vl, int vr );
void Angle ( Robot *robot, int desired_angle);
void Position( Robot *robot, double x, double y );
void MoonAttack (Robot *robot, Environment *env );
void MoonFollowOpponent ( Robot *robot, OpponentRobot *opponent );
//以下是我加的
void NormalGame_Right( Environment *env );
void Attack0( Robot *robot , Environment *env);
extern "C" STRATEGY_API void Create ( Environment *env )
//void Create ( Environment *env )
{
// allocate user data and assign to env->userData
// eg. env->userData = ( void * ) new MyVariables ();
}
extern "C" STRATEGY_API void Destroy ( Environment *env )
//void Destroy ( Environment *env )
{
}
extern "C" STRATEGY_API void Strategy ( Environment *env )
{
switch (env->gameState)
{
case 0:
break;
case FREE_BALL:
NormalGame_Right(env);
break;
case PLACE_KICK:
NormalGame_Right(env);
break;
case PENALTY_KICK:
// PenaltyKick_Right(&env->home[4],env);
break;
case FREE_KICK:
NormalGame_Right(env);
break;
case GOAL_KICK:
NormalGame_Right(env);
break;
}
}
void Attack0( Robot *robot , Environment *env)
{
double vl=0,double vr=0;
Vector3D t=env->currentBall.pos;
double r=robot->rotation;
MoonAttack(&env->home[1], env);
if(r<0)r+=360;
if(r>360)r-=360;
// if(t.y>env->fieldBounds.top-)
}
void NormalGame_Right( Environment *env )//右队总策略
{
// if(env->currentBall.pos.x>(FRIGHTX+FLEFTX)/2)
// {
// if(env->whosBall==YELLOW_BALL || (env->whosBall==ANYONES_BALL && env->currentBall.pos.x>env->lastBall.pos.x) || env->currentBall.pos.x>FRIGHTX-23)
// Defender_Right(env);
// else
// Attack_Right(env);
// }
// else
// Attack_Right(env);
}
void MoonAttack ( Robot *robot, Environment *env )
{
PredictBall ( env );
Position(robot, env->predictedBall.pos.x, env->predictedBall.pos.y);
}
void MoonFollowOpponent ( Robot *robot, OpponentRobot *opponent )
{
Position(robot, opponent->pos.x, opponent->pos.y);
}
void Velocity ( Robot *robot, int vl, int vr )
{
robot->velocityLeft = vl;
robot->velocityRight = vr;
}
// robot soccer system p329
void Angle ( Robot *robot, int desired_angle)//原始Angle函数,有问题
{
int theta_e, vl, vr;
theta_e = desired_angle - (int)robot->rotation;
while (theta_e > 180) theta_e -= 360;
while (theta_e < -180) theta_e += 360;
if (theta_e < -90) theta_e += 180;
else if (theta_e > 90) theta_e -= 180;
if (abs(theta_e) > 50)
{
vl = (int)(-9./90.0 * (double) theta_e);
vr = (int)(9./90.0 * (double)theta_e);
}
else if (abs(theta_e) > 20)
{
vl = (int)(-11.0/90.0 * (double)theta_e);
vr = (int)(11.0/90.0 * (double)theta_e);//20度以下没有处理
}
Velocity (robot, vl, vr);
}
void PredictBall ( Environment *env )
{
}
void Position( Robot *robot, double x, double y )//原始Position函数,两方向前进,有问题,不能精确定位,但能保证直线速度
{
int desired_angle = 0, theta_e = 0, d_angle = 0, vl, vr, vc = 70;
double dx, dy, d_e, Ka = 10.0/90.0;
dx = x - robot->pos.x;
dy = y - robot->pos.y;
d_e = sqrt(dx * dx + dy * dy);
if (dx == 0 && dy == 0)
desired_angle = 90;
else
desired_angle = (int)(180. / PI * atan2((double)(dy), (double)(dx)));
theta_e = desired_angle - (int)robot->rotation;
while (theta_e > 180) theta_e -= 360;
while (theta_e < -180) theta_e += 360;
if (d_e > 100.)
Ka = 17. / 90.;
else if (d_e > 50)
Ka = 19. / 90.;
else if (d_e > 30)
Ka = 21. / 90.;
else if (d_e > 20)
Ka = 23. / 90.;
else
Ka = 25. / 90.;
if (theta_e > 95 || theta_e < -95)
{
theta_e += 180;
if (theta_e > 180)
theta_e -= 360;
if (theta_e > 80)
theta_e = 80;
if (theta_e < -80)
theta_e = -80;
if (d_e < 5.0 && abs(theta_e) < 40)
Ka = 0.1;
vr = (int)(-vc * (1.0 / (1.0 + exp(-3.0 * d_e)) - 0.3) + Ka * theta_e);//距离为零时,速度不为零
vl = (int)(-vc * (1.0 / (1.0 + exp(-3.0 * d_e)) - 0.3) - Ka * theta_e);
}
else if (theta_e < 85 && theta_e > -85)
{
if (d_e < 5.0 && abs(theta_e) < 40)
Ka = 0.1;
vr = (int)( vc * (1.0 / (1.0 + exp(-3.0 * d_e)) - 0.3) + Ka * theta_e);
vl = (int)( vc * (1.0 / (1.0 + exp(-3.0 * d_e)) - 0.3) - Ka * theta_e);
}
else
{
vr = (int)(+.17 * theta_e);
vl = (int)(-.17 * theta_e);
}
Velocity(robot, vl, vr);
}
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