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📄 animate.h

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#if !defined(AFX_ANIMATE_H__58BE84CD_860E_11D1_BBFD_444553540000__INCLUDED_)
#define AFX_ANIMATE_H__58BE84CD_860E_11D1_BBFD_444553540000__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// Animate.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CAnimate dialog

class CAnimate : public CPropertyPage
{
	DECLARE_DYNCREATE(CAnimate)

// Construction
public:
	CAnimate();
	~CAnimate();

// Dialog Data
	//{{AFX_DATA(CAnimate)
	enum { IDD = IDD_TAB1_DLG };
	CButton	m_flashlightrun;
	CButton	m_flashlightplay;
	CButton	m_filecopyrun;
	CButton	m_filecopyplay;
	CButton	m_dillorun;
	CButton	m_dilloplay;
	CAnimateCtrl	m_flashlight;
	CAnimateCtrl	m_filecopy;
	CAnimateCtrl	m_armadillo;
	bool			m_dillorunning;
	bool			m_flashlightrunning;
	bool			m_filecopyrunning;
	//}}AFX_DATA


// Overrides
	// ClassWizard generate virtual function overrides
	//{{AFX_VIRTUAL(CAnimate)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	// Generated message map functions
	//{{AFX_MSG(CAnimate)
	virtual BOOL OnInitDialog();
	afx_msg void OnDilloplay();
	afx_msg void OnDillorun();
	afx_msg void OnFlashlightplay();
	afx_msg void OnFlashlightrun();
	afx_msg void OnFilecopyplay();
	afx_msg void OnFilecopyrun();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_ANIMATE_H__58BE84CD_860E_11D1_BBFD_444553540000__INCLUDED_)

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