📄 zplinewidget.ui
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<!DOCTYPE UI><UI version="3.2" stdsetdef="1"><class>ZPLineWidget</class><widget class="QWidget"> <property name="name"> <cstring>ZPLineWidget</cstring> </property> <property name="geometry"> <rect> <x>0</x> <y>0</y> <width>857</width> <height>323</height> </rect> </property> <property name="caption"> <string>ZPLineWidget</string> </property></widget><includes> <include location="local" impldecl="in declaration">datastruct.h</include> <include location="local" impldecl="in declaration">stockTel.h</include> <include location="local" impldecl="in implementation">color.h</include> <include location="local" impldecl="in implementation">zparmline.h</include> <include location="global" impldecl="in implementation">qtabwidget.h</include> <include location="global" impldecl="in implementation">cmath</include> <include location="local" impldecl="in implementation">zplinewidget.ui.h</include></includes><variables> <variable access="private">ZWorld* zw;</variable> <variable access="private">string currentIndexCode;</variable> <variable access="private">ZDaysTel** pDaysTel;</variable></variables><slots> <slot>drawRectF( QPainter * p, float x1, float y1, float x2, float y2 )</slot> <slot>paintEvent( QPaintEvent * )</slot> <slot>setCurrentCode( string s )</slot> <slot>drawASI( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawBOLL( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawBRAR( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawCCI( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawCR( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawDMA( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawDMI( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawEMV( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawEXPMA( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawKDJ( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawMIKE( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawMACD( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawOBV( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawRSI( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawROC( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawVR( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawTRIX( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawPSY( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawWR( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawWVAD( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawBIAS( QPainter * p, int x, int y, int w, int h, int ht )</slot> <slot>drawMaxMin( QPainter * p, int x, int y, int w, int h, int ht, float Max, float Min, int num )</slot> <slot>drawMaxMin( QPainter * p, int x, int y, int w, int h, int ht, float Max, float Min, int num, int digits )</slot> <slot>setData( ZDaysTel * * pDaysTel )</slot></slots><functions> <function access="private" specifier="non virtual">init()</function> <function returnType="float">avr( float * d, int start, int l )</function> <function returnType="float">sum( float * d, int start, int l )</function></functions><pixmapinproject/><layoutdefaults spacing="6" margin="11"/></UI>
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