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📄 zplinewidget.ui

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<!DOCTYPE UI><UI version="3.2" stdsetdef="1"><class>ZPLineWidget</class><widget class="QWidget">    <property name="name">        <cstring>ZPLineWidget</cstring>    </property>    <property name="geometry">        <rect>            <x>0</x>            <y>0</y>            <width>857</width>            <height>323</height>        </rect>    </property>    <property name="caption">        <string>ZPLineWidget</string>    </property></widget><includes>    <include location="local" impldecl="in declaration">datastruct.h</include>    <include location="local" impldecl="in declaration">stockTel.h</include>    <include location="local" impldecl="in implementation">color.h</include>    <include location="local" impldecl="in implementation">zparmline.h</include>    <include location="global" impldecl="in implementation">qtabwidget.h</include>    <include location="global" impldecl="in implementation">cmath</include>    <include location="local" impldecl="in implementation">zplinewidget.ui.h</include></includes><variables>    <variable access="private">ZWorld* zw;</variable>    <variable access="private">string currentIndexCode;</variable>    <variable access="private">ZDaysTel** pDaysTel;</variable></variables><slots>    <slot>drawRectF( QPainter * p, float x1, float y1, float x2, float y2 )</slot>    <slot>paintEvent( QPaintEvent * )</slot>    <slot>setCurrentCode( string s )</slot>    <slot>drawASI( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawBOLL( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawBRAR( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawCCI( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawCR( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawDMA( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawDMI( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawEMV( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawEXPMA( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawKDJ( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawMIKE( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawMACD( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawOBV( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawRSI( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawROC( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawVR( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawTRIX( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawPSY( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawWR( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawWVAD( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawBIAS( QPainter * p, int x, int y, int w, int h, int ht )</slot>    <slot>drawMaxMin( QPainter * p, int x, int y, int w, int h, int ht, float Max, float Min, int num )</slot>    <slot>drawMaxMin( QPainter * p, int x, int y, int w, int h, int ht, float Max, float Min, int num, int digits )</slot>    <slot>setData( ZDaysTel * * pDaysTel )</slot></slots><functions>    <function access="private" specifier="non virtual">init()</function>    <function returnType="float">avr( float * d, int start, int l )</function>    <function returnType="float">sum( float * d, int start, int l )</function></functions><pixmapinproject/><layoutdefaults spacing="6" margin="11"/></UI>

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