📄 movegenerator.cpp
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// MoveGenerator.cpp: implementation of the CMoveGenerator class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "EightNum.h"
#include "MoveGenerator.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMoveGenerator::CMoveGenerator()
{
m_nMoveCount=0;
m_iCurPly=0;
m_pEval=new CEveluation;
}
CMoveGenerator::~CMoveGenerator()
{
}
int CMoveGenerator::CreatePossibleMove(BYTE byBoard[][3],int iPly)
{
CHESSMOVE cm;
int i,j;
int iCount=0;
int iSmallest=10;
int iTemp;
//清空队列
while(!m_queueMove.empty())
m_queueMove.pop();
if(m_iCurPly!=iPly)
m_nMoveCount=0;
m_iCurPly=iPly;
//找到空格所在位置
cm.iPly=iPly;
for(i=0;i<3;i++)
for(j=0;j<3;j++)
if(byBoard[i][j]==0)
{
cm.cpFrom.x=i;
cm.cpFrom.y=j;
goto Move;
}
Move:
//空格向上移
if(i-1>=0)
{
cm.cpTo.x=i-1;
cm.cpTo.y=j;
MakeMove(byBoard,cm);
iTemp=m_pEval->Eveluate(byBoard);
UnMakeMove(byBoard,cm);
if(iTemp<iSmallest)
{
m_queueMove.push(cm);
iSmallest=iTemp;
//已达到目标状态
if(!iSmallest)
{
AddMove(cm,iPly);
return 0;
}
}
}
//空格向右移
if(j+1<3)
{
cm.cpTo.x=i;
cm.cpTo.y=j+1;
MakeMove(byBoard,cm);
iTemp=m_pEval->Eveluate(byBoard);
UnMakeMove(byBoard,cm);
if(iTemp<iSmallest)
{
m_queueMove.push(cm);
iSmallest=iTemp;
//已达到目标状态
if(!iSmallest)
{
AddMove(cm,iPly);
return 0;
}
}
}
//空格向下移
if(i+1<3)
{
cm.cpTo.x=i+1;
cm.cpTo.y=j;
MakeMove(byBoard,cm);
iTemp=m_pEval->Eveluate(byBoard);
UnMakeMove(byBoard,cm);
if(iTemp<iSmallest)
{
m_queueMove.push(cm);
iSmallest=iTemp;
//已达到目标状态
if(!iSmallest)
{
AddMove(cm,iPly);
return 0;
}
}
}
//空格向左移
if(j-1>=0)
{
cm.cpTo.x=i;
cm.cpTo.y=j-1;
MakeMove(byBoard,cm);
iTemp=m_pEval->Eveluate(byBoard);
UnMakeMove(byBoard,cm);
if(iTemp<=iSmallest)
{
m_queueMove.push(cm);
iSmallest=iTemp;
//已达到目标状态
if(!iSmallest)
{
AddMove(cm,iPly);
return 0;
}
}
}
while(!m_queueMove.empty())
{
MakeMove(byBoard,m_queueMove.front());
if(m_pEval->Eveluate(byBoard)==iSmallest)
{
iCount++;
AddMove(m_queueMove.front(),iPly);
}
UnMakeMove(byBoard,m_queueMove.front());
m_queueMove.pop();
}
return iCount;
}
void CMoveGenerator::AddMove(CHESSMOVE cm,int iPly)
{
m_MoveList[iPly][m_nMoveCount]=cm;
m_nMoveCount++;
}
void CMoveGenerator::MakeMove(BYTE byBoard[][3],CHESSMOVE cm)
{
BYTE byTemp;
byTemp=byBoard[cm.cpFrom.x][cm.cpFrom.y];
byBoard[cm.cpFrom.x][cm.cpFrom.y]=byBoard[cm.cpTo.x][cm.cpTo.y];
byBoard[cm.cpTo.x][cm.cpTo.y]=byTemp;
}
void CMoveGenerator::UnMakeMove(BYTE byBoard[][3],CHESSMOVE cm)
{
MakeMove(byBoard,cm);
}
bool CMoveGenerator::IsValidMove(BYTE byBoard[][3], int x,int y)
{
int i,j;
//找到空格所在位置
for(i=0;i<3;i++)
for(j=0;j<3;j++)
if(byBoard[i][j]==0)
goto Next;
Next:
if(abs(x-i)+abs(y-j)==1)
return 1;
return 0;
}
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