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📄 dataflsh.asm

📁 ADI公司aduc843的关于内部flash的读写程序
💻 ASM
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;********************************************************************
;
; Author        : ADI - Apps            www.analog.com/MicroConverter
;
; Date          : October 2003
;
; File          : dataflsh.asm
;
; Hardware      : ADuC842/ADuC843
;
; Description   : Demonstrates use of the on-chip read/write 4096 byte
;                 FlashEE data memory space.  Stores a sequence of
;                 button presses (INT0 button on eval board) in data
;                 FlashEE space.  Replays sequence on LED when board
;                 is reset or power cycled.  
;                 The ADuC842 stores the play sequece in data flash 
;                 until another is recorded with a new set of button
;                 presses.  To record a new sequence, just wait until
;                 the current one finishes playing (LED is off) and
;                 enter new sequence via button (INT0).
;
;********************************************************************

$MOD842                         ; Use 8052&ADuC842 predefined symbols

LED      EQU    P3.4            ; P3.4 drives red LED on eval board
BUTTON   EQU    P3.2            ; button on eval board drives P3.2
PREVIOUS EQU    F0              ; flag to hold previous button value
READ     EQU    01h             ; FlashEE command:  'read page'
WRITE    EQU    02h             ; FlashEE command:  'write page'
VERIFY   EQU    04h             ; FlashEE command:  'verify page'
ERASE    EQU    05h             ; FlashEE command:  'erase page'
ERASEALL EQU    06h             ; FlashEE command:  'erase all'
;--------------------------------------------------------------------
;____________________________________________________________________
                                                  ; BEGINNING OF CODE
CSEG

ORG 0000h

MAIN:
        CLR     LED             ; turn LED off
	MOV     EADRH,#0        ; set data FlashEE address to page 0
        MOV     EADRL,#0

; READ FLASH/EE DATA and indicate values via LED on and off times...

READFLASH:
        MOV     ECON,#READ      ; read current 4byte page of FlashEE
                                ; into EDATA1,2,3,4
        MOV     A,EDATA4
        CJNE    A,#1,RECORD     ; if EDATA4 is 1, then page contains
                                ; a valid play sequence 
                                ;        => Play this sequence
                                ; otherwise jump to record mode


;--------------------------------------------------------------------
PLAYBACK:
        CALL    BLINK           ; flash LED for period determined
                                ; by FlashEE data just read
        MOV     A,EADRL
        CJNE    A,#0FFh,INCPAGE1 ; if low address is FFh then increment high address
	INC     EADRH
INCPAGE1:
        INC     EADRL           ; increment to next FlashEE page addr
        MOV     A,EADRH
        CJNE    A,#04h,READFLASH
                                ; if address is less than 160 then jump
                                ; to read the next page
       ; when PLAYBACK is finished jump to RECORD mode

;--------------------------------------------------------------------
RECORD:
        CLR     LED
        JB      BUTTON,$        ; wait for first button press

        ; once button is pressed, erase dataflash
        MOV     ECON,#ERASEALL  ; clear all data FlashEE memory
        MOV     EADRH,#0
        MOV     EADRL,#0

        ; record time of button press

RECORD_NEXT_TIME:
        CALL    RECORDTIME

        MOV     EDATA1,DPL      ; place DPTR in EDATA1,2,3
        MOV     EDATA2,DPH
        MOV     EDATA3,DPP
        MOV     EDATA4,#1       ; put 1 in EDATA4 as identifier
        MOV     ECON,#WRITE     ; write EDATA1-4 into pre-erased
                                ; page of FlashEE data memory

        MOV     ECON,#VERIFY    ; verify current page is same as
        MOV     A,ECON          ; EDATA1-4.  If same, ECON=0. 
        JNZ     RECORD          ; if verify fails, jump to RECORD

        MOV     A,EADRL
        CJNE    A,#0FFh,INCPAGE2 ; if low address is FFh then increment high address
	INC     EADRH
INCPAGE2:
        INC     EADRL           ; increment to next FlashEE page addr
        MOV     A,EADRH
        CJNE    A,#04h,RECORD_NEXT_TIME
                                ; record first 160 button presses only

        ; when flash/EE data space is full turn off LED and wait 
        ; for a power cycle
        CLR     LED     
        JMP     $       


;====================================================================
;                             FUNCTIONS
;====================================================================


;____________________________________________________________________
                                                        ; SUBROUTINES
BLINK:
        ; Turn LED ON/OFF based on the time in EDATA3/2/1          
        CPL     LED

	CLR     A
        MOV     DPL,A
        MOV     DPH,A          ; clear DPTR
        MOV     DPP,A

        INC     EDATA1          ; EDATA1 -> EDATA3 should be 
        INC     EDATA2          ; incremented for the below to work
        INC     EDATA3

BLINKLOOP:
        ; the record loop takes 11 instruction cycles hence 7 NOPs are
        ; required to make the Playback loop 11 instruction cycles also.
        ; NOTE: the main Playback loop will jump to BLINKLOOP after 
        ; decrementing EDATA1 and hence the time required to decrement
        ; EDATA2 (approx 1/256 time of main loop) and EDATA3 are ignored.
        NOP                                                       ; 1 
        NOP                                                       ; 1
        NOP                                                       ; 1
	NOP                                                       ; 1 
        NOP                                                       ; 1
        NOP                                                       ; 1
        NOP                                                       ; 1
        DJNZ    EDATA1, BLINKLOOP                                 ; 4
	DJNZ	EDATA2, BLINKLOOP ; EDATA1 overflows back to FFh    
        DJNZ    EDATA3, BLINKLOOP ; EDATA2 overflows back to FFh

        RET

;____________________________________________________________________

RECORDTIME:
        ; Record how long button is pressed for and store in EDATA3/2/1 
	CLR     A
        MOV     DPL,A
        MOV     DPH,A          ; clear DPTR
        MOV     DPP,A

        CPL     LED

        ; measure how long the button is either pressed or released 
        ; for. If the button is pressed then the LED is on. If the 
        ; button is released then the LED is off.
RECORDLOOP:
        INC     DPTR            ; incrementing DPTR..           ;  3
        JNB     LED, CHKB                                       ;  4
        JNB     BUTTON,RECORDLOOP                               ;  4
                                ; keep recording while button is pressed
        RET                    
CHKB:   JB      BUTTON,RECORDLOOP                               ;  4
                                ; keep recording while button is released
        RET

; DPP,DPH,DPL now holds a number that represents the length of
; time between button edges.  this data will be stored in FlashEE
; space for use in controlling LED on and off times in "play" mode.

;____________________________________________________________________


END

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