📄 controllistbox.h
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//******************************************************************************************
// Motoko, a 2D GUI for games.
// Copyright (C) 2006 Gorka Su醨ez Garc韆
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//******************************************************************************************
#ifndef _MOTOKO_CONTROLLISTBOX_H_
#define _MOTOKO_CONTROLLISTBOX_H_
//******************************************************************************************
// Includes
//******************************************************************************************
#include "Base.h"
#include "Appearance.h"
#include "Control.h"
#include "Box.h"
#include "VScrollBar.h"
#include "ListControls.h"
//******************************************************************************************
// Namespace Motoko
//******************************************************************************************
namespace Motoko
{
//--------------------------------------------------------------------------------------
/// Class that represents a generic control list box.
//--------------------------------------------------------------------------------------
class DLLAPI ControlListBox : public Box
{
//----------------------------------------------------------------------------------
// Private members
//----------------------------------------------------------------------------------
private:
//----------------------------------------------------------------------------------
// Protected members
//----------------------------------------------------------------------------------
protected:
//------------------------------------------------------------------------------
// Properties
//------------------------------------------------------------------------------
ListControls List;
bool MultiSelect;
list<int> SelectedItems;
Uint32 SelColor;
//------------------------------------------------------------------------------
// Logic
//------------------------------------------------------------------------------
VScrollBar * VBar;
int MaxWidth;
int MaxHeight;
int NumCols;
int NumRows;
int FirstSelect;
void UpdateValues (void);
void DrawList (void);
//----------------------------------------------------------------------------------
// Public members
//----------------------------------------------------------------------------------
public:
ControlListBox ();
ControlListBox (const char * name, SDL_Rect rect, ControlBackStyle backstyle,
Uint32 backcolor, ControlSkin * appearance = NULL,
SDL_Surface * picture = NULL, SDL_Surface * mousepointer = NULL,
bool transparency = false, Uint32 selcolor = 0x00000000,
bool multisel = false, bool enable = true, bool visible = true);
ControlListBox (const ControlListBox & obj);
virtual ControlListBox & operator = (const ControlListBox & obj);
~ControlListBox ();
//------------------------------------------------------------------------------
// Logic
//------------------------------------------------------------------------------
virtual void Draw (void);
virtual bool Update (SDL_Event & event);
virtual ControlListBox & CopyFrom (const ControlListBox & obj);
virtual void UpdateRects (void);
/// Add a control in the container.
int AddControl (Control * control);
/// Remove a control in the container.
inline void RemoveControl (const char * name) { List.RemoveControl(name); }
/// Remove all the controls in the container
inline void Free (void) { List.Free(); MaxWidth = 0; MaxHeight = 0; UpdateValues(); }
//------------------------------------------------------------------------------
// Gets
//------------------------------------------------------------------------------
/// Get a control in the list.
inline Control * GetControl (const char * name) { return List.GetControl(name); }
/// Get the number of controls in the list.
inline int GetSize (void) { return List.GetSize(); }
/// Get a pointer to a control.
inline Control * GetControl (int pos) { return List.GetControl(pos); }
/// Get the mouse pointer of the control.
virtual inline SDL_Surface * GetMousePointer (void);
/// Get if the control is multiselect.
inline bool GetMultiSelect (void) { return MultiSelect; }
/// Get the selected items of the list.
inline list<int> * GetSelectedItems (void) { return &SelectedItems; }
/// Get the color of selection of the list.
inline Uint32 GetSelColor (void) { return SelColor; }
/// Get the VBar of the control.
inline VScrollBar * GetVBar (void) { return VBar; }
//------------------------------------------------------------------------------
// Sets
//------------------------------------------------------------------------------
/// Set if the control is multiselect.
virtual inline void SetMultiSelect (bool val) { MultiSelect = val; }
/// Set no selected items of the list.
virtual inline void SetNoSelectedItems (void) { SelectedItems.clear(); }
/// Set the color of selection of the list.
virtual inline void SetSelColor (Uint32 val) { SelColor = val; }
/// Set the name of the control.
virtual inline void SetName (const char * val)
{
Name = val;
string aux;
aux = Name + "_VBar"; VBar->SetName(aux.c_str());
}
/// Set the back style of the control.
virtual inline void SetBackStyle (ControlBackStyle val)
{
BackStyle = val;
VBar->SetBackStyle(val);
}
/// Set the back color of the control.
virtual inline void SetBackColor (Uint32 box, Uint32 scrolls)
{
BackColor = box;
VBar->SetBackColor(scrolls);
}
/// Set the appearance of the control.
inline void SetAppearance (ControlSkin * box, ControlSkin * vscroll, ControlSkin * button)
{
Appearance = box;
VBar->SetAppearance(vscroll, button);
}
/// Set the back color of the control.
virtual inline void SetBackColor (Uint32 val) { BackColor = val; }
/// Set the appearance of the control.
inline void SetAppearance (ControlSkin * val) { Appearance = val; }
};
}
//******************************************************************************************
#endif
//******************************************************************************************
// ControlListBox.h
//******************************************************************************************
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