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📄 sdl_error.h

📁 Motoko it s a 2D library to handle the graphical user interface of the game. It supports the basic c
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*//* Simple error message routines for SDL */#ifndef _SDL_error_h#define _SDL_error_h#include "SDL_stdinc.h"#include "begin_code.h"/* Set up for C function definitions, even when using C++ */#ifdef __cplusplusextern "C" {#endif/* Public functions */extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);extern DECLSPEC char * SDLCALL SDL_GetError(void);extern DECLSPEC void SDLCALL SDL_ClearError(void);/* Private error message function - used internally */#define SDL_OutOfMemory()	SDL_Error(SDL_ENOMEM)#define SDL_Unsupported()	SDL_Error(SDL_UNSUPPORTED)typedef enum {	SDL_ENOMEM,	SDL_EFREAD,	SDL_EFWRITE,	SDL_EFSEEK,	SDL_UNSUPPORTED,	SDL_LASTERROR} SDL_errorcode;extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);/* Ends C function definitions when using C++ */#ifdef __cplusplus}#endif#include "close_code.h"#endif /* _SDL_error_h */

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