📄 panel.h
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//******************************************************************************************
// Motoko, a 2D GUI for games.
// Copyright (C) 2006 Gorka Su醨ez Garc韆
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//******************************************************************************************
#ifndef _MOTOKO_PANEL_H_
#define _MOTOKO_PANEL_H_
//******************************************************************************************
// Includes
//******************************************************************************************
#include "Base.h"
#include "Appearance.h"
#include "Container.h"
//******************************************************************************************
// Namespace Motoko
//******************************************************************************************
namespace Motoko
{
//--------------------------------------------------------------------------------------
/// Class that represents a generic panel.
//--------------------------------------------------------------------------------------
class DLLAPI Panel : public Container
{
//----------------------------------------------------------------------------------
// Private members
//----------------------------------------------------------------------------------
private:
//----------------------------------------------------------------------------------
// Protected members
//----------------------------------------------------------------------------------
protected:
//----------------------------------------------------------------------------------
// Public members
//----------------------------------------------------------------------------------
public:
Panel ();
Panel (const char * name, SDL_Rect rect, ControlBackStyle backstyle,
Uint32 backcolor, ControlSkin * appearance = NULL,
SDL_Surface * picture = NULL, SDL_Surface * mousepointer = NULL,
bool transparency = false, bool enable = true, bool visible = true);
Panel (const Panel & obj);
virtual Panel & operator = (const Panel & obj);
~Panel ();
//------------------------------------------------------------------------------
// Logic
//------------------------------------------------------------------------------
virtual void Draw (void);
virtual bool Update (SDL_Event & event);
virtual Panel & CopyFrom (const Panel & obj);
};
}
//******************************************************************************************
#endif
//******************************************************************************************
// Panel.h
//******************************************************************************************
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