📄 ui.cpp
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/*
* Copyright (C) 2003-2007 Funambol, Inc
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY, TITLE, NONINFRINGEMENT or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307 USA
*/
// ui.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ui.h"
#include "uiDlg.h"
#include "pim/ClientSettings.h"
#include <CString>
//#define CHINESE_LANG
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CuiApp
BEGIN_MESSAGE_MAP(CuiApp, CWinApp)
END_MESSAGE_MAP()
// CuiApp construction
CuiApp::CuiApp()
: CWinApp()
{
}
// The one and only CuiApp object
CuiApp theApp;
// CuiApp initialization
BOOL CuiApp::InitInstance()
{
#if defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP)
// SHInitExtraControls should be called once during your application's initialization to initialize any
// of the Windows Mobile specific controls such as CAPEDIT and SIPPREF.
SHInitExtraControls();
#endif // WIN32_PLATFORM_PSPC || WIN32_PLATFORM_WFSP
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("FunambolWindowsMobilePlugin"));
CuiDlg dlg;
m_pMainWnd = &dlg;
/*INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{*/
if (dlg.DoModal() == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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