📄 ui.h
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/*
* Copyright (C) 2003-2007 Funambol, Inc
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY, TITLE, NONINFRINGEMENT or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307 USA
*/
#pragma once
#ifndef __AFXWIN_H__
#error "include 'stdafx.h' before including this file for PCH"
#endif
#ifdef POCKETPC2003_UI_MODEL
#include "..\resourceppc.h"
#include "funresourceppc.h"
#define FONT_HEIGHT_OFFSET 1
#endif
#ifdef SMARTPHONE2003_UI_MODEL
#include "..\resourcesp.h"
#include "funresourcesp.h"
#define FONT_HEIGHT_OFFSET 3
#endif
#define EDIT_MAXLENGTH 255
//#define PPC_HEADER_TEXT_COLOR RGB(0,153,255)
#define PPC_HEADER_TEXT_COLOR RGB(0,103,255)
#define ALERT_COLOR RGB(220,0,0)
#define RECOVER_SYNC_STARTED 1
#include <map>
#include "localizationUtils.h"
/**
* The Application class.
*/
class CuiApp : public CWinApp
{
public:
CuiApp();
private:
public:
virtual BOOL InitInstance();
BOOL registerFunClass();
// Implementation
DECLARE_MESSAGE_MAP()
};
extern CuiApp theApp;
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