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📄 ctpmanager.h

📁 funambol windows mobile plugin source code, the source code is taken from the funambol site
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/*
 * Copyright (C) 2003-2007 Funambol, Inc
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY, TITLE, NONINFRINGEMENT or FITNESS FOR A PARTICULAR
 * PURPOSE.  See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
 * 02111-1307  USA
 */

#ifndef INCL_CTP_MANAGER
#define INCL_CTP_MANAGER

/** @cond DEV */

#include <stdio.h>
#include <windows.h>    
#include "CTPMessage.h"
#include "CTPConfig.h"
#include "worker.h"


#define CTP_PROTOCOL_VERSION            0x10        /**< CTP Protocol version = 1.0 */
#define CTP_RETRY_INCREASE_FACTOR       2           /**< Each time the CTP connection is broken, we double the ctpRetry time */
#define LEAVING_STATE_TIMEOUT           20          /**< Timeout to receive the last OK message before leaving, in seconds */

/**
 * The class to manage the CTP connection, singleton.
 */
class CTPManager {

private:

    /// Pointer to CTPManager instance
    static CTPManager* pinstance;


    /// The configuration of CTP
    CTPConfig config;

    /// The socket used
    SOCKET ctpSocket;

    /// Handle of main CTP thread, which implements the CTP process
    HANDLE ctpThread;

    /// Handle of thread used to receive msg from Server
    HANDLE receiveThread;

    /// Handle of thread used to send ready msg to Server
    HANDLE heartbeatThread;

    /// Store the received message from Server
    CTPMessage* receivedMsg;


    string createMD5Credentials();

    /**
     * Sends a generic CTPMessage through the socket 'ctpSocket'.
     * The socket must be already opened calling 'startConnection()'.
     * @return  the number of bytes sent (SOCKET_ERROR = -1 in case of error)
     */ 
    int sendMsg(CTPMessage* message);


protected:

    // Constructor
    CTPManager();


public:

    // Method to get the sole instance of CTPManager
    static CTPManager* getInstance();

    ~CTPManager();


    HANDLE startCTP(HANDLE stpThread);
    int stopCTP();


    int openConnection();
    int closeConnection();

    int receive();

    bool stopThread(HANDLE thread, DWORD exitcode = 0);


    // Create and send messages through the socket.
    int sendReadyMsg();
    int sendAuthMsg();
    int sendByeMsg();


    CTPMessage* receiveStatusMsg();



    /**
     * Returns pointer to (internally owned) CTPConfig
     */
    CTPConfig* getConfig() { return &config; }


};


/** @endcond */
#endif

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