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📄 clienttest.cpp

📁 funambol windows mobile plugin source code, the source code is taken from the funambol site
💻 CPP
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    // check that exactly this number of items is listed as new
    SOURCE_ASSERT_NO_FAILURE(copy.get(), copy.reset(createSourceB()));
    SOURCE_ASSERT_EQUAL(copy.get(), 0, copy->beginSync());
    SOURCE_ASSERT_EQUAL(copy.get(), numItems, countItems(copy.get()));
    SOURCE_ASSERT_EQUAL(copy.get(), numItems, countNewItems(copy.get()));
    SOURCE_ASSERT_EQUAL(copy.get(), 0, countUpdatedItems(copy.get()));
    SOURCE_ASSERT_EQUAL(copy.get(), 0, countDeletedItems(copy.get()));
    SOURCE_ASSERT_EQUAL(copy.get(), 0, copy->endSync());
    CPPUNIT_ASSERT_NO_THROW(copy.reset());

    // delete all items
    deleteAll(createSourceA);

    // verify again
    SOURCE_ASSERT_NO_FAILURE(copy.get(), copy.reset(createSourceB()));
    SOURCE_ASSERT_EQUAL(copy.get(), 0, countItems(copy.get()));
    SOURCE_ASSERT_EQUAL(copy.get(), 0, countNewItems(copy.get()));
    SOURCE_ASSERT_EQUAL(copy.get(), 0, countUpdatedItems(copy.get()));
    SOURCE_ASSERT_EQUAL(copy.get(), numItems, countDeletedItems(copy.get()));
    SOURCE_ASSERT_EQUAL(copy.get(), 0, copy->endSync());
    CPPUNIT_ASSERT_NO_THROW(copy.reset());
}


SyncTests::SyncTests(const std::string &name, ClientTest &cl, std::vector<int> sourceIndices, bool isClientA) :
    CppUnit::TestSuite(name),
    client(cl) {
    sourceArray = new int[sourceIndices.size() + 1];
    for (std::vector<int>::iterator it = sourceIndices.begin();
         it != sourceIndices.end();
         ++it) {
        ClientTest::Config config;
        client.getSourceConfig(*it, config);

        if (config.sourceName) {
            sourceArray[sources.size()] = *it;
            sources.push_back(std::pair<int,LocalTests *>(*it, cl.createLocalTests(config.sourceName, *it, config)));
        }
    }
    sourceArray[sources.size()] = -1;

    // check whether we have a second client
    ClientTest *clientB = cl.getClientB();
    if (clientB) {
        accessClientB = clientB->createSyncTests(name, sourceIndices, false);
    } else {
        accessClientB = 0;
    }
}

SyncTests::~SyncTests() {
    for (source_it it = sources.begin();
         it != sources.end();
         ++it) {
        delete it->second;
    }
    delete [] sourceArray;
    if (accessClientB) {
        delete accessClientB;
    }
}

/** adds the supported tests to the instance itself */
void SyncTests::addTests() {
    if (sources.size()) {
        const ClientTest::Config &config(sources[0].second->config);

        // run this test first, even if it is more complex:
        // if it works, all the following tests will run with
        // the server in a deterministic state
        if (config.createSourceA) {
            if (config.insertItem) {
                ADD_TEST(SyncTests, testDeleteAllRefresh);
            }
        }

        ADD_TEST(SyncTests, testTwoWaySync);
        ADD_TEST(SyncTests, testSlowSync);
        ADD_TEST(SyncTests, testRefreshFromServerSync);
        ADD_TEST(SyncTests, testRefreshFromClientSync);

        if (config.createSourceA) {
            if (config.insertItem) {
                ADD_TEST(SyncTests, testRefreshSemantic);
                ADD_TEST(SyncTests, testRefreshStatus);

                if (accessClientB &&
                    config.dump &&
                    config.compare) {
                    ADD_TEST(SyncTests, testCopy);
                    ADD_TEST(SyncTests, testDelete);
                    ADD_TEST(SyncTests, testAddUpdate);
                    ADD_TEST(SyncTests, testManyItems);

                    if (config.updateItem) {
                        ADD_TEST(SyncTests, testUpdate);
                    }
                    if (config.complexUpdateItem) {
                        ADD_TEST(SyncTests, testComplexUpdate);
                    }
                    if (config.mergeItem1 && config.mergeItem2) {
                        ADD_TEST(SyncTests, testMerge);
                    }
                    if (config.import) {
                        ADD_TEST(SyncTests, testTwinning);
                        ADD_TEST(SyncTests, testItems);
                    }
                    if (config.templateItem) {
                        ADD_TEST(SyncTests, testMaxMsg);
                        ADD_TEST(SyncTests, testLargeObject);
                        ADD_TEST(SyncTests, testLargeObjectBin);
                        if (client.isB64Enabled()) {
                            ADD_TEST(SyncTests, testLargeObjectEncoded);
                        }
                        ADD_TEST(SyncTests, testOneWayFromServer);
                        ADD_TEST(SyncTests, testOneWayFromClient);
                    }
                }
            }
        }
    }
}

/** compare databases of first and second client */
void SyncTests::compareDatabases() {
    source_it it1;
    source_it it2;

    CPPUNIT_ASSERT(accessClientB);
    for (it1 = sources.begin(), it2 = accessClientB->sources.begin();
         it1 != sources.end() && it2 != accessClientB->sources.end();
         ++it1, ++it2) {
        std::auto_ptr<SyncSource> copy;
        SOURCE_ASSERT_NO_FAILURE(copy.get(), copy.reset(it2->second->createSourceB()));
        it1->second->compareDatabases(NULL, *copy.get());
        CPPUNIT_ASSERT_NO_THROW(copy.reset());
    }
    CPPUNIT_ASSERT(it1 == sources.end());
    CPPUNIT_ASSERT(it2 == accessClientB->sources.end());
}

/** deletes all items locally and on server */
void SyncTests::deleteAll(DeleteAllMode mode) {
    source_it it;

    switch(mode) {
     case DELETE_ALL_SYNC:
        // a refresh from server would slightly reduce the amount of data exchanged, but not all servers support it
        for (it = sources.begin(); it != sources.end(); ++it) {
            it->second->deleteAll(it->second->createSourceA);
        }
        sync(SYNC_SLOW, ".deleteall.init");
        // now that client and server are in sync, delete locally and sync again
        for (it = sources.begin(); it != sources.end(); ++it) {
            it->second->deleteAll(it->second->createSourceA);
        }
        sync(SYNC_TWO_WAY, ".deleteall.twoway", CheckSyncReport(0,0,0, 0,0,-1));
        break;
     case DELETE_ALL_REFRESH:
        // delete locally and then tell the server to "copy" the empty databases
        for (it = sources.begin(); it != sources.end(); ++it) {
            it->second->deleteAll(it->second->createSourceA);
        }
        sync(SYNC_REFRESH_FROM_CLIENT, ".deleteall.refreshserver", CheckSyncReport(0,0,0, 0,0,-1));
        break;
    }
}

/** get both clients in sync with empty server, then copy one item from client A to B */
void SyncTests::doCopy() {
    // check requirements
    CPPUNIT_ASSERT(accessClientB);

    deleteAll();
    accessClientB->deleteAll();

    // insert into first database, copy to server
    source_it it;
    for (it = sources.begin(); it != sources.end(); ++it) {
        it->second->testSimpleInsert();
    }
    sync(SYNC_TWO_WAY, ".send", CheckSyncReport(0,0,0, 1,0,0));

    // copy into second database
    accessClientB->sync(SYNC_TWO_WAY, ".recv", CheckSyncReport(1,0,0, 0,0,0));

    compareDatabases();
}

/**
 * replicate server database locally: same as SYNC_REFRESH_FROM_SERVER,
 * but done with explicit local delete and then a SYNC_SLOW because some
 * servers do no support SYNC_REFRESH_FROM_SERVER
 */
void SyncTests::refreshClient() {
    source_it it;
    for (it = sources.begin(); it != sources.end(); ++it) {
        it->second->deleteAll(it->second->createSourceA);
    }
    sync(SYNC_SLOW, ".refresh", CheckSyncReport(-1,0,0, 0,0,0));
}


// delete all items, locally and on server using refresh-from-client sync
void SyncTests::testDeleteAllRefresh() {
    source_it it;

    // copy something to server first; doesn't matter whether it has the
    // item already or not, as long as it exists there afterwards
    for (it = sources.begin(); it != sources.end(); ++it) {
        it->second->testSimpleInsert();
    }
    sync(SYNC_SLOW, ".insert");

    // now ensure we can delete it
    deleteAll(DELETE_ALL_SYNC);

    // nothing stored locally?
    for (it = sources.begin(); it != sources.end(); ++it) {
        std::auto_ptr<SyncSource> source;
        SOURCE_ASSERT_NO_FAILURE(source.get(), source.reset(it->second->createSourceA()));
        SOURCE_ASSERT_EQUAL(source.get(), 0, source->beginSync());
        SOURCE_ASSERT_EQUAL(source.get(), 0, countItems(source.get()));
        SOURCE_ASSERT_EQUAL(source.get(), 0, source->endSync());
        CPPUNIT_ASSERT_NO_THROW(source.reset());
    }

    // make sure server really deleted everything
    sync(SYNC_SLOW, ".check", CheckSyncReport(0,0,0, 0,0,0));
    for (it = sources.begin(); it != sources.end(); ++it) {
        std::auto_ptr<SyncSource> source;
        SOURCE_ASSERT_NO_FAILURE(source.get(), source.reset(it->second->createSourceA()));
        SOURCE_ASSERT_EQUAL(source.get(), 0, source->beginSync());
        SOURCE_ASSERT_EQUAL(source.get(), 0, countItems(source.get()));
        SOURCE_ASSERT_EQUAL(source.get(), 0, source->endSync());
        CPPUNIT_ASSERT_NO_THROW(source.reset());
    }
}

// test that a refresh sync of an empty server leads to an empty datatbase
void SyncTests::testRefreshSemantic() {
    source_it it;

    // clean client and server
    deleteAll();

    // insert item, then refresh from empty server
    for (it = sources.begin(); it != sources.end(); ++it) {
        it->second->testSimpleInsert();
    }
    sync(SYNC_REFRESH_FROM_SERVER, "", CheckSyncReport(0,0,-1, 0,0,0));

    // check
    for (it = sources.begin(); it != sources.end(); ++it) {
        std::auto_ptr<SyncSource> source;
        SOURCE_ASSERT_NO_FAILURE(source.get(), source.reset(it->second->createSourceA()));
        SOURCE_ASSERT_EQUAL(source.get(), 0, source->beginSync());
        SOURCE_ASSERT_EQUAL(source.get(), 0, countItems(source.get()));
        SOURCE_ASSERT_EQUAL(source.get(), 0, source->endSync());
        CPPUNIT_ASSERT_NO_THROW(source.reset());
    }
}

// tests the following sequence of events:
// - insert item
// - delete all items
// - insert one other item
// - refresh from client
// => no items should now be listed as new, updated or deleted for this client during another sync
void SyncTests::testRefreshStatus() {
    source_it it;

    for (it = sources.begin(); it != sources.end(); ++it) {
        it->second->testSimpleInsert();
    }
    for (it = sources.begin(); it != sources.end(); ++it) {
        it->second->deleteAll(it->second->createSourceA);
    }
    for (it = sources.begin(); it != sources.end(); ++it) {
        it->second->testSimpleInsert();
    }
    sync(SYNC_REFRESH_FROM_CLIENT, ".refresh-from-client", CheckSyncReport(0,0,0 /* 1,0,0 - not sure exactly what the server will be told */));
    sync(SYNC_TWO_WAY, ".two-way", CheckSyncReport(0,0,0, 0,0,0));
}

// test that a two-way sync copies updates from database to the other client,
// using simple data commonly supported by servers
void SyncTests::testUpdate() {
    CPPUNIT_ASSERT(sources.begin() != sources.end());
    CPPUNIT_ASSERT(sources.begin()->second->config.updateItem);

    // setup client A, B and server so that they all contain the same item
    doCopy();

    source_it it;
    for (it = sources.begin(); it != sources.end(); ++it) {
        it->second->update(it->second->createSourceA, it->second->config.updateItem);
    }

    sync(SYNC_TWO_WAY, ".update", CheckSyncReport(0,0,0, 0,1,0));
    accessClientB->sync(SYNC_TWO_WAY, ".update", CheckSyncReport(0,1,0, 0,0,0));

    compareDatabases();
}

// test that a two-way sync copies updates from database to the other client,
// using data that some, but not all servers support, like adding a second
// phone number to a contact
void SyncTests::testComplexUpdate() {
    // setup client A, B and server so that they all contain the same item
    doCopy();

    source_it it;
    for (it = sources.begin(); it != sources.end(); ++it) {
        it->second->update(it->second->createSourceA, it->second->config.complexUpdateItem);
    }

    sync(SYNC_TWO_WAY, ".update", CheckSyncReport(0,0,0, 0,1,0));
    accessClientB->sync(SYNC_TWO_WAY, ".update", CheckSyncReport(0,1,0, 0,0,0));

    compareDatabases();
}

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