📄 emsanimation.cpp
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
/******************************************************************************
File: EMSAnimation.cpp
Purpose: Implement EMS processing for predefined and userdefined animations
******************************************************************************/
#include "SDKEMSViewerRuleClient.h"
/******************************************************************************
CEMSPredefinedAnimation::CEMSPredefinedAnimation - C'TOR
Params:
See base class
Returns:
Nothing
Remarks:
******************************************************************************/
CEMSPredefinedAnimation::CEMSPredefinedAnimation(LPBYTE lpData, ULONG cbData, ULONG ulBaseOffset, LPCTSTR szUserData) :
CEMSBaseObject(lpData, cbData, ulBaseOffset, szUserData),
m_eAnimation(EMSPA_IAMIRONICFLIRTY)
{
//Initialize and chain to base class
}
/******************************************************************************
CEMSPredefinedAnimation::ValidateData -
Params:
None
Returns:
TRUE on success, FALSE OTW
Remarks:
******************************************************************************/
BOOL CEMSPredefinedAnimation::ValidateData()
{
return TRUE;
}
/******************************************************************************
CEMSPredefinedAnimation::ExtractInfoFromHeader -
Params:
None
Returns:
TRUE on success FALSE OTW
Remarks:
******************************************************************************/
BOOL CEMSPredefinedAnimation::ExtractInfoFromHeader()
{
return TRUE;
}
/******************************************************************************
CEMSPredefinedAnimation::ToString - Convert to string that the custom form
will recognize
Params:
ppszObjectData[in/out] - pointer where string will be written
Returns:
TRUE on success, FALSE OTW
Remarks:
Format is - [ID][Offset][Index][Text Len][Text]
******************************************************************************/
BOOL CEMSPredefinedAnimation::ToString(LPTSTR* ppszObjectData)
{
return TRUE;
}
/******************************************************************************
CEMSAnimation::CEMSAnimation - C'TOR
Params:
See base class
Returns:
Nothing
Remarks:
******************************************************************************/
CEMSAnimation::CEMSAnimation(LPBYTE lpData, ULONG cbData, ULONG ulBaseOffset, LPCTSTR szUserData, int iType) :
CEMSBaseObject(lpData, cbData, ulBaseOffset, szUserData),
m_uRes(0)
{
}
/******************************************************************************
-
Params:
Returns:
Remarks:
******************************************************************************/
CEMSAnimation::~CEMSAnimation()
{
}
/******************************************************************************
CEMSAnimation::ValidateData -
Params:
Returns:
Remarks:
******************************************************************************/
BOOL CEMSAnimation::ValidateData()
{
return TRUE;
}
/******************************************************************************
CEMSAnimation::ExtractInfoFromHeader -
Params:
None
Returns:
TRUE on success, FALSE OTW
Remarks:
******************************************************************************/
BOOL CEMSAnimation::ExtractInfoFromHeader()
{
return TRUE;
}
/******************************************************************************
CEMSAnimation::ToString - Convert to string that the custom form will
recognize
Params:
ppszObjectData[in/out] - pointer where string will be written
Returns:
TRUE on success, FALSE OTW
Remarks:
Format is - [ID][Offset][Frame1][Frame2][Frame3][Frame4][Text Len][Text]
******************************************************************************/
BOOL CEMSAnimation::ToString(LPTSTR* ppszObjectData)
{
return TRUE;
}
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