📄 thrustreetfinder.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
namespace WindowsApplication2
{
/// <summary>
/// Allows the user to reassign the automatically discovered ThruStreets.
///
/// Provides mini-map so that user can have some idea of what they are doing.
/// </summary>
public class ThruStreetFinder : System.Windows.Forms.Form
{
private CityMap myMap;
private Intersection current;
private ArrayList segsLeft;
private System.Windows.Forms.PictureBox mapBox;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.ListBox availListBox;
private System.Windows.Forms.ListBox idListBox;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button addButton;
private System.Windows.Forms.Button removeButton;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Button nextButton;
private System.Windows.Forms.Timer timer1;
private System.ComponentModel.IContainer components;
public ThruStreetFinder(int interID, CityMap currMap)
{
current = (Intersection)currMap.getIntersectionList[interID];
doThruStreet (current, currMap);
}
public ThruStreetFinder(Intersection inter, CityMap currMap)
{
doThruStreet(inter,currMap);
}
private void doThruStreet (Intersection inter, CityMap currMap)
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
myMap = currMap;
current = inter;
segsLeft = new ArrayList();
for (int i=0;i<current.getConnections.Count;i++)
{
segsLeft.Add(current.getConnections[i]);
}
for (int i=0;i<current.getThruSts.Count;i++)
{
ThruStreet toAdd = (ThruStreet)current.getThruSts[i];
segsLeft.Remove(toAdd.seg1);
segsLeft.Remove(toAdd.seg2);
idListBox.Items.Add(i+getThruLable(toAdd));
}
for (int i=0; i<segsLeft.Count; i++)
availListBox.Items.Add(segsLeft[i]+": "+myMap.getSegment((int)segsLeft[i]).StreetName);
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.mapBox = new System.Windows.Forms.PictureBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.availListBox = new System.Windows.Forms.ListBox();
this.idListBox = new System.Windows.Forms.ListBox();
this.label3 = new System.Windows.Forms.Label();
this.addButton = new System.Windows.Forms.Button();
this.removeButton = new System.Windows.Forms.Button();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.nextButton = new System.Windows.Forms.Button();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// mapBox
//
this.mapBox.BackColor = System.Drawing.Color.Black;
this.mapBox.Location = new System.Drawing.Point(8, 0);
this.mapBox.Name = "mapBox";
this.mapBox.Size = new System.Drawing.Size(376, 240);
this.mapBox.TabIndex = 0;
this.mapBox.TabStop = false;
this.mapBox.Paint += new System.Windows.Forms.PaintEventHandler(this.mapBox_Paint);
//
// label1
//
this.label1.Location = new System.Drawing.Point(16, 256);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(120, 24);
this.label1.TabIndex = 1;
this.label1.Text = "Available Blocks";
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// label2
//
this.label2.Location = new System.Drawing.Point(208, 256);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(168, 24);
this.label2.TabIndex = 2;
this.label2.Text = "Thru Streets Identified";
this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// availListBox
//
this.availListBox.HorizontalScrollbar = true;
this.availListBox.Location = new System.Drawing.Point(16, 288);
this.availListBox.Name = "availListBox";
this.availListBox.SelectionMode = System.Windows.Forms.SelectionMode.MultiSimple;
this.availListBox.Size = new System.Drawing.Size(120, 121);
this.availListBox.TabIndex = 3;
//
// idListBox
//
this.idListBox.HorizontalScrollbar = true;
this.idListBox.Location = new System.Drawing.Point(208, 288);
this.idListBox.Name = "idListBox";
this.idListBox.Size = new System.Drawing.Size(168, 121);
this.idListBox.TabIndex = 4;
//
// label3
//
this.label3.Location = new System.Drawing.Point(144, 288);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(56, 24);
this.label3.TabIndex = 5;
this.label3.Text = "ADD";
this.label3.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// addButton
//
this.addButton.Location = new System.Drawing.Point(160, 312);
this.addButton.Name = "addButton";
this.addButton.Size = new System.Drawing.Size(24, 24);
this.addButton.TabIndex = 6;
this.addButton.Text = ">";
this.addButton.Click += new System.EventHandler(this.addButton_Click);
//
// removeButton
//
this.removeButton.Location = new System.Drawing.Point(160, 376);
this.removeButton.Name = "removeButton";
this.removeButton.Size = new System.Drawing.Size(24, 24);
this.removeButton.TabIndex = 8;
this.removeButton.Text = "<";
this.removeButton.Click += new System.EventHandler(this.removeButton_Click);
//
// label4
//
this.label4.Location = new System.Drawing.Point(144, 352);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(56, 24);
this.label4.TabIndex = 7;
this.label4.Text = "REMOVE";
this.label4.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// label5
//
this.label5.Location = new System.Drawing.Point(8, 416);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(392, 40);
this.label5.TabIndex = 9;
this.label5.Text = "Select one or two available blocks, and ADD them to the list of thru streets. Yo" +
"u MUST assign all blocks to Thru Streets";
this.label5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// nextButton
//
this.nextButton.Enabled = false;
this.nextButton.Location = new System.Drawing.Point(216, 464);
this.nextButton.Name = "nextButton";
this.nextButton.Size = new System.Drawing.Size(160, 24);
this.nextButton.TabIndex = 10;
this.nextButton.Text = "CONTINUE >>";
this.nextButton.Click += new System.EventHandler(this.nextButton_Click);
//
// timer1
//
this.timer1.Enabled = true;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// ThruStreetFinder
//
this.AcceptButton = this.nextButton;
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(392, 494);
this.Controls.Add(this.nextButton);
this.Controls.Add(this.label5);
this.Controls.Add(this.removeButton);
this.Controls.Add(this.label4);
this.Controls.Add(this.addButton);
this.Controls.Add(this.label3);
this.Controls.Add(this.idListBox);
this.Controls.Add(this.availListBox);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.mapBox);
this.Name = "ThruStreetFinder";
this.ShowInTaskbar = false;
this.Text = "Connect the Streets";
this.ResumeLayout(false);
}
#endregion
private string getThruLable (ThruStreet ts)
{
string segs;
if (ts.seg2 >= 0)
{
segs = " ("+ts.seg1+", "+ts.seg2+")";
}
else
segs = " (Only "+ts.seg1+")";
return ": "+myMap.getSegment(ts.seg1).StreetName+segs;
}
private void mapBox_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Scaler tempScale = new Scaler();
tempScale.Height = mapBox.Height;
tempScale.Width = mapBox.Width;
current.drawIsolated(e.Graphics,myMap,tempScale);
}
private void nextButton_Click(object sender, System.EventArgs e)
{
this.Close();
}
private void timer1_Tick(object sender, System.EventArgs e)
{
if (availListBox.Items.Count == 0)
{
nextButton.Enabled = true;
addButton.Enabled = false;
}
else
{
nextButton.Enabled = false;
addButton.Enabled = true;
}
if (idListBox.Items.Count == 0)
removeButton.Enabled = false;
else
removeButton.Enabled = true;
}
private void addButton_Click(object sender, System.EventArgs e)
{
ThruStreet toAdd = new ThruStreet();
switch (availListBox.SelectedIndices.Count)
{
case 1:
toAdd.seg1 = (int)segsLeft[(int)availListBox.SelectedIndices[0]];
toAdd.seg2 = -1;
segsLeft.Remove(toAdd.seg1);
break;
case 2:
toAdd.seg1 = (int)segsLeft[(int)availListBox.SelectedIndices[0]];
toAdd.seg2 = (int)segsLeft[(int)availListBox.SelectedIndices[1]];
segsLeft.Remove(toAdd.seg1);
segsLeft.Remove(toAdd.seg2);
break;
default:
MessageBox.Show("You can only add one or two blocks to a thru street.");
return;
}
toAdd.offset = 0;
toAdd.timeGreen = 0;
toAdd.type = Intersection.IS_STOP;
current.getThruSts.Add(toAdd);
idListBox.Items.Add(idListBox.Items.Count+getThruLable(toAdd));
availListBox.Items.Clear();
for (int i=0; i<segsLeft.Count; i++)
availListBox.Items.Add(segsLeft[i]+": "+myMap.getSegment((int)segsLeft[i]).StreetName);
}
private void removeButton_Click(object sender, System.EventArgs e)
{
ThruStreet toRemove = (ThruStreet)current.getThruSts[idListBox.SelectedIndex];
segsLeft.Add(toRemove.seg1);
if (toRemove.seg2 >= 0)
segsLeft.Add(toRemove.seg2);
availListBox.Items.Clear();
for (int i=0; i<segsLeft.Count; i++)
availListBox.Items.Add(segsLeft[i]+": "+myMap.getSegment((int)segsLeft[i]).StreetName);
current.getThruSts.RemoveAt(idListBox.SelectedIndex);
idListBox.Items.RemoveAt(idListBox.SelectedIndex);
}
public CityMap getMap
{
get {return myMap;}
}
}
}
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