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📄 form1.cs

📁 game implemented java
💻 CS
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using System;
using System.IO;
using System.Drawing;
using System.Collections;
using System.Windows.Forms;
using System.Data;

namespace WindowsApplication2
{
	/// <summary>
	/// Summary description for Form1.
	/// </summary>
	public class Form1 : System.Windows.Forms.Form
	{
		//Constants used to drive mouse selection events
		public const int NONE = 0;
		public const int CITY_BLOCK = 1;
		public const int INTERSECTION = 2;
		public const int CARS = 3;
		public const int THRU_STREETS = 7;
		public const int SELECT_BOX = 4;
		public const int SELECT_LINE = 5;
		public const int SELECT_POINT = 6;

		private CityMap myMap;
		private int to_Select = 0;						//Variables that...
		private int select_Type = 0;					//...store constants above
		private PointF select_Point_1;					//For dragging lines and boxes
		private bool Map_Loaded = false;				//Boolean flags ensuring...
		private bool Sim_Started = false;				//...nothing is done out of order
		private int ticks = 0;							//How long a simulation has been running
		private ArrayList myCars = new ArrayList();		//Cars being simulated
		private ArrayList[] congestedInters;			//Structure to store informatin for phase 2 of simulation
		private string Sim_Events;						//Basic (sample) storage method for results

		#region Microsoft's Definitions
		private System.Windows.Forms.MainMenu mainMenu1;
		private System.Windows.Forms.MenuItem menuItem1;
		private System.Windows.Forms.MenuItem menuItem2;
		private System.Windows.Forms.MenuItem menuItem3;
		private System.Windows.Forms.OpenFileDialog OpenDialog;
		private System.Windows.Forms.Timer timer1;
		private System.Windows.Forms.PictureBox mapBox;
		private System.Windows.Forms.Label countLbl;
		private System.Windows.Forms.MenuItem menuItem6;
		private System.Windows.Forms.OpenFileDialog ImportDialog;
		private System.Windows.Forms.SaveFileDialog SaveDialog;
		private System.Windows.Forms.SaveFileDialog ExportDialog;
		private System.Windows.Forms.MenuItem menuItem8;
		private System.Windows.Forms.MenuItem menuItem9;
		private System.Windows.Forms.MenuItem menuItem10;
		private System.Windows.Forms.MenuItem menuItem11;
		private System.Windows.Forms.MenuItem CB_Box;
		private System.Windows.Forms.MenuItem CB_Line;
		private System.Windows.Forms.MenuItem I_Box;
		private System.Windows.Forms.MenuItem I_Line;
		private System.Windows.Forms.MenuItem I_Point;
		private System.Windows.Forms.MenuItem CBs;
		private System.Windows.Forms.MenuItem Inters;
		private System.Windows.Forms.MenuItem CSVs;
		private System.Windows.Forms.MenuItem menuItem5;
		private System.Windows.Forms.MenuItem menuItem7;
		private System.Windows.Forms.MenuItem menuItem4;
		private System.Windows.Forms.MenuItem menuItem12;
		private System.Windows.Forms.MenuItem menuItem13;
		private System.Windows.Forms.MenuItem menuItem14;
		private System.Windows.Forms.Label carCount;
		private System.Windows.Forms.MenuItem SimGraphics;
		private System.Windows.Forms.GroupBox legendBox;
		private System.Windows.Forms.Label label1;
		private System.Windows.Forms.Label label2;
		private System.Windows.Forms.Label label3;
		private System.Windows.Forms.Label label4;
		private System.Windows.Forms.Label label5;
		private System.Windows.Forms.Label label6;
		private System.Windows.Forms.Label label7;
		private System.Windows.Forms.Label label8;
		private System.Windows.Forms.MenuItem menuItem15;
		private System.Windows.Forms.MenuItem menuItem16;
		private System.Windows.Forms.MenuItem menuItem17;
		private System.Windows.Forms.MenuItem menuItem18;
		private System.Windows.Forms.MenuItem menuItem19;
		private System.Windows.Forms.MenuItem menuItem20;
		private System.Windows.Forms.MenuItem menuItem21;
		private System.ComponentModel.IContainer components;		
		#endregion

		public Form1()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();
			//SetStyle() calls setup double buffering.
			SetStyle(ControlStyles.UserPaint, true);
			SetStyle(ControlStyles.AllPaintingInWmPaint, true);
			SetStyle(ControlStyles.DoubleBuffer, true);
			myCars.Capacity = 1000;
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.components = new System.ComponentModel.Container();
			this.mainMenu1 = new System.Windows.Forms.MainMenu();
			this.menuItem1 = new System.Windows.Forms.MenuItem();
			this.menuItem2 = new System.Windows.Forms.MenuItem();
			this.menuItem13 = new System.Windows.Forms.MenuItem();
			this.menuItem6 = new System.Windows.Forms.MenuItem();
			this.CSVs = new System.Windows.Forms.MenuItem();
			this.menuItem5 = new System.Windows.Forms.MenuItem();
			this.menuItem7 = new System.Windows.Forms.MenuItem();
			this.menuItem3 = new System.Windows.Forms.MenuItem();
			this.menuItem8 = new System.Windows.Forms.MenuItem();
			this.menuItem9 = new System.Windows.Forms.MenuItem();
			this.menuItem10 = new System.Windows.Forms.MenuItem();
			this.menuItem21 = new System.Windows.Forms.MenuItem();
			this.menuItem14 = new System.Windows.Forms.MenuItem();
			this.SimGraphics = new System.Windows.Forms.MenuItem();
			this.menuItem17 = new System.Windows.Forms.MenuItem();
			this.menuItem20 = new System.Windows.Forms.MenuItem();
			this.menuItem11 = new System.Windows.Forms.MenuItem();
			this.CBs = new System.Windows.Forms.MenuItem();
			this.CB_Box = new System.Windows.Forms.MenuItem();
			this.CB_Line = new System.Windows.Forms.MenuItem();
			this.Inters = new System.Windows.Forms.MenuItem();
			this.I_Box = new System.Windows.Forms.MenuItem();
			this.I_Line = new System.Windows.Forms.MenuItem();
			this.I_Point = new System.Windows.Forms.MenuItem();
			this.menuItem15 = new System.Windows.Forms.MenuItem();
			this.menuItem18 = new System.Windows.Forms.MenuItem();
			this.menuItem19 = new System.Windows.Forms.MenuItem();
			this.menuItem16 = new System.Windows.Forms.MenuItem();
			this.menuItem4 = new System.Windows.Forms.MenuItem();
			this.menuItem12 = new System.Windows.Forms.MenuItem();
			this.OpenDialog = new System.Windows.Forms.OpenFileDialog();
			this.timer1 = new System.Windows.Forms.Timer(this.components);
			this.mapBox = new System.Windows.Forms.PictureBox();
			this.countLbl = new System.Windows.Forms.Label();
			this.ImportDialog = new System.Windows.Forms.OpenFileDialog();
			this.SaveDialog = new System.Windows.Forms.SaveFileDialog();
			this.ExportDialog = new System.Windows.Forms.SaveFileDialog();
			this.carCount = new System.Windows.Forms.Label();
			this.legendBox = new System.Windows.Forms.GroupBox();
			this.label7 = new System.Windows.Forms.Label();
			this.label8 = new System.Windows.Forms.Label();
			this.label5 = new System.Windows.Forms.Label();
			this.label6 = new System.Windows.Forms.Label();
			this.label3 = new System.Windows.Forms.Label();
			this.label4 = new System.Windows.Forms.Label();
			this.label2 = new System.Windows.Forms.Label();
			this.label1 = new System.Windows.Forms.Label();
			this.legendBox.SuspendLayout();
			this.SuspendLayout();
			// 
			// mainMenu1
			// 
			this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem1,
																					  this.menuItem8,
																					  this.menuItem11});
			// 
			// menuItem1
			// 
			this.menuItem1.Index = 0;
			this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem2,
																					  this.menuItem13,
																					  this.menuItem6,
																					  this.CSVs,
																					  this.menuItem3});
			this.menuItem1.Text = "&File";
			// 
			// menuItem2
			// 
			this.menuItem2.Index = 0;
			this.menuItem2.Text = "&Load Map";
			this.menuItem2.Click += new System.EventHandler(this.menuItem2_Click);
			// 
			// menuItem13
			// 
			this.menuItem13.Index = 1;
			this.menuItem13.Text = "&Close Map";
			this.menuItem13.Click += new System.EventHandler(this.menuItem13_Click);
			// 
			// menuItem6
			// 
			this.menuItem6.Index = 2;
			this.menuItem6.Text = "&Save Map";
			this.menuItem6.Click += new System.EventHandler(this.menuItem6_Click);
			// 
			// CSVs
			// 
			this.CSVs.Index = 3;
			this.CSVs.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																				 this.menuItem5,
																				 this.menuItem7});
			this.CSVs.Text = "Import/Export";
			// 
			// menuItem5
			// 
			this.menuItem5.Index = 0;
			this.menuItem5.Text = "&Import from CSV";
			this.menuItem5.Click += new System.EventHandler(this.menuItem5_Click);
			// 
			// menuItem7
			// 
			this.menuItem7.Enabled = false;
			this.menuItem7.Index = 1;
			this.menuItem7.Text = "&Export to CSV";
			this.menuItem7.Click += new System.EventHandler(this.menuItem7_Click);
			// 
			// menuItem3
			// 
			this.menuItem3.Index = 4;
			this.menuItem3.Text = "E&xit";
			this.menuItem3.Click += new System.EventHandler(this.menuItem3_Click);
			// 
			// menuItem8
			// 
			this.menuItem8.Index = 1;
			this.menuItem8.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem9,
																					  this.menuItem10,
																					  this.menuItem21,
																					  this.SimGraphics,
																					  this.menuItem17,
																					  this.menuItem20,
																					  this.menuItem14});
			this.menuItem8.Text = "Si&mulation";
			// 
			// menuItem9
			// 
			this.menuItem9.Index = 0;
			this.menuItem9.Text = "&Start New Simulation";
			this.menuItem9.Click += new System.EventHandler(this.menuItem9_Click);
			// 
			// menuItem10
			// 
			this.menuItem10.Index = 1;
			this.menuItem10.Text = "&Pause";
			this.menuItem10.Click += new System.EventHandler(this.menuItem10_Click);
			// 
			// menuItem21
			// 
			this.menuItem21.Index = 2;
			this.menuItem21.Text = "Terminate Simulation";
			this.menuItem21.Click += new System.EventHandler(this.menuItem21_Click);
			// 
			// menuItem14
			// 
			this.menuItem14.Enabled = false;
			this.menuItem14.Index = 6;
			this.menuItem14.Text = "&View Events";
			this.menuItem14.Click += new System.EventHandler(this.menuItem14_Click);
			// 
			// SimGraphics
			// 
			this.SimGraphics.Checked = true;
			this.SimGraphics.Index = 3;
			this.SimGraphics.Text = "&Display Graphics";
			this.SimGraphics.Click += new System.EventHandler(this.SimGraphics_Click);
			// 
			// menuItem17
			// 
			this.menuItem17.Index = 4;
			this.menuItem17.Text = "Re-Randomi&ze Map";
			this.menuItem17.Click += new System.EventHandler(this.menuItem17_Click);
			// 
			// menuItem20
			// 
			this.menuItem20.Index = 5;
			this.menuItem20.Text = "&Restore Map";
			this.menuItem20.Click += new System.EventHandler(this.menuItem20_Click);
			// 
			// menuItem11
			// 
			this.menuItem11.Index = 2;
			this.menuItem11.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					   this.CBs,
																					   this.Inters,
																					   this.menuItem15,
																					   this.menuItem4,
																					   this.menuItem12});
			this.menuItem11.Text = "&Tools";
			// 
			// CBs
			// 
			this.CBs.Index = 0;
			this.CBs.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																				this.CB_Box,
																				this.CB_Line});
			this.CBs.Text = "Select City &Blocks";
			// 

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