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📄 shapefactory2.cpp

📁 Think in C++ 2nd
💻 CPP
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//: C25:ShapeFactory2.cpp

// From Thinking in C++, 2nd Edition

// Available at http://www.BruceEckel.com

// (c) Bruce Eckel 1999

// Copyright notice in Copyright.txt

// Polymorphic factory methods

#include "../purge.h"

#include <iostream>

#include <string>

#include <exception>

#include <vector>

#include <map>

using namespace std;



class Shape {

public:

  virtual void draw() = 0;

  virtual void erase() = 0;

  virtual ~Shape() {}

};



class ShapeFactory {

  virtual Shape* create() = 0;

  static map<string, ShapeFactory*> factories;

public:

  virtual ~ShapeFactory() {}

  friend class ShapeFactoryInizializer;

  class BadShapeCreation : public exception {

    string reason;

  public:

    BadShapeCreation(string type) {

      reason = "Cannot create type " + type;

    }

    const char *what() const { 

      return reason.c_str(); 

    }

  };

  static Shape* 

  createShape(string id) throw(BadShapeCreation){

    if(factories.find(id) != factories.end())

      return factories[id]->create();

    else

      throw BadShapeCreation(id);

  }

};



// Define the static object:

map<string, ShapeFactory*> 

  ShapeFactory::factories;



class Circle : public Shape {

  Circle() {} // Private constructor

public:

  void draw() { cout << "Circle::draw\n"; }

  void erase() { cout << "Circle::erase\n"; }

  ~Circle() { cout << "Circle::~Circle\n"; }

  class Factory;

  friend class Factory;

  class Factory : public ShapeFactory {

  public:

    Shape* create() { return new Circle; }

  };

};



class Square : public Shape {

  Square() {}

public:

  void draw() { cout << "Square::draw\n"; }

  void erase() { cout << "Square::erase\n"; }

  ~Square() { cout << "Square::~Square\n"; }

  class Factory;

  friend class Factory;

  class Factory : public ShapeFactory {

  public:

    Shape* create() { return new Square; }

  };

};



// Singleton to initialize the ShapeFactory:

class ShapeFactoryInizializer {

  static ShapeFactoryInizializer si;

  ShapeFactoryInizializer() {

    ShapeFactory::factories["Circle"] =

      new Circle::Factory;

    ShapeFactory::factories["Square"] =

      new Square::Factory;

  }

};



// Static member definition:

ShapeFactoryInizializer

  ShapeFactoryInizializer::si;



char* shlist[] = { "Circle", "Square", "Square",

  "Circle", "Circle", "Circle", "Square", "" };



int main() {

  vector<Shape*> shapes;

  try {

    for(char** cp = shlist; **cp; cp++)

      shapes.push_back(

        ShapeFactory::createShape(*cp));

  } catch(ShapeFactory::BadShapeCreation e) {

    cout << e.what() << endl;

    return 1;

  }

  for(int i = 0; i < shapes.size(); i++) {

    shapes[i]->draw();

    shapes[i]->erase();

  }

  purge(shapes);

} ///:~

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