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📄 td3desdlg.cpp

📁 d3des加解密码算法
💻 CPP
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// td3desDlg.cpp : implementation file
//

#include "stdafx.h"
#include "td3des.h"
#include "td3desDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTd3desDlg dialog

CTd3desDlg::CTd3desDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CTd3desDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CTd3desDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CTd3desDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTd3desDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CTd3desDlg, CDialog)
	//{{AFX_MSG_MAP(CTd3desDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTd3desDlg message handlers
#include "math.h"

int _atoi_36(const char *string, int radix)
{
	int i;
	int t;
	int val = 0;
	int len = strlen(string);

	for (i = 0; i <= len; i++)
	{
		int pos = len - i - 1;
		char a = *(string + i);

		if (a >= '0' && a <= '9')
		{
			t = (a-'0') * (int)pow(radix, pos);
			val += t;
		}
		else if (a >= 'a' && a <= 'z')
		{
			t = (a-'a'+10) * (int)pow(radix, pos);
			val += t;
		}
		else if (a >= 'A' && a <= 'Z')
		{
			t = (a-'Z'+10) * (int)pow(radix, pos);
			val += t;
		}
		else
			break;
	}

	return val;
}

BOOL CTd3desDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	COleDateTime time1(7, 12, 29, 10, 0, 0);   
	COleDateTime time2(9, 12, 28, 20, 0, 0);   
	COleDateTimeSpan span = time1 - time2;   
	double fDay = span.GetTotalDays();   


	unsigned char pass[8];
	CString strData, m_strPass = "a150b58ce5ff0a0b";
	// 按十六进制算
	for (int i=0; i<8; i++)
	{
		strData = m_strPass.Mid(i*2, 2);
		pass[i] = _atoi_36(strData, 16);
	}


	int a = 32;
	char szYear[20];
	char szMonth[20];
	char szDay[20];
	char szHours[20];

	itoa(07, szYear, 36);
	itoa(12, szMonth, 36);
	itoa(28, szDay, 36);
	itoa(10, szHours, 36);

	char szbuff[20];

	itoa(0xff1011f, szbuff, 16);
	itoa(0xff1011f, szbuff, 36);

	
	int y = _atoi_36("7", 36);
	int m = _atoi_36("c", 36);
	int d = _atoi_36("s", 36);
	int h = _atoi_36("a", 36);

	unsigned char u[9] = "7csa";
	
	short *np = (short*)&u[5];
	*np = 1250;

	unsigned char k[9] = "abc";
	unsigned char p[9] = "hello";

	des(u, p);

	des(p, k);

	np = (short*)&k[5];

	short sb = *np;

	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CTd3desDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CTd3desDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CTd3desDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

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