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📄 clientstreamsocket.h

📁 《医学图象的远程传输系统》
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#if !defined(AFX_CLIENTSTREAMSOCKET_H__A48FE5BC_C50B_4207_8A20_A519C29EB41B__INCLUDED_)
#define AFX_CLIENTSTREAMSOCKET_H__A48FE5BC_C50B_4207_8A20_A519C29EB41B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientStreamSocket.h : header file
//

#include <AfxSock.h>

/////////////////////////////////////////////////////////////////////////////
// CClientStreamSocket command target

class CTransClientDoc;

class CClientStreamSocket : public CAsyncSocket
{
//Constructor
public:
	CClientStreamSocket(CTransClientDoc* pDoc);

// Attributes
public:

// Operations
public:
	virtual ~CClientStreamSocket();

// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CClientStreamSocket)
	public:
	virtual void OnReceive(int nErrorCode);
	virtual void OnConnect(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CClientStreamSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
private:
	CTransClientDoc* m_pDoc;
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CLIENTSTREAMSOCKET_H__A48FE5BC_C50B_4207_8A20_A519C29EB41B__INCLUDED_)

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