📄 listensocket.cpp
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// ListenSocket.cpp : implementation file
//
#include "stdafx.h"
#include "TransServer.h"
#include "ListenSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "TransServerDlg.h"
#include "ChannelDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CListenSocket
CListenSocket::CListenSocket(CTransServerDlg* pDlg)
{
m_pDlg=pDlg;
}
CListenSocket::~CListenSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CListenSocket, CAsyncSocket)
//{{AFX_MSG_MAP(CListenSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CListenSocket member functions
void CListenSocket::OnAccept(int nErrorCode)
{
if (nErrorCode==0){
CONNECTION* conn=new CONNECTION;
conn->pSocket=new CServerStreamSocket(m_pDlg);
Accept(*(conn->pSocket));
CChannelDlg dlg;
dlg.DoModal();
conn->Channel=dlg.m_Channel;
conn->pSocket->AsyncSelect(FD_READ);
conn->pSendThread=AfxBeginThread(SendThread,conn,THREAD_PRIORITY_NORMAL);
m_pDlg->m_ConnectionList[conn->Channel].AddTail(conn);
CString sResult;
sResult.Format("Socket [%d] connected to channel %d .",conn->pSocket,conn->Channel);
m_pDlg->AddLog(sResult);
}
CAsyncSocket::OnAccept(nErrorCode);
}
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