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📄 mlwinapputility.h

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///////////////////////////////////////////////////////////////////////////////
// 
// File: mlWinAppUtility.h
// 
// Author: Frank Luna (C) All Rights Reserved
//
// System: Athlon 1800+ XP, 512 DDR, Radeon 9500 Pro, Windows XP, MSVC++ 7.0 
//
// Desc: Contains generally useful types and functions for a variety of 
// applications.  Some of the code is dependent upon win32 architecture 
// and COM.
//       
///////////////////////////////////////////////////////////////////////////////

#ifndef __mlAppUtilityH__
#define __mlAppUtilityH__

#include <unknwn.h>
#include <string>
#include <vector>
#include <cstdlib>

typedef unsigned char  byte;
typedef unsigned char  uint8;
typedef unsigned short uint16;
typedef unsigned long  uint32;
typedef unsigned __int64 uint64;

typedef  char int8;
typedef short int16;
typedef  long int32;
typedef __int64 int64;

typedef const std::string cstring;

#define Delete(x)     { if(x){ delete   x;  x = 0; } }
#define DeleteArray(x){ if(x){ delete[] x;  x = 0; } }
#define ReleaseCOM(x) { if(x){ x->Release();x = 0; } }

#endif // __mlAppUtilityH__

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