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📄 lunarlander.java

📁 Google s android SDK
💻 JAVA
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/*  * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package com.google.android.lunarlander;import android.app.Activity;import android.os.Bundle;import android.view.Menu;import android.view.Window;import android.widget.TextView;/** * This is a simple LunarLander activity * that houses a single LunarView. It demonstrates... * <ul> * <li>animating by calling invalidate() from draw() * <li>loading and drawing resources * <li>handling onPause() in an animation * </ul> */public class LunarLander extends Activity {    private LunarView mLunarView;    @Override    protected void onCreate(Bundle icicle) {        super.onCreate(icicle);        // Turn off the title bar        requestWindowFeature(Window.FEATURE_NO_TITLE);        // Make our view        setContentView(R.layout.lunar_layout);        mLunarView = (LunarView) findViewById(R.id.lunar);                // Tell the view about the text view        mLunarView.setTextView((TextView)findViewById(R.id.text));                if (icicle == null) {            // We were just launched -- set up a new game            mLunarView.setMode(LunarView.READY);        } else {            // We are being restored            Bundle map = icicle.getBundle("lunar-view");            if (map != null) {                mLunarView.restoreState(map);            } else {                mLunarView.setMode(LunarView.READY);            }        }    }    @Override    protected void onPause() {        super.onPause();        // Pause the came when our activity pauses        mLunarView.doPause();    }        @Override    protected void onFreeze(Bundle outState) {        // Remember game state        outState.putBundle("lunar-view", mLunarView.saveState());    }    @Override    public boolean onCreateOptionsMenu(Menu menu) {        super.onCreateOptionsMenu(menu);        menu.add(0, 0, R.string.menu_start, new Runnable() {            public void run() {                mLunarView.doStart();            }        });        menu.add(0, 0, R.string.menu_stop, new Runnable() {            public void run() {                mLunarView.setMode(LunarView.LOSE, LunarLander.this.                        getText(R.string.message_stopped));            }        });        menu.add(0, 0, R.string.menu_pause, new Runnable() {            public void run() {                mLunarView.doPause();            }        });        menu.add(0, 0, R.string.menu_resume, new Runnable() {            public void run() {                mLunarView.doResume();            }        });                menu.addSeparator(0, 0);        menu.add(0, 0, R.string.menu_easy, new Runnable() {            public void run() {                mLunarView.setDifficulty(LunarView.EASY);            }        });        menu.add(0, 0, R.string.menu_medium, new Runnable() {            public void run() {                mLunarView.setDifficulty(LunarView.MEDIUM);            }        });        menu.add(0, 0, R.string.menu_hard, new Runnable() {            public void run() {                mLunarView.setDifficulty(LunarView.HARD);            }        });                return true;    }}

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