📄 gmain.~pas
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sIniFile: String;
begin
sIniFile := g_sGameDirectory + g_sLogServer_Directory;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
IniGameConf := TIniFile.Create(sIniFile + g_sLogServer_ConfigFile);
IniGameConf.WriteString('Setup', 'ServerName', g_sGameName);
IniGameConf.WriteInteger('Setup', 'Port', g_nLogServer_Port);
IniGameConf.WriteString('Setup', 'BaseDir', sIniFile + g_sLogServer_BaseDir);
sIniFile := sIniFile + g_sLogServer_BaseDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
IniGameConf.Free;
end;
procedure TfrmMain.GenM2ServerConfig;
var
IniGameConf: TIniFile;
sIniFile: String;
SaveList: TStringList;
begin
sIniFile := g_sGameDirectory + g_sM2Server_Directory;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
IniGameConf := TIniFile.Create(sIniFile + g_sM2Server_ConfigFile);
IniGameConf.WriteString('Server', 'ServerName', g_sGameName);
IniGameConf.WriteInteger('Server', 'ServerNumber', g_nM2Server_ServerNumber);
IniGameConf.WriteInteger('Server', 'ServerIndex', g_nM2Server_ServerIndex);
IniGameConf.WriteString('Server', 'VentureServer', BoolToStr(g_boM2Server_VentureServer));
IniGameConf.WriteString('Server', 'TestServer', BoolToStr(g_boM2Server_TestServer));
IniGameConf.WriteInteger('Server', 'TestLevel', g_nM2Server_TestLevel);
IniGameConf.WriteInteger('Server', 'TestGold', g_nM2Server_TestGold);
IniGameConf.WriteInteger('Server', 'TestServerUserLimit', g_nLimitOnlineUser);
IniGameConf.WriteString('Server', 'ServiceMode', BoolToStr(g_boM2Server_ServiceMode));
IniGameConf.WriteString('Server', 'NonPKServer', BoolToStr(g_boM2Server_NonPKServer));
IniGameConf.WriteString('Server', 'DBAddr', g_sDBServer_Config_ServerAddr);
IniGameConf.WriteInteger('Server', 'DBPort', g_nDBServer_Config_ServerPort);
IniGameConf.WriteString('Server', 'IDSAddr', g_sLoginServer_ServerAddr);
IniGameConf.WriteInteger('Server', 'IDSPort', g_nLoginServer_ServerPort);
IniGameConf.WriteString('Server', 'MsgSrvAddr', g_sM2Server_MsgSrvAddr);
IniGameConf.WriteInteger('Server', 'MsgSrvPort', g_nM2Server_MsgSrvPort);
IniGameConf.WriteString('Server', 'LogServerAddr', g_sLogServer_ServerAddr);
IniGameConf.WriteInteger('Server', 'LogServerPort', g_nLogServer_Port);
IniGameConf.WriteString('Server', 'GateAddr', g_sM2Server_GateAddr);
IniGameConf.WriteInteger('Server', 'GatePort', g_nM2Server_GatePort);
IniGameConf.WriteString('Server', 'DBName', g_sHeroDBName);
IniGameConf.WriteInteger('Server', 'UserFull', g_nLimitOnlineUser);
IniGameConf.WriteString('Share', 'BaseDir', sIniFile + g_sM2Server_BaseDir);
IniGameConf.WriteString('Share', 'GuildDir', sIniFile + g_sM2Server_GuildDir);
IniGameConf.WriteString('Share', 'GuildFile', sIniFile + g_sM2Server_GuildFile);
IniGameConf.WriteString('Share', 'VentureDir', sIniFile + g_sM2Server_VentureDir);
IniGameConf.WriteString('Share', 'ConLogDir', sIniFile + g_sM2Server_ConLogDir);
IniGameConf.WriteString('Share', 'LogDir', sIniFile + g_sM2Server_LogDir);
IniGameConf.WriteString('Share', 'CastleDir', sIniFile + g_sM2Server_CastleDir);
IniGameConf.WriteString('Share', 'EnvirDir', sIniFile + g_sM2Server_EnvirDir);
IniGameConf.WriteString('Share', 'MapDir', sIniFile + g_sM2Server_MapDir);
IniGameConf.WriteString('Share', 'NoticeDir', sIniFile + g_sM2Server_NoticeDir);
IniGameConf.Free;
sIniFile := g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_BaseDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile := g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_GuildDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile := g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_VentureDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile := g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_ConLogDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile := g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_LogDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile := g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_CastleDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile := g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_EnvirDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile := g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_MapDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile := g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_NoticeDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile := g_sGameDirectory + g_sM2Server_Directory;
SaveList := TStringList.Create;
SaveList.Add('GM');
SaveList.SaveToFile(sIniFile + g_sM2Server_AbuseFile);
SaveList.Clear;
SaveList.Add(g_sLocalIPaddr);
SaveList.SaveToFile(sIniFile + g_sM2Server_RunAddrFile);
SaveList.Clear;
SaveList.Add(g_sLocalIPaddr);
SaveList.SaveToFile(sIniFile + g_sM2Server_ServerTableFile);
SaveList.Free;
end;
procedure TfrmMain.GenLoginGateConfig;
var
IniGameConf: TIniFile;
sIniFile: String;
SaveList: TStringList;
begin
sIniFile := g_sGameDirectory + g_sLoginGate_Directory;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
IniGameConf := TIniFile.Create(sIniFile + g_sLoginGate_ConfigFile);
IniGameConf.WriteString('LoginGate', 'Title', g_sGameName);
IniGameConf.WriteString('LoginGate', 'ServerAddr', g_sLoginGate_ServerAddr);
IniGameConf.WriteInteger('LoginGate', 'ServerPort', g_nLoginServer_GatePort {g_nLoginGate_ServerPort});
IniGameConf.WriteString('LoginGate', 'GateAddr', g_sLoginGate_GateAddr);
IniGameConf.WriteInteger('LoginGate', 'GatePort', g_nLoginGate_GatePort);
IniGameConf.WriteInteger('LoginGate', 'ShowLogLevel', g_nLoginGate_ShowLogLevel);
IniGameConf.WriteInteger('LoginGate', 'MaxConnOfIPaddr', g_nLoginGate_MaxConnOfIPaddr);
IniGameConf.WriteInteger('LoginGate', 'BlockMethod', g_nLoginGate_BlockMethod);
IniGameConf.WriteInteger('LoginGate', 'KeepConnectTimeOut', g_nLoginGate_KeepConnectTimeOut);
IniGameConf.Free;
end;
procedure TfrmMain.GenSelGateConfig();
var
IniGameConf: TIniFile;
sIniFile: String;
SaveList: TStringList;
begin
sIniFile := g_sGameDirectory + g_sSelGate_Directory;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
IniGameConf := TIniFile.Create(sIniFile + g_sSelGate_ConfigFile);
IniGameConf.WriteString('SelGate', 'Title', g_sGameName);
IniGameConf.WriteString('SelGate', 'ServerAddr', g_sSelGate_ServerAddr);
IniGameConf.WriteInteger('SelGate', 'ServerPort', g_nDBServer_Config_GatePort {g_nSelGate_ServerPort});
IniGameConf.WriteString('SelGate', 'GateAddr', g_sSelGate_GateAddr);
IniGameConf.WriteInteger('SelGate', 'GatePort', g_nSeLGate_GatePort);
IniGameConf.WriteInteger('SelGate', 'ShowLogLevel', g_nSelGate_ShowLogLevel);
IniGameConf.WriteInteger('SelGate', 'MaxConnOfIPaddr', g_nSelGate_MaxConnOfIPaddr);
IniGameConf.WriteInteger('SelGate', 'BlockMethod', g_nSelGate_BlockMethod);
IniGameConf.WriteInteger('SelGate', 'KeepConnectTimeOut', g_nSelGate_KeepConnectTimeOut);
IniGameConf.Free;
end;
procedure TfrmMain.GenMutSelGateConfig(nIndex: Integer);
var
IniGameConf: TIniFile;
sIniFile: String;
SaveList: TStringList;
sGateAddr: String;
nGatePort: Integer;
sServerAddr: String;
begin
sIniFile := g_sGameDirectory + g_sSelGate_Directory;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
case nIndex of //
0: begin
sGateAddr := g_sSelGate_GateAddr;
nGatePort := g_nSeLGate_GatePort;
sServerAddr := g_sLocalIPaddr;
end;
1: begin
sGateAddr := g_sSelGate_GateAddr1;
nGatePort := g_nSeLGate_GatePort1;
sServerAddr := g_sExtIPaddr;
end;
end;
IniGameConf := TIniFile.Create(sIniFile + g_sSelGate_ConfigFile);
IniGameConf.WriteString('SelGate', 'Title', g_sGameName);
IniGameConf.WriteString('SelGate', 'ServerAddr', sServerAddr {g_sSelGate_ServerAddr});
IniGameConf.WriteInteger('SelGate', 'ServerPort', g_nSelGate_ServerPort);
IniGameConf.WriteString('SelGate', 'GateAddr', sGateAddr);
IniGameConf.WriteInteger('SelGate', 'GatePort', nGatePort);
IniGameConf.WriteInteger('SelGate', 'ShowLogLevel', g_nSelGate_ShowLogLevel);
IniGameConf.WriteInteger('SelGate', 'MaxConnOfIPaddr', g_nSelGate_MaxConnOfIPaddr);
IniGameConf.WriteInteger('SelGate', 'BlockMethod', g_nSelGate_BlockMethod);
IniGameConf.WriteInteger('SelGate', 'KeepConnectTimeOut', g_nSelGate_KeepConnectTimeOut);
IniGameConf.Free;
end;
procedure TfrmMain.GenRunGateConfig;
var
IniGameConf: TIniFile;
sIniFile: String;
SaveList: TStringList;
begin
sIniFile := g_sGameDirectory + g_sRunGate_Directory;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
IniGameConf := TIniFile.Create(sIniFile + g_sRunGate_ConfigFile);
IniGameConf.WriteString('server', 'Title', g_sGameName + '(' + IntToStr(g_nRunGate_GatePort) + ')');
IniGameConf.WriteString('server', 'Server1', g_sRunGate_ServerAddr);
IniGameConf.WriteInteger('server', 'ServerPort', g_nM2Server_GatePort {g_nRunGate_ServerPort});
IniGameConf.WriteString('server', 'GateAddr', g_sRunGate_GateAddr);
IniGameConf.WriteInteger('server', 'GatePort', g_nRunGate_GatePort);
IniGameConf.Free;
end;
procedure TfrmMain.RefGameConsole;
begin
m_boOpen := False;
//EditM2ServerProgram.Text := g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_ProgramFile;
//EditDBServerProgram.Text := g_sGameDirectory + g_sDBServer_Directory + g_sDBServer_ProgramFile;
EditLoginSrvProgram.Text := g_sGameDirectory + g_sLoginServer_Directory + g_sLoginServer_ProgramFile;
EditLogServerProgram.Text := g_sGameDirectory + g_sLogServer_Directory + g_sLogServer_ProgramFile;
EditLoginGateProgram.Text := g_sGameDirectory + g_sLoginGate_Directory + g_sLoginGate_ProgramFile;
EditSelGateProgram.Text := g_sGameDirectory + g_sSelGate_Directory + g_sSelGate_ProgramFile;
EditRunGateProgram.Text := g_sGameDirectory + g_sRunGate_Directory + g_sRunGate_ProgramFile;
EditRunGate1Program.Text := g_sGameDirectory + g_sRunGate_Directory + g_sRunGate_ProgramFile;
EditRunGate2Program.Text := g_sGameDirectory + g_sRunGate_Directory + g_sRunGate_ProgramFile;
CheckBoxM2Server.Checked := g_boM2Server_GetStart;
CheckBoxM2Server.Hint := format('程序所在位置: %s%s%s', [g_sGameDirectory, g_sM2Server_Directory, g_sM2Server_ProgramFile]);
CheckBoxDBServer.Checked := g_boDBServer_GetStart;
CheckBoxDBServer.Hint := format('程序所在位置: %s%s%s', [g_sGameDirectory, g_sDBServer_Directory, g_sDBServer_ProgramFile]);
CheckBoxLoginServer.Checked := g_boLoginServer_GetStart;
CheckBoxLoginServer.Hint := format('程序所在位置: %s%s%s', [g_sGameDirectory, g_sLoginServer_Directory, g_sLoginServer_ProgramFile]);
CheckBoxLogServer.Checked := g_boLogServer_GetStart;
CheckBoxLogServer.Hint := format('程序所在位置: %s%s%s', [g_sGameDirectory, g_sLogServer_Directory, g_sLogServer_ProgramFile]);
CheckBoxLoginGate.Checked := g_boLoginGate_GetStart;
CheckBoxLoginGate.Hint := format('程序所在位置: %s%s%s', [g_sGameDirectory, g_sLoginGate_Directory, g_sLoginGate_ProgramFile]);
CheckBoxSelGate.Checked := g_boSelGate_GetStart;
CheckBoxSelGate.Hint := format('程序所在位置: %s%s%s', [g_sGameDirectory, g_sSelGate_Directory, g_sSelGate_ProgramFile]);
CheckBoxRunGate.Checked := g_boRunGate_GetStart;
CheckBoxRunGate.Hint := format('程序所在位置: %s%s%s', [g_sGameDirectory, g_sRunGate_Directory, g_sRunGate_ProgramFile]);
CheckBoxRunGate1.Checked := g_boRunGate1_GetStart;
CheckBoxRunGate1.Hint := format('程序所在位置: %s%s%s', [g_sGameDirectory, g_sRunGate_Directory, g_sRunGate_ProgramFile]);
CheckBoxRunGate2.Checked := g_boRunGate2_GetStart;
CheckBoxRunGate2.Hint := format('程序所在位置: %s%s%s', [g_sGameDirectory, g_sRunGate_Directory, g_sRunGate_ProgramFile]);
EditGameDir.Text := g_sGameDirectory;
EditHeroDB.Text := g_sHeroDBName;
EditGameName.Text := g_sGameName;
EditGameExtIPaddr.Text := g_sExtIPaddr;
CheckBoxDynamicIPMode.Checked := g_boDynamicIPMode;
EditGameExtIPaddr.Enabled := not g_boDynamicIPMode;
EditLoginGate_MainFormX.Value := g_nLoginGate_MainFormX;
EditLoginGate_MainFormY.Value := g_nLoginGate_MainFormY;
CheckBoxboLoginGate_GetStart.Checked := g_boLoginGate_GetStart;
EditLoginGate_GatePort.Text := IntToStr(g_nLoginGate_GatePort);
EditSelGate_MainFormX.Value := g_nSelGate_MainFormX;
EditSelGate_MainFormY.Value := g_nSelGate_MainFormY;
CheckBoxboSelGate_GetStart.Checked := g_boSelGate_GetStart;
EditSelGate_GatePort.Text := IntToStr(g_nSeLGate_GatePort);
EditSelGate_GatePort1.Text := IntToStr(g_nSeLGate_GatePort1);
EditRunGate_Connt.Value := g_nRunGate_Count;
EditRunGate_GatePort1.Text := IntToStr(g_nRunGate_GatePort);
EditRunGate_GatePort2.Text := IntToStr(g_nRunGate1_GatePort);
EditRunGate_GatePort3.Text := IntToStr(g_nRunGate2_GatePort);
EditRunGate_GatePort4.Text := IntToStr(g_nRunGate3_GatePort);
EditRunGate_GatePort5.Text := IntToStr(g_nRunGate4_GatePort);
EditRunGate_GatePort6.Text := IntToStr(g_nRunGate5_GatePort);
EditRunGate_GatePort7.Text := IntToStr(g_nRunGate6_GatePort);
EditRunGate_GatePort8.Text := IntToStr(g_nRunGate7_GatePort);
EditLoginServer_MainFormX.Value := g_nLoginServer_MainFormX;
EditLoginServer_MainFormY.Value := g_nLoginServer_MainFormY;
EditLoginServerGatePort.Text := IntToStr(g_nLoginServer_GatePort);
EditLoginServerServerPort.Text := IntToStr(g_nLoginServer_ServerPort);
CheckBoxboLoginServer_GetStart.Checked := g_boLoginServer_GetStart;
EditDBServer_MainFormX.Value := g_nDBServer_MainFormX;
EditDBServer_MainFormY.Value := g_nDBServer_MainFormY;
EditDBServerGatePort.Text := IntToStr(g_nDBServer_Config_GatePort);
EditDBServerServerPort.Text := IntToStr(g_nDBServer_Config_ServerPort);
CheckBoxDisableAutoGame.Checked := g_boDBServer_DisableAutoGame;
CheckBoxDBServerGetStart.Checked := g_boDBServer_GetStart;
EditLogServer_MainFormX.Value := g_nLogServer_MainFormX;
EditLogServer_MainFormY.Value := g_nLogServer_MainFormY;
EditLogServerPort.Text := IntToStr(g_nLogServer_Port);
CheckBoxLogServerGetStart.Checked := g_boLogServer_GetStart;
EditM2Server_MainFormX.Value := g_nM2Server_MainFormX;
EditM2Server_MainFormY.Value := g_nM2Server_MainFormY;
EditM2Server_TestLevel.Value := g_nM2Server_TestLevel;
EditM2Server_TestGold.Value := g_nM2Server_TestGold;
EditM2ServerGatePort.Text := IntToStr(g_nM2Server_GatePort);
EditM2ServerMsgSrvPort.Text := IntToStr(g_nM2Server_MsgSrvPort);
CheckBoxM2ServerGetStart.Checked := g_boM2Server_GetStart;
m_boOpen := True;
end;
procedure TfrmMain.CheckBoxDBServerClick(Sender: TObject);
begin
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