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📄 runsock.~pas

📁 飘飘的传奇服务端院代码 能编译的 要控件 老大就让我传上去吧
💻 ~PAS
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unit RunSock;

interface
uses
  Windows, Classes, SysUtils, StrUtils, SyncObjs, JSocket, ObjBase, Grobal2,
  FrnEngn, UsrEngn, Common;
type
  TGateUserInfo = record
    sAccount: string;
    sCharName: string;
    sIPaddr: string;
    nSocket: Integer;
    nGSocketIdx: Integer;
    nSessionID: Integer;
    nClientVersion: Integer;
    UserEngine: TUserEngine;
    FrontEngine: TFrontEngine;
    PlayObject: TPlayObject;
    SessInfo: pTSessInfo;
    dwNewUserTick: LongWord;
    boCertification: Boolean;
  end;
  pTGateUserInfo = ^TGateUserInfo;

  TRunSocket = class //Size: 0xCD0
    m_RunSocketSection: TRTLCriticalSection;
    m_RunAddrList: TStringList; //0x4
    n8: Integer; //0x8
    m_IPaddrArr: array[0..19] of TIPaddr;
    n4F8: Integer; //0x4F8
    dwSendTestMsgTick: LongWord; //0x4FC
    m_nErrorCount: Integer;
  private
    procedure LoadRunAddr;
    procedure ExecGateBuffers(nGateIndex: Integer; Gate: pTGateInfo; Buffer: PChar; nMsgLen: Integer);
    procedure DoClientCertification(GateIdx: Integer; GateUser: pTGateUserInfo; nSocket: Integer; sMsg: string);
    procedure ExecGateMsg(GateIdx: Integer; Gate: pTGateInfo; MsgHeader: pTMsgHeader; MsgBuff: PChar; nMsgLen: Integer);
    procedure SendCheck(Socket: TCustomWinSocket; nIdent: Integer);
    function OpenNewUser(nSocket: Integer; nGSocketIdx: Integer; sIPaddr: string; UserList: TList): Integer;
    procedure SendNewUserMsg(Socket: TCustomWinSocket; nSocket: Integer; nSocketIndex, nUserIdex: Integer);
    procedure SendGateTestMsg(nIndex: Integer);
    function SendGateBuffers(GateIdx: Integer; Gate: pTGateInfo; MsgList: TList): Boolean;
    function GetGateAddr(sIPaddr: string): string;
    procedure SendScanMsg(DefMsg: pTDefaultMessage; sMsg: string; nGateIdx, nSocket, nGsIdx: Integer);
    procedure ProcessUserPacket(GateIdx: Integer; Gate: pTGateInfo);
  public
    constructor Create();
    destructor Destroy; override;
    procedure AddGate(Socket: TCustomWinSocket);
    procedure SocketRead(Socket: TCustomWinSocket);
    procedure CloseGate(Socket: TCustomWinSocket);
    procedure CloseErrGate(Socket: TCustomWinSocket; var ErrorCode: Integer);
    procedure CloseAllGate();
    procedure Run();
    procedure Execute;
    procedure CloseUser(GateIdx, nSocket: Integer);
    function AddGateBuffer(GateIdx: Integer; Buffer: PChar): Boolean;
    procedure SendOutConnectMsg(nGateIdx, nSocket, nGsIdx: Integer);
    procedure SetGateUserList(nGateIdx, nSocket: Integer; PlayObject: TPlayObject);
    procedure KickUser(sAccount: string; nSessionID: Integer);
  end;
var
  g_GateArr: array[0..19] of TGateInfo;
  g_nGateRecvMsgLenMin: Integer;
  g_nGateRecvMsgLenMax: Integer;
implementation

uses M2Share, IdSrvClient, HUtil32, EDcode, EncryptUnit, PlugOfEngine;
var
  nRunSocketRun: Integer = -1;
  nExecGateBuffers: Integer = -1;
  { TRunSocket }

procedure TRunSocket.AddGate(Socket: TCustomWinSocket);
var
  i: Integer;
  sIPaddr: string;
  Gate: pTGateInfo;
resourcestring
  sGateOpen = '游戏网关[%d](%s:%d)已打开...';
  sKickGate = '服务器未就绪: %s';
begin
  sIPaddr := Socket.RemoteAddress;
  if boStartReady then begin
    for i := Low(g_GateArr) to High(g_GateArr) do begin
      Gate := @g_GateArr[i];
      if Gate.boUsed then Continue;
      Gate.boUsed := True;
      Gate.Socket := Socket;
      Gate.sAddr := GetGateAddr(sIPaddr);
      Gate.nPort := Socket.RemotePort;
      Gate.n520 := 1;
      Gate.UserList := TList.Create;
      Gate.nUserCount := 0;
      Gate.Buffer := nil;
      Gate.nBuffLen := 0;
      Gate.BufferList := TList.Create;
      Gate.boSendKeepAlive := False;
      Gate.nSendChecked := 0;
      Gate.nSendBlockCount := 0;
      Gate.dwTime544 := GetTickCount;
      MainOutMessage(format(sGateOpen, [i, Socket.RemoteAddress, Socket.RemotePort]));
      break;
    end;
  end else begin
    MainOutMessage(format(sKickGate, [sIPaddr]));
    Socket.Close;
  end;
end;

procedure TRunSocket.CloseAllGate;
var
  GateIdx: Integer;
  Gate: pTGateInfo;
begin
  for GateIdx := Low(g_GateArr) to High(g_GateArr) do begin
    Gate := @g_GateArr[GateIdx];
    if Gate.Socket <> nil then begin
      Gate.Socket.Close;
    end;
  end;
end;

procedure TRunSocket.CloseErrGate(Socket: TCustomWinSocket;
  var ErrorCode: Integer);
begin
  if Socket.Connected then Socket.Close;
  ErrorCode := 0;
end;

procedure TRunSocket.CloseGate(Socket: TCustomWinSocket);
var
  i, GateIdx: Integer;
  GateUser: pTGateUserInfo;
  UserList: TList;
  Gate: pTGateInfo;
resourcestring
  sGateClose = '游戏网关[%d](%s:%d)已关闭...';
begin
  EnterCriticalSection(m_RunSocketSection);
  try
    for GateIdx := Low(g_GateArr) to High(g_GateArr) do begin
      Gate := @g_GateArr[GateIdx];
      if Gate.Socket = Socket then begin
        UserList := Gate.UserList;
        for i := 0 to UserList.Count - 1 do begin
          GateUser := UserList.Items[i];
          if GateUser <> nil then begin
            if GateUser.PlayObject <> nil then begin
              TPlayObject(GateUser.PlayObject).m_boEmergencyClose := True;
              if not TPlayObject(GateUser.PlayObject).m_boReconnection then begin
                FrmIDSoc.SendHumanLogOutmsg(GateUser.sAccount, GateUser.nSessionID);
              end;
            end;
            Dispose(GateUser);
            UserList.Items[i] := nil;
          end;
        end;
        Gate.UserList.Free;
        Gate.UserList := nil;

        if Gate.Buffer <> nil then
          FreeMem(Gate.Buffer);
        Gate.Buffer := nil;
        Gate.nBuffLen := 0;

        for i := 0 to Gate.BufferList.Count - 1 do begin
          FreeMem(Gate.BufferList.Items[i]);
        end;
        Gate.BufferList.Free;
        Gate.BufferList := nil;

        Gate.boUsed := False;
        Gate.Socket := nil;
        MainOutMessage(format(sGateClose, [GateIdx, Socket.RemoteAddress, Socket.RemotePort]));
        break;
      end;
    end;
  finally
    LeaveCriticalSection(m_RunSocketSection);
  end;
end;

procedure TRunSocket.ExecGateBuffers(nGateIndex: Integer; Gate: pTGateInfo; Buffer: PChar; nMsgLen: Integer);
var
  nLen: Integer;
  Buff: PChar;
  MsgBuff: PChar;
  MsgHeader: pTMsgHeader; {Size 20}
  nCheckMsgLen: Integer;
  TempBuff: PChar;
resourcestring
  sExceptionMsg1 = '[Exception] TRunSocket::ExecGateBuffers -> pBuffer';
  sExceptionMsg2 = '[Exception] TRunSocket::ExecGateBuffers -> @pwork,ExecGateMsg ';
  sExceptionMsg3 = '[Exception] TRunSocket::ExecGateBuffers -> FreeMem';
begin
  nLen := 0;
  Buff := nil;
  try
    if Buffer <> nil then begin
      ReallocMem(Gate.Buffer, Gate.nBuffLen + nMsgLen);
      Move(Buffer^, Gate.Buffer[Gate.nBuffLen], nMsgLen);
    end;
  except
    MainOutMessage(sExceptionMsg1);
  end;
  try
    nLen := Gate.nBuffLen + nMsgLen;
    Buff := Gate.Buffer;
    if nLen >= SizeOf(TMsgHeader) then begin
      while (True) do begin
        {
        pMsg:=pTMsgHeader(Buff);
        if pMsg.dwCode = RUNGATECODE then begin
          if nLen < (pMsg.nLength + SizeOf(TMsgHeader)) then break;
          MsgBuff:=@Buff[SizeOf(TMsgHeader)];
        }

        MsgHeader := pTMsgHeader(Buff);
        nCheckMsgLen := abs(MsgHeader.nLength) + SizeOf(TMsgHeader);

        if (MsgHeader.dwCode = RUNGATECODE) and (nCheckMsgLen < $8000) then begin
          if nLen < nCheckMsgLen then break;
          MsgBuff := Buff + SizeOf(TMsgHeader); //Jacky 1009 换上
          //MsgBuff:=@Buff[SizeOf(TMsgHeader)];

          ExecGateMsg(nGateIndex, Gate, MsgHeader, MsgBuff, MsgHeader.nLength);
          Buff := Buff + SizeOf(TMsgHeader) + MsgHeader.nLength; //Jacky 1009 换上
          //Buff:=@Buff[SizeOf(TMsgHeader) + pMsg.nLength];
          nLen := nLen - (MsgHeader.nLength + SizeOf(TMsgHeader));
        end else begin
          Inc(Buff);
          Dec(nLen);
        end;
        if nLen < SizeOf(TMsgHeader) then break;
      end;
    end;
  except
    MainOutMessage(sExceptionMsg2);
  end;
  try
    if nLen > 0 then begin
      GetMem(TempBuff, nLen);
      Move(Buff^, TempBuff^, nLen);
      FreeMem(Gate.Buffer);
      Gate.Buffer := TempBuff;
      Gate.nBuffLen := nLen;
    end else begin
      FreeMem(Gate.Buffer);
      Gate.Buffer := nil;
      Gate.nBuffLen := 0;
    end;
  except
    MainOutMessage(sExceptionMsg3);
  end;
end;

procedure TRunSocket.SocketRead(Socket: TCustomWinSocket);
var
  nMsgLen, GateIdx: Integer;
  Gate: pTGateInfo;
  RecvBuffer: array[0..DATA_BUFSIZE * 2 - 1] of Char;
  nLoopCheck: Integer;
resourcestring
  sExceptionMsg1 = '[Exception] TRunSocket::SocketRead';
begin
  for GateIdx := Low(g_GateArr) to High(g_GateArr) do begin
    Gate := @g_GateArr[GateIdx];
    if Gate.Socket = Socket then begin
      try
        //nLoopCheck:=0;
        while (True) do begin //Jacky 1009 换上
          nMsgLen := Socket.ReceiveBuf(RecvBuffer, SizeOf(RecvBuffer));
          if nMsgLen <= 0 then break;
          ExecGateBuffers(GateIdx, Gate, @RecvBuffer, nMsgLen);
          //          Inc(nLoopCheck);
          //          if nLoopCheck > g_Config.nRunSocketDieLoopLimit then begin
          //            MainOutMessage('[Exception] TRunSocket.SocketRead DieLoop');
          //            break;
          //          end;
        end;
        break;
      except
        MainOutMessage(sExceptionMsg1);
      end;
    end;
  end;
end;

procedure TRunSocket.ProcessUserPacket(GateIdx: Integer; Gate: pTGateInfo);
begin

end;

procedure TRunSocket.Run;
var
  dwRunTick: LongWord;
  i, ii, nG: Integer;
  Gate: pTGateInfo;
  GateUser: pTGateUserInfo;
resourcestring
  sExceptionMsg = '[Exception] TRunSocket::Run';
begin
  dwRunTick := GetTickCount();
  if boStartReady then begin
    try
      if g_Config.nGateLoad > 0 then begin
        if (GetTickCount - dwSendTestMsgTick) >= 100 then begin
          dwSendTestMsgTick := GetTickCount();
          for i := Low(g_GateArr) to High(g_GateArr) do begin
            Gate := @g_GateArr[i];
            if Gate.BufferList <> nil then begin
              for nG := 0 to g_Config.nGateLoad - 1 do begin
                SendGateTestMsg(i);
              end;
            end;
          end;
        end;
      end;

      for i := Low(g_GateArr) to High(g_GateArr) do begin
        Gate := @g_GateArr[i];
        if Gate.BufferList <> nil then begin
          EnterCriticalSection(m_RunSocketSection);
          try
            Gate.nSendMsgCount := Gate.BufferList.Count;
            if SendGateBuffers(i, Gate, Gate.BufferList) then begin
              Gate.nSendRemainCount := Gate.BufferList.Count;
            end else begin
              Gate.nSendRemainCount := Gate.BufferList.Count;
            end;
          finally
            LeaveCriticalSection(m_RunSocketSection);

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