⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 objnpc.~pas

📁 飘飘的传奇服务端院代码 能编译的 要控件 老大就让我传上去吧
💻 ~PAS
📖 第 1 页 / 共 5 页
字号:
    function ConditionOfCheckMonMapCount(PlayObject: TPlayObject; QuestConditionInfo: pTQuestConditionInfo): Boolean;
  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Initialize(); override;
    function Operate(ProcessMsg: pTProcessMessage): Boolean; override;
    procedure Run; override;
    procedure Click(PlayObject: TPlayObject); virtual;
    procedure UserSelect(PlayObject: TPlayObject; sData: string); virtual;
    procedure GetVariableText(PlayObject: TPlayObject; var sMsg: string; sVariable: string); virtual; //FFE9
    function GetLineVariableText(PlayObject: TPlayObject; sMsg: string): string;
    procedure GotoLable(PlayObject: TPlayObject; sLabel: string; boExtJmp: Boolean);
    function sub_49ADB8(sMsg, sStr, sText: string): string;
    procedure LoadNpcScript();
    procedure ClearScript(); virtual;
    procedure SendMsgToUser(PlayObject: TPlayObject; sMsg: string);
    procedure SendCustemMsg(PlayObject: TPlayObject; sMsg: string); virtual;
  end;
  TMerchant = class(TNormNpc) //0x594
    m_sScript: string; //0x568
    n56C: Integer;
    m_nPriceRate: Integer; //0x570   物品价格倍率 默认为 100%
    bo574: Boolean;
    m_boCastle: Boolean; //0x575
    dwRefillGoodsTick: LongWord; //0x578
    dwClearExpreUpgradeTick: LongWord; //0x57C
    m_ItemTypeList: TList; //0x580  NPC买卖物品类型列表,脚本中前面的 +1 +30 之类的
    m_RefillGoodsList: TList; //0x584
    m_GoodsList: TList; //0x588
    m_ItemPriceList: TList; //0x58C

    m_UpgradeWeaponList: TList;
    m_boCanMove: Boolean;
    m_dwMoveTime: LongWord;
    m_dwMoveTick: LongWord;
    m_boBuy: Boolean;
    m_boSell: Boolean;
    m_boMakeDrug: Boolean;
    m_boPrices: Boolean;
    m_boStorage: Boolean;
    m_boGetback: Boolean;
    m_boBigStorage: Boolean;
    m_boBigGetback: Boolean;

    m_boGetNextPage: Boolean;
    m_boGetPreviousPage: Boolean;

    m_boUpgradenow: Boolean;
    m_boGetBackupgnow: Boolean;
    m_boRepair: Boolean;
    m_boS_repair: Boolean;
    m_boSendmsg: Boolean;
    m_boGetMarry: Boolean;
    m_boGetMaster: Boolean;
    m_boUseItemName: Boolean;

    m_boGetSellGold: Boolean;
    m_boSellOff: Boolean;
    m_boBuyOff: Boolean;
    m_boofflinemsg: Boolean;
    m_boDealGold: Boolean;
  private
    procedure ClearExpreUpgradeListData();

    function GetRefillList(nIndex: Integer): TList;
    procedure AddItemPrice(nIndex, nPrice: Integer);

    function GetSellItemPrice(nPrice: Integer): Integer;
    function AddItemToGoodsList(UserItem: pTUserItem): Boolean;
    procedure GetBackupgWeapon(User: TPlayObject);
    procedure UpgradeWapon(User: TPlayObject);
    procedure ChangeUseItemName(PlayObject: TPlayObject; sLabel, sItemName: string);
    procedure SaveUpgradingList;
    procedure GetMarry(PlayObject: TPlayObject; sDearName: string);
    procedure GetMaster(PlayObject: TPlayObject; sMasterName: string);

  public
    constructor Create(); override;
    destructor Destroy; override;
    function GetItemPrice(nIndex: Integer): Integer;
    function GetUserPrice(PlayObject: TPlayObject; nPrice: Integer): Integer;
    function CheckItemType(nStdMode: Integer): Boolean;
    procedure CheckItemPrice(nIndex: Integer);
    function GetUserItemPrice(UserItem: pTUserItem): Integer;


    function Operate(ProcessMsg: pTProcessMessage): Boolean; override;
    procedure Run; override;
    procedure UserSelect(PlayObject: TPlayObject; sData: string); override;
    procedure LoadNPCData();
    procedure SaveNPCData();
    procedure LoadUpgradeList();
    procedure RefillGoods();
    procedure LoadNpcScript();
    procedure Click(PlayObject: TPlayObject); override;
    procedure ClearScript(); override;
    procedure ClearData();
    procedure GetVariableText(PlayObject: TPlayObject; var sMsg: string; sVariable: string); override; //FFE9
    procedure ClientBuyItem(PlayObject: TPlayObject; sItemName: string; nInt: Integer);
    procedure ClientGetDetailGoodsList(PlayObject: TPlayObject; sItemName: string; nInt: Integer);
    procedure ClientQuerySellPrice(PlayObject: TPlayObject; UserItem: pTUserItem);
    function ClientSellItem(PlayObject: TPlayObject; UserItem: pTUserItem): Boolean;
    procedure ClientMakeDrugItem(PlayObject: TPlayObject; sItemName: string);
    procedure ClientQueryRepairCost(PlayObject: TPlayObject; UserItem: pTUserItem);
    function ClientRepairItem(PlayObject: TPlayObject; UserItem: pTUserItem): Boolean;
    procedure SendCustemMsg(PlayObject: TPlayObject; sMsg: string); override;

    procedure ClientGetDetailSellGoodsList(PlayObject: TPlayObject; sItemName: string; nInt: Integer); //004A26F0
    function ClientSellOffItem(PlayObject: TPlayObject; SellOffInfo: pTSellOffInfo; sName: string): Boolean; //004A1CD8
    procedure ClientBuySellOffItem(PlayObject: TPlayObject; sItemName: string; nInt: Integer); //004A2334

  end;
  TGuildOfficial = class(TNormNpc) //0x568
  private
    function ReQuestBuildGuild(PlayObject: TPlayObject;
      sGuildName: string): Integer;
    function ReQuestGuildWar(PlayObject: TPlayObject;
      sGuildName: string): Integer;
    procedure DoNate(PlayObject: TPlayObject);
    procedure ReQuestCastleWar(PlayObject: TPlayObject; sIndex: string);
  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure GetVariableText(PlayObject: TPlayObject; var sMsg: string; sVariable: string); override; //FFE9
    procedure Run; override; //FFFB
    procedure Click(PlayObject: TPlayObject); override; //FFEB
    procedure UserSelect(PlayObject: TPlayObject; sData: string); override; //FFEA
    procedure SendCustemMsg(PlayObject: TPlayObject; sMsg: string); override;
  end;
  TTrainer = class(TNormNpc) //0x574
    n564: Integer;
    m_dw568: LongWord;
    n56C: Integer;
    n570: Integer;
  private
  public
    constructor Create(); override;
    destructor Destroy; override;
    function Operate(ProcessMsg: pTProcessMessage): Boolean; override; //FFFC
    procedure Run; override;
  end;
  //  TCastleManager = class(TMerchant)
  TCastleOfficial = class(TMerchant)
  private
    procedure HireArcher(sIndex: string; PlayObject: TPlayObject);
    procedure HireGuard(sIndex: string; PlayObject: TPlayObject);
    procedure RepairDoor(PlayObject: TPlayObject);
    procedure RepairWallNow(nWallIndex: Integer; PlayObject: TPlayObject);
  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Click(PlayObject: TPlayObject); override; //FFEB
    procedure UserSelect(PlayObject: TPlayObject; sData: string); override; //FFEA
    procedure GetVariableText(PlayObject: TPlayObject; var sMsg: string; sVariable: string); override; //FFE9
    procedure SendCustemMsg(PlayObject: TPlayObject; sMsg: string); override;
  end;
implementation

uses Castle, M2Share, HUtil32, LocalDB, Envir, Guild, EDcode, ObjMon2,
  Event, PlugOfEngine, ObjPlayMon;

procedure TCastleOfficial.Click(PlayObject: TPlayObject); //004A4588
begin
  if m_Castle = nil then begin
    PlayObject.SysMsg('NPC不属于城堡!!!', c_Red, t_Hint);
    Exit;
  end;
  if TUserCastle(m_Castle).IsMasterGuild(TGUild(PlayObject.m_MyGuild)) or (PlayObject.m_btPermission >= 3) then
    inherited;
end;

procedure TCastleOfficial.GetVariableText(PlayObject: TPlayObject;
  var sMsg: string; sVariable: string);
var
  i: Integer;
  sText: string;
  CastleDoor: TCastleDoor;
  List: TStringList;
begin
  inherited;
  if m_Castle = nil then begin
    sMsg := '????';
    Exit;
  end;
  if sVariable = '$CASTLEGOLD' then begin
    sText := IntToStr(TUserCastle(m_Castle).m_nTotalGold);
    sMsg := sub_49ADB8(sMsg, '<$CASTLEGOLD>', sText);
  end else
    if sVariable = '$TODAYINCOME' then begin
    sText := IntToStr(TUserCastle(m_Castle).m_nTodayIncome);
    sMsg := sub_49ADB8(sMsg, '<$TODAYINCOME>', sText);
  end else
    if sVariable = '$CASTLEDOORSTATE' then begin
    CastleDoor := TCastleDoor(TUserCastle(m_Castle).m_MainDoor.BaseObject);
    if CastleDoor.m_boDeath then sText := '损坏'
    else if CastleDoor.m_boOpened then sText := '开启'
    else sText := '关闭';
    sMsg := sub_49ADB8(sMsg, '<$CASTLEDOORSTATE>', sText);
  end else
    if sVariable = '$REPAIRDOORGOLD' then begin
    sText := IntToStr(g_Config.nRepairDoorPrice);
    sMsg := sub_49ADB8(sMsg, '<$REPAIRDOORGOLD>', sText);
  end else
    if sVariable = '$REPAIRWALLGOLD' then begin
    sText := IntToStr(g_Config.nRepairWallPrice);
    sMsg := sub_49ADB8(sMsg, '<$REPAIRWALLGOLD>', sText);
  end else
    if sVariable = '$GUARDFEE' then begin
    sText := IntToStr(g_Config.nHireGuardPrice);
    sMsg := sub_49ADB8(sMsg, '<$GUARDFEE>', sText);
  end else
    if sVariable = '$ARCHERFEE' then begin
    sText := IntToStr(g_Config.nHireArcherPrice);
    sMsg := sub_49ADB8(sMsg, '<$ARCHERFEE>', sText);
  end else
    if sVariable = '$GUARDRULE' then begin
    sText := '无效';
    sMsg := sub_49ADB8(sMsg, '<$GUARDRULE>', sText);
  end;
end;

procedure TCastleOfficial.UserSelect(PlayObject: TPlayObject; sData: string);
var
  s18, s20, sMsg, sLabel: string;
  boCanJmp: Boolean;
resourcestring
  sExceptionMsg = '[Exception] TCastleManager::UserSelect... ';
begin
  inherited;
  try
    //    PlayObject.m_nScriptGotoCount:=0;
    if m_Castle = nil then begin
      PlayObject.SysMsg('NPC不属于城堡!!!', c_Red, t_Hint);
      Exit;
    end;
    if (sData <> '') and (sData[1] = '@') then begin
      sMsg := GetValidStr3(sData, sLabel, [#13]);
      s18 := '';
      PlayObject.m_sScriptLable := sData;
      if TUserCastle(m_Castle).IsMasterGuild(TGUild(PlayObject.m_MyGuild)) and (PlayObject.IsGuildMaster) then begin
        boCanJmp := PlayObject.LableIsCanJmp(sLabel);
        if CompareText(sLabel, sSL_SENDMSG) = 0 then begin
          if sMsg = '' then Exit;
        end;
        GotoLable(PlayObject, sLabel, not boCanJmp);
        //GotoLable(PlayObject,sLabel,not PlayObject.LableIsCanJmp(sLabel));
        if not boCanJmp then Exit;
        if CompareText(sLabel, sSL_SENDMSG) = 0 then begin
          SendCustemMsg(PlayObject, sMsg);
          PlayObject.SendMsg(Self, RM_MENU_OK, 0, Integer(Self), 0, 0, s18);
        end else
          if CompareText(sLabel, sCASTLENAME) = 0 then begin
          sMsg := Trim(sMsg);
          if sMsg <> '' then begin
            TUserCastle(m_Castle).m_sName := sMsg;
            TUserCastle(m_Castle).Save;
            TUserCastle(m_Castle).m_MasterGuild.RefMemberName;
            s18 := '城堡名称更改成功...';
          end else begin
            s18 := '城堡名称更改失败!!!';
          end;
          PlayObject.SendMsg(Self, RM_MENU_OK, 0, Integer(Self), 0, 0, s18);
        end else
          if CompareText(sLabel, sWITHDRAWAL) = 0 then begin
          case TUserCastle(m_Castle).WithDrawalGolds(PlayObject, Str_ToInt(sMsg, 0)) of
            -4: s18 := '输入的金币数不正确!!!';
            -3: s18 := '您无法携带更多的东西了。';
            -2: s18 := '该城内没有这么多金币.';
            -1: s18 := '只有行会 ' + TUserCastle(m_Castle).m_sOwnGuild + ' 的掌门人才能使用!!!';
            1: GotoLable(PlayObject, sMAIN, False);
          end;
          PlayObject.SendMsg(Self, RM_MENU_OK, 0, Integer(Self), 0, 0, s18);
        end else
          if CompareText(sLabel, sRECEIPTS) = 0 then begin
          case TUserCastle(m_Castle).ReceiptGolds(PlayObject, Str_ToInt(sMsg, 0)) of
            -4: s18 := '输入的金币数不正确!!!';
            -3: s18 := '你已经达到在城内存放货物的限制了。';
            -2: s18 := '你没有那么多金币.';
            -1: s18 := '只有行会 ' + TUserCastle(m_Castle).m_sOwnGuild + ' 的掌门人才能使用!!!';
            1: GotoLable(PlayObject, sMAIN, False);
          end;
          PlayObject.SendMsg(Self, RM_MENU_OK, 0, Integer(Self), 0, 0, s18);

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -