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<title>Frequently Asked Questions about Qhull</title>
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<p><a name="TOP"><b>Up:</b></a> <a
href="http://www.geom.umn.edu/locate/qhull">Home page for Qhull</a>
(http://www.geom.umn.edu/locate/qhull)<br>
<b>Up:</b> <a href="qh-man.htm">Qhull manual</a><br>
</p>

<p><b>To:</b> <a href="#TOC">FAQ: Table of Contents</a> (please
wait while loading) <br>
</p>

<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.umn.edu/graphics/pix/Special_Topics/Computational_Geometry/4dcube.html"><img
src="qh--4d.gif" alt="[4-d cube]" align="middle" width="100"
height="100"></a> Frequently Asked Questions about Qhull</h1>
<!--
<p><i>This is the most recent FAQ. It was updated August 4, 1998.</i>
-->
<p>If your question does not appear here, see: </p>

<ul>
    <li><a href="http://www.geom.umn.edu/~bradb/qhull-news.html">News</a>
        about Qhull </li>
    <li><a href="qh-man.htm#TOC">Qhull manual:</a> table of
        contents </li>
    <li><a
        href="http://www.geom.umn.edu/software/download/qhull.html">Download
        page</a> for Qhull </li>
    <li><a href="README.txt">Installation</a> instructions for
        Qhull and rbox</li>
    <li><a href="mailto:qhull@geom.umn.edu">Send e-mail</a> to
        qhull@geom.umn.edu </li>
    <li><a href="mailto:qhull_bug@geom.umn.edu">Report bugs</a>
        to qhull_bug@geom.umn.edu </li>
</ul>

<p>Qhull is a general dimension code for computing convex hulls,
Delaunay triangulations, halfspace intersections about a point,
Voronoi diagrams, furthest-site Delaunay triangulations, and
furthest-site Voronoi diagrams. These structures have
applications in science, engineering, statistics, and
mathematics. For a detailed introduction, see O'Rourke [<a
href="qh-man.htm#orou94">'94</a>], <i>Computational Geometry in C</i>.
</p>

<p><i>Brad Barber, Cambridge MA, April 19, 1999 <!--
--> </i></p>

<p><b>Copyright 

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