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qhull(1)						 qhull(1)


NAME
       qhull  -	convex hull, Delaunay triangulation, Voronoi dia-
       gram, halfspace intersection about a point, hull volume, facet area

SYNOPSIS
       qhull- compute convex hulls and related structures
	   input (stdin): dimension, #points, point coordinates
	   first comment (non-numeric) is listed in the	summary
	   halfspace: use dim plus one with offsets after coefficients

       options (qh-opt.htm):
	   d	  - Delaunay triangulation by lifting points to	a paraboloid
	   v	  - Voronoi diagram via	the Delaunay triangulation
	   H1,1	  - Halfspace intersection about [1,1,0,...]
	   d Qu	  - Furthest-site Delaunay triangulation (upper	convex hull)
	   v Qu	  - Furthest-site Voronoi diagram
	   QJ	  - Joggle the input to	avoid precision	problems
	   .	  - concise list of all	options
	   -	  - one-line description of all	options

       Output options (subset):
	   FA	  - compute total area and volume
	   Fx	  - extreme points (convex hull	vertices)
	   G	  - Geomview output (2-d, 3-d and 4-d)
	   Fp	  - halfspace intersection coordinates
	   m	  - Mathematica	output (2-d and	3-d)
	   n	  - normals with offsets
	   o	  - OFF	file format (if	Voronoi, outputs regions)
	   TO file- output results to file, may	be enclosed in single quotes
	   f	  - print all fields of	all facets
	   s	  - summary of results (default)
	   Tv	  - verify result: structure, convexity, and point inclusion
	   p	  - vertex coordinates
	   i	  - vertices incident to each facet

       example:
	   rbox	1000 s | qhull Tv s FA

	- html manual:	  qh-man.htm
	- installation:	  README.txt
	- see also:	  COPYING.txt, REGISTER.txt, Changes.txt
	- WWW:	<http://www.geom.umn.edu/locate/qhull>
	- news:	<http://www.geom.umn.edu/~bradb/qhull-news.html>
	- ftp:	<ftp://geom.umn.edu/pub/software/qhull.tar.Z>
	-	<ftp://geom.umn.edu/pub/software/qhull.zip>
	-	<ftp://geom.umn.edu/pub/software/qhull-96.ps.Z>
	-	<ftp://geom.umn.edu/pub/software/qhull-1.0.tar.Z>
	- Geomview:  <http://www.geom.umn.edu/locate/geomview>
	-	     <ftp://geom.umn.edu/pub/software/geomview/>
	- news group:	  <news:comp.graphics.algorithms>
	- FAQ:	     <http://exaflop.org/docs/cgafaq/cga6.html>
	- email:	  qhull@geom.umn.edu
	- bug reports:	  qhull_bug@geom.umn.edu




Geometry Center		December 30, 1998			1





qhull(1)						 qhull(1)


       The sections are:
	- INTRODUCTION
	- DESCRIPTION, a description of	Qhull
	- IMPRECISION, how Qhull handles imprecision
	- OPTIONS
	-    Input and output options
	-    Additional	input/output formats
	-    Precision options
	-    Geomview options
	-    Print options
	-    Qhull options
	-    Trace options
	- BUGS
	- E-MAIL
	- SEE ALSO
	- AUTHORS
	- ACKNOWLEGEMENTS

       This man	page briefly describes all Qhull options.  Please
       report  any  mismatches	with  Qhull's  html  manual  (qh-
       man.htm).



INTRODUCTION
       Qhull  is  a  general  dimension	code for computing convex
       hulls, Delaunay triangulations, Voronoi diagram,	furthest-
       site  Voronoi  diagram,	furthest-site Delaunay triangula-
       tions, and halfspace  intersections  about  a  point.   It
       implements  the Quickhull algorithm for computing the con-
       vex hull.  Qhull	handles	round-off  errors  from	 floating
       point arithmetic.  It can approximate a convex hull.

       The  program includes options for hull volume, facet area,
       partial hulls, input transformations, randomization, trac-
       ing,  multiple  output  formats,	and execution statistics.
       The program can be called from  within  your  application.
       You  can	 view  the  results  in	 2-d,  3-d  and	 4-d with
       Geomview.


DESCRIPTION
       The format of input is the following: first line	 contains
       the  dimension,	second	line contains the number of input
       points, and point coordinates follow.  The  dimension  and
       number  of  points  can	be  reversed.	Comments and line
       breaks are ignored.  A comment starts with  a  non-numeric
       character  and  continues  to  the end of line.	The first
       comment is reported in summaries	 and  statistics.   Error
       reporting is better if there is one point per line.

       The  default printout option is a short summary.	There are
       many other output formats.




Geometry Center		December 30, 1998			2





qhull(1)						 qhull(1)


       Qhull implements	the Quickhull algorithm	for convex  hull.
       This  algorithm	combines the 2-d Quickhull algorithm with
       the n-d beneath-beyond algorithm	[c.f., Preparata & Shamos
       '85].   It  is  similar	to  the	 randomized algorithms of
       Clarkson	and others  [Clarkson  et  al.	'93].	The  main
       advantages  of Quickhull	are output sensitive performance,
       reduced space requirements, and automatic handling of pre-
       cision problems.

       The data	structure produced by Qhull consists of	vertices,
       ridges, and facets.  A vertex is	a point	of the input set.
       A ridge is a set	of d vertices and two neighboring facets.
       For example in 3-d, a ridge is an edge of the  polyhedron.
       A facet is a set	of ridges, a set of neighboring	facets,	a
       set of incident vertices, and a hyperplane equation.   For
       simplicial  facets, the ridges are defined by the vertices
       and neighboring facets.	When Qhull merges two facets,  it
       produces	 a  non-simplicial facet.  A non-simplicial facet
       has more	than d neighbors and  may  share  more	than  one
       ridge with a neighbor.


IMPRECISION
       Since Qhull uses	floating point arithmetic, roundoff error
       may occur for each calculation.	This causes  problems for
       most geometric algorithms.

       Qhull  automatically  sets  option  'C-0' in 2-d, 3-d, and
       4-d, or option 'Qx' in 5-d and higher.  These options han-
       dle  precision problems by merging facets.  Alternatively,
       use option 'QJ' to joggle the input.

       With 'C-0', Qhull  merges  non-convex  facets  while  con-
       structing  the hull. The	remaining facets are clearly con-
       vex. With 'Qx',	Qhull  merges  coplanar	 horizon  facets,
       flipped	facets,	concave	facets and duplicated ridges.  It
       merges coplanar facets after constructing the hull.   With
       'Qx',  coplanar points may be missed, but it appears to be
       unlikely.

       To guarantee triangular	output,	 joggle	 the  input  with
       option 'QJ'.  Facet merging will	not occur.

OPTIONS
       To  get	a  list	 of  the  most important options, execute
       'qhull' by itself.  To get a  complete  list  of	 options,
       execute	'qhull	-'.   To  get a	complete, concise list of
       options,	execute	'qhull .'.

       Options can be in any order.  Capitalized options take  an
       argument	 (except  'PG'	and 'F'	options).  Single letters
       are used	for output formats and precision constants.   The
       other options are grouped into menus for	other output for-
       mats ('F'), Geomview output ('G'), printing  ('P'),  Qhull



Geometry Center		December 30, 1998			3





qhull(1)						 qhull(1)


       control ('Q'), and tracing ('T').

       Main options:

       default
	      Compute  the  convex  hull  of  the  input  points.
	      Report a summary of the result.

       d      Compute the Delaunay triangulation by  lifting  the
	      input  points  to	 a  paraboloid.	  The  'o' option
	      prints the  input	 points	 and  facets.	The  'QJ'
	      option  guarantees  triangular  output.	The  'Ft'
	      option prints a triangulation.  It adds points (the
	      centrums)	to non-simplicial facets.

       v      Compute  the Voronoi diagram from	the Delaunay tri-
	      angulation.  The 'p' option prints the Voronoi ver-
	      tices.   The 'o' option prints the Voronoi vertices
	      and the vertices in each Voronoi region.	It  lists
	      regions  in  site	id order.  The 'Fv' option prints
	      each ridge of the	Voronoi	diagram.   The	first  or
	      zero'th  vertex indicates	the infinity vertex.  Its
	      coordinates are qh_INFINITE  (-10.101).	It  indi-
	      cates   unbounded	 Voronoi  regions  or  degenerate
	      Delaunay triangles.

       Hn,n,...
	      Compute halfspace	intersection  about  [n,n,0,...].
	      The  input  is  a	 set of	halfspaces defined in the
	      same format as 'n', 'Fo',	and 'Fi'.   Use	 'Fp'  to
	      print  the  intersection	points.	 Use 'Fv' to list
	      the intersection points for  each	 halfspace.   The
	      other  output formats display the	dual convex hull.

	      The point	[n,n,n,...] is a feasible point	 for  the
	      halfspaces, i.e.,	a point	that is	inside all of the
	      halfspaces (Hx+b <=  0).	 The  default  coordinate
	      value is 0.

	      The  input may start with	a feasible point.  If so,
	      use 'H' by itself.  The input starts with	a  feasi-
	      ble  point  when the first number	is the dimension,
	      the second number	is "1",	and the	coordinates  com-
	      plete  a line.  The 'FV' option produces a feasible
	      point for	a convex hull.

       d Qu   Compute the  furthest-site  Delaunay  triangulation
	      from  the	upper convex hull.  The	'o' option prints
	      the input	points and facets.  The	'QJ' option guar-
	      antees triangular	otuput.	 You can also use facets.

       v Qu   Compute the furthest-site	Voronoi	diagram.  The 'p'
	      option prints the	Voronoi	vertices.  The 'o' option
	      prints the Voronoi vertices  and	the  vertices  in



Geometry Center		December 30, 1998			4





qhull(1)						 qhull(1)


	      each  Voronoi  region.  The 'Fv' option prints each
	      ridge of the Voronoi diagram.  The first or zero'th
	      vertex  indicates	 the infinity vertex at	infinity.
	      Its  coordinates	are  qh_INFINITE  (-10.101).   It
	      indicates	 unbounded Voronoi regions and degenerate
	      Delaunay triangles.


       Input/Output options:

       f      Print out	all facets and all fields of each  facet.

       G      Output  the hull in Geomview format.  For	imprecise
	      hulls, Geomview displays the inner and outer  hull.
	      Geomview can also	display	points,	ridges,	vertices,
	      coplanar	points,	 and  facet  intersections.   See
	      below for	a list of options.

	      For  Delaunay triangulations, 'G'	displays the cor-
	      responding paraboloid.  For halfspace intersection,
	      'G' displays the dual polytope.

       i      Output the incident vertices for each facet.  Qhull
	      prints the number	of facets followed  by	the  ver-
	      tices  of	 each  facet.	One  facet is printed per
	      line.  The numbers are the  0-relative  indices  of
	      the  corresponding  input	 points.   The facets are
	      oriented.

	      In 4-d and higher, Qhull	triangulates  non-simpli-
	      cial  facets.   Each  apex  (the first vertex) is	a
	      created point that corresponds to	the facet's  cen-
	      trum.  Its index is greater than the indices of the
	      input points.  Each base corresponds to  a  simpli-
	      cial  ridge  between two facets.	To print the ver-
	      tices without triangulation, use option 'Fv'.

       m      Output  the  hull	 in  Mathematica  format.   Qhull
	      writes  a	 Mathematica  file for 2-d and 3-d convex
	      hulls and	for 2-d	Delaunay triangulations.    Qhull
	      produces a list of objects that you can assign to	a
	      variable in Mathematica,	for  example:  "list=  <<
	      <outputfilename> ". If the object	is 2-d,	it can be
	      visualized  by  "Show[Graphics[list]]  ".	 For  3-d
	      objects the command is "Show[Graphics3D[list]]".

       n      Output  the  normal equation for each facet.  Qhull
	      prints the dimension  (plus  one),  the  number  of
	      facets,  and  the	 normals  for  each  facet.   The
	      facet's offset follows its normal	coefficients.

       o      Output the facets	in OFF file format.  Qhull prints
	      the  dimension, number of	points,	number of facets,
	      and  number  of  ridges.	 Then	it   prints   the



Geometry Center		December 30, 1998			5





qhull(1)						 qhull(1)


	      coordinates  of  the  input points and the vertices
	      for each facet.  Each facet is on	a separate  line.
	      The  first  number  is the number	of vertices.  The
	      remainder	are  the  indices  of  the  corresponding
	      points.  The vertices are	oriented in 2-d, 3-d, and
	      in simplicial facets.

	      For 2-d Voronoi diagrams,	the vertices  are  sorted
	      by adjacency, but	not oriented.  In 3-d and higher,
	      the Voronoi vertices are sorted by index.	 See  the
	      'v' option for more information.

       p      Output the coordinates of	each vertex point.  Qhull
	      prints the dimension, the	number of points, and the
	      coordinates  for	each  vertex.	With the 'Gc' and
	      'Gi' options, it also prints coplanar and	 interior
	      points.	For Voronoi diagrams, it prints	the coor-
	      dinates of each Voronoi vertex.

       s      Print a summary to stderr.  If  no  output  options
	      are  specified  at  all,	a summary goes to stdout.
	      The summary lists	the number of input  points,  the
	      dimension,  the  number  of  vertices in the convex
	      hull, the	number of facets in the	convex hull,  the
	      number of	good facets (if	'Pg'), and statistics.

	      The  last	 two  statistics  (if needed) measure the
	      maximum distance from a point or vertex to a facet.
	      The number in parenthesis	(e.g., 2.1x) is	the ratio
	      between the maximum  distance  and  the  worst-case
	      distance due to merging two simplicial facets.


       Precision options

       An     Maximum  angle  given  as	 a  cosine.  If	the angle
	      between a	pair of	facets is greater than	n,  Qhull
	      merges  one  of the facets into a	neighbor.  If 'n'
	      is negative, Qhull tests angles after  adding  each
	      point  to	 the hull (pre-merging).  If 'n' is posi-
	      tive, Qhull tests	 angles	 after	constructing  the
	      hull  (post-merging).   Both  pre- and post-merging
	      can be defined.

	      Option 'C0' or 'C-0' is set  if  the  corresponding
	      'Cn' or 'C-n' is not set.	 If 'Qx' is set, then 'A-
	      n' and 'C-n' are checked after  the  hull	 is  con-
	      structed and before 'An' and 'Cn'	are checked.

       Cn     Centrum  radius.	If a centrum is	less than n below
	      a	 neighboring  facet,  Qhull  merges  one  of  the
	      facets.	If  'n'	 is negative or	'-0', Qhull tests
	      and merges facets	after adding each  point  to  the
	      hull.   This  is	called	"pre-merging".	If 'n' is



Geometry Center		December 30, 1998			6





qhull(1)						 qhull(1)


	      positive,	Qhull  tests  for  convexity  after  con-
	      structing	the hull ("post-merging").  Both pre- and
	      post-merging can be defined.

	      For 5-d and higher, 'Qx' should be used instead  of
	      'C-n'.  Otherwise, most or all facets may	be merged
	      together.

       En     Maximum roundoff error for distance computations.

       Rn     Randomly perturb distance	computations up	to +/-	n
	      *	 max_coord.  This option perturbs every	distance,
	      hyperplane, and angle computation.  To use time  as
	      the random number	seed, use option 'QR-1'.

       Vn     Minimum  distance	 for  a	 facet	to be visible.	A
	      facet is visible if the distance from the	point  to

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