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📄 user_eg2.c

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/*<html><pre>  -<a                             href="qh-c.htm#user"
  >-------------------------------</a><a name="TOP">-</a>

  user_eg2.c

  sample code for calling qhull() from an application.

  Everything here can be done more simply with qh_new_qhull() [see 
  user_eg.c].  The format used here gives the caller more control 
  over Qhull.  See unix.c for another example.
  
  call with:

     user_eg2 "cube/diamond options" "delaunay options" "halfspace options"

  for example:

     user_eg2                             # return summaries

     user_eg2 "n" "o" "Fp"                # return normals, OFF, points

     user_eg2 "QR0 p" "QR0 v p" "QR0 Fp"  # rotate input and return points
                                         # 'v' returns Voronoi
					 # transform is rotated for halfspaces

   main() makes three runs of qhull.

     1) compute the convex hull of a cube, and incrementally add a diamond

     2a) compute the Delaunay triangulation of random points, and add points.

     2b) find the Delaunay triangle closest to a point.

     3) compute the halfspace intersection of a diamond, and add a cube

 notes:
 
   summaries are sent to stderr if other output formats are used

   derived from unix.c and compiled by 'make user_eg2'

   see qhull.h for data structures, macros, and user-callable functions.
   
   If you want to control all output to stdio and input to stdin,
   set the #if below to "1" and delete all lines that contain "io.c".  
   This prevents the loading of io.o.  Qhull will
   still write to 'qh ferr' (stderr) for error reporting and tracing.

   Defining #if 1, also prevents user.o from being loaded.
*/

#include "qhull_a.h"

char qh_version[] = "user_eg2 98/7/31";  /* used for error messages */

/*-------------------------------------------------
-internal function prototypes
*/
void print_summary (void);
void makecube (coordT *points, int numpoints, int dim);
void adddiamond (coordT *points, int numpoints, int numnew, int dim);
void makeDelaunay (coordT *points, int numpoints, int dim);
void addDelaunay (coordT *points, int numpoints, int numnew, int dim);
void findDelaunay (int dim);
void makehalf (coordT *points, int numpoints, int dim);
void addhalf (coordT *points, int numpoints, int numnew, int dim, coordT *feasible);

/*-------------------------------------------------
-print_summary()
*/
void print_summary (void) {
  facetT *facet;
  int k;

  printf ("\n%d vertices and %d facets with normals:\n", 
                 qh num_vertices, qh num_facets);
  FORALLfacets {
    for (k=0; k < qh hull_dim; k++) 
      printf ("%6.2g ", facet->normal[k]);
    printf ("\n");
  }
}

/*--------------------------------------------------
-makecube- set points to vertices of cube
  points is numpoints X dim
*/
void makecube (coordT *points, int numpoints, int dim) {
  int j,k;
  coordT *point;

  for (j=0; j<numpoints; j++) {
    point= points + j*dim;
    for (k=dim; k--; ) {
      if (j & ( 1 << k))
	point[k]= 1.0;
      else
	point[k]= -1.0;
    }
  }
} /*.makecube.*/

/*--------------------------------------------------
-adddiamond- add diamond to convex hull
  points is numpoints+numnew X dim.
  
notes:
  qh_addpoint() does not make a copy of the point coordinates.

  For inside points and some outside points, qh_findbestfacet performs 
  an exhaustive search for a visible facet.  Algorithms that retain 
  previously constructed hulls should be faster for on-line construction 
  of the convex hull.
*/
void adddiamond (coordT *points, int numpoints, int numnew, int dim) {
  int j,k;
  coordT *point;
  facetT *facet;
  boolT isoutside;
  realT bestdist;

  for (j= 0; j < numnew ; j++) {
    point= points + (numpoints+j)*dim;
    if (points == qh first_point)  /* in case of 'QRn' */
      qh num_points= numpoints+j+1;
    /* qh num_points sets the size of the points array.  You may
       allocate the points elsewhere.  If so, qh_addpoint records
       the point's address in qh other_points 
    */
    for (k=dim; k--; ) {
      if (j/2 == k)
	point[k]= (j & 1) ? 2.0 : -2.0;
      else
	point[k]= 0.0;
    }
    facet= qh_findbestfacet (point, !qh_ALL, &bestdist, &isoutside);
    if (isoutside) {
      if (!qh_addpoint (point, facet, False))
	break;  /* user requested an early exit with 'TVn' or 'TCn' */
    }
    printf ("%d vertices and %d facets\n", 
                 qh num_vertices, qh num_facets);
    /* qh_produce_output(); */
  }
  if (qh DOcheckmax)
    qh_check_maxout();
  else if (qh KEEPnearinside)
    qh_nearcoplanar();
} /*.adddiamond.*/

/*--------------------------------------------------
-makeDelaunay- set points for dim-1 Delaunay triangulation of random points
  points is numpoints X dim.  Each point is projected to a paraboloid.
*/
void makeDelaunay (coordT *points, int numpoints, int dim) {
  int j,k, seed;
  coordT *point, realr;

  seed= time(NULL);
  printf ("seed: %d\n", seed);
  qh_RANDOMseed_( seed);
  for (j=0; j<numpoints; j++) {
    point= points + j*dim;
    for (k= 0; k < dim-1; k++) {
      realr= qh_RANDOMint;
      point[k]= 2.0 * realr/(qh_RANDOMmax+1) - 1.0;
    }
  }
  qh_setdelaunay (dim, numpoints, points);
} /*.makeDelaunay.*/

/*--------------------------------------------------
-addDelaunay- add points to dim-1 Delaunay triangulation
  points is numpoints+numnew X dim.  Each point is projected to a paraboloid.
notes:
  qh_addpoint() does not make a copy of the point coordinates.

  Since qh_addpoint() is not given a visible facet, it performs a directed
  search of all facets.  Algorithms that retain previously
  constructed hulls may be faster.
*/
void addDelaunay (coordT *points, int numpoints, int numnew, int dim) {
  int j,k;
  coordT *point, realr;
  facetT *facet;
  realT bestdist;
  boolT isoutside;

  for (j= 0; j < numnew ; j++) {
    point= points + (numpoints+j)*dim;
    if (points == qh first_point)  /* in case of 'QRn' */
      qh num_points= numpoints+j+1;  
    /* qh num_points sets the size of the points array.  You may
       allocate the point elsewhere.  If so, qh_addpoint records
       the point's address in qh other_points 
    */
    for (k= 0; k < dim-1; k++) {
      realr= qh_RANDOMint;
      point[k]= 2.0 * realr/(qh_RANDOMmax+1) - 1.0;
    }
    qh_setdelaunay (dim, 1, point);
    facet= qh_findbestfacet (point, !qh_ALL, &bestdist, &isoutside);
    if (isoutside) {
      if (!qh_addpoint (point, facet, False))
	break;  /* user requested an early exit with 'TVn' or 'TCn' */
    }
    qh_printpoint (stdout, "added point", point);
    printf ("%d points, %d extra points, %d vertices, and %d facets in total\n", 
	          qh num_points, qh_setsize (qh other_points),
                  qh num_vertices, qh num_facets);
    
    /* qh_produce_output(); */
  }
  if (qh DOcheckmax)
    qh_check_maxout();
  else if (qh KEEPnearinside)
    qh_nearcoplanar();
} /*.addDelaunay.*/

/*--------------------------------------------------
-findDelaunay- find Delaunay triangle for [0.5,0.5,...]
  assumes dim < 100
*/
void findDelaunay (int dim) {
  int k;
  coordT point[ 100];
  boolT isoutside;
  realT bestdist;
  facetT *facet;
  vertexT *vertex, **vertexp;

  for (k= 0; k < dim-1; k++) 
    point[k]= 0.5;
  qh_setdelaunay (dim, 1, point);
  facet= qh_findbestfacet (point, qh_ALL, &bestdist, &isoutside);
  FOREACHvertex_(facet->vertices) {
    for (k=0; k < dim-1; k++)
      printf ("%5.2f ", vertex->point[k]);
    printf ("\n");
  }
} /*.findDelaunay.*/

/*--------------------------------------------------
-makehalf- set points to halfspaces for a (dim)-d diamond
  points is numpoints X dim+1

  each halfspace consists of dim coefficients followed by an offset
*/
void makehalf (coordT *points, int numpoints, int dim) {
  int j,k;
  coordT *point;

  for (j=0; j<numpoints; j++) {
    point= points + j*(dim+1);
    point[dim]= -1.0; /* offset */
    for (k=dim; k--; ) {
      if (j & ( 1 << k))
	point[k]= 1.0;
      else
	point[k]= -1.0;
    }
  }
} /*.makehalf.*/

/*--------------------------------------------------
-addhalf- add halfspaces for a (dim)-d cube to the intersection
  points is numpoints+numnew X dim+1

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