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📄 pacmanspikeoutput.cpp

📁 也是遗传算法的源代码
💻 CPP
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/***************************************************************************                          pacmanspikeoutput.cpp  -  description                             -------------------    begin                : Tue Nov 6 2001    copyright            : (C) 2001 by Rudiger Koch    email                : rkoch@rkoch.org ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#include "pacmanspikeoutput.h"#include <math.h>PacmanSpikeOutput::PacmanSpikeOutput(){    for(int i=0; i<4; i++) spikeCounter[i] = 0;    plotfile = fopen("spikes.log", "w");}PacmanSpikeOutput::~PacmanSpikeOutput(){    fclose (plotfile);}// This gets called by Amygdala every time an output neuron fires if// OUTPUT_NEURONS is set. If ALL is set it gets called every time a// neuron fires....void PacmanSpikeOutput::OutputEvent(AmIdInt neuronId, AmTimeInt eventTime){//    fprintf(plotfile, "%d %d\n", neuronId, eventTime);    for(unsigned int i=0; i<outputNeurons.size(); i++){        // ..... which is why we test this. This is only necessary if we want        // to log all spikes to create plots.        if(outputNeurons[i]->GetID() == neuronId) {            // figure out the direction this spike points to and add it            // Later PacmanSpikeOutput::getDirection() will pick up the            // results            unsigned int counterIndex = (unsigned int)(i/2);            // For each direction we have 2 emphasis, positive...            if(i % 2) spikeCounter[counterIndex]++;            // ... and negative            else spikeCounter[counterIndex]--;            break;        }    }}void PacmanSpikeOutput::SetOutputNeurons(vector <Neuron*> oNeurons){    outputNeurons = oNeurons;}void PacmanSpikeOutput::OutputCache(){}// This one looks complicated. But it simply figures out in which direction the NN// decided to go. The highest difference counts (right-left) or (up-down)int PacmanSpikeOutput::getDirection(){    int sc[4];    for(int i=0; i<4; i++) {        printf("   %d", spikeCounter[i]);        sc[i] = spikeCounter[i];        spikeCounter[i] = 0;    }    putchar('\n');    if(abs(sc[0] - sc[1]) == abs(sc[2] - sc[3])) {        return ' ';    // nothing    }    if(abs(sc[0] - sc[1]) < abs(sc[2] - sc[3])) {        if(sc[2] == sc[3]) return ' ';     // nothing        if(sc[2] > sc[3]) return 'O';     // left        else return 'P';                    // right    } else {        if(sc[0] == sc[1]) return ' ';     // nothing        if(sc[0] > sc[1]) return 'Q';     // up        else return 'A';                    // down    }    return ' ';    // nothing (we should never get here)}

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