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📄 pacmanspikeinput.cpp

📁 也是遗传算法的源代码
💻 CPP
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/***************************************************************************                          pacmanspikeinput.cpp  -  description                             -------------------    begin                : Tue Nov 6 2001    copyright            : (C) 2001 by Rudiger Koch    email                : rkoch@rkoch.org ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#include <string.h>#include <math.h>#include "pacmanspikeinput.h"#include "pacman.h"#include "amygdala/neuron.h"PacmanSpikeInput::PacmanSpikeInput(Network *network, Pacman* pacman):                  SpikeInput(network), timingConst(10), pacmanTimestep(300000) {    this->pacman = pacman;    lastMoveTime = 0;    feeling = new Senses;    for (unsigned int i=0; i<14; i++) lastSpike[i] = 0;}PacmanSpikeInput::~PacmanSpikeInput(){}void PacmanSpikeInput::ReadInputBuffer(){    Network *network = pacman->getNetwork();    AmTimeInt simTime = network->SimTime();//    if(simTime == 0) return;    // every 0.3 sec simTime we make a new step    if(simTime - lastMoveTime < pacmanTimestep) return;    memcpy((void*)feeling, pacman->step(), sizeof(Senses));    lastMoveTime = simTime;    // After the step we calculate the new spike frequency    // We add .1 to every feeling to make sure we're not dividing by zero    timeDiff[0] = (AmTimeInt) (pacmanTimestep / (feeling->upGood + .1));    timeDiff[1] = (AmTimeInt) (pacmanTimestep / (feeling->downGood + .1));    timeDiff[2] = (AmTimeInt) (pacmanTimestep / (feeling->leftGood + .1));    timeDiff[3] = (AmTimeInt) (pacmanTimestep / (feeling->rightGood + .1));    timeDiff[4] = (AmTimeInt) (pacmanTimestep / (feeling->upBad + .1));    timeDiff[5] = (AmTimeInt) (pacmanTimestep / (feeling->downBad + .1));    timeDiff[6] = (AmTimeInt) (pacmanTimestep / (feeling->leftBad + .1));    timeDiff[7] = (AmTimeInt) (pacmanTimestep / (feeling->rightBad + .1));    timeDiff[8] = (AmTimeInt) (pacmanTimestep / (feeling->pain + .1));    timeDiff[9] = (AmTimeInt) (pacmanTimestep / (feeling->pleasure + .1));    timeDiff[10] = (AmTimeInt) (pacmanTimestep / (feeling->upTouch + .1));    timeDiff[11] = (AmTimeInt) (pacmanTimestep / (feeling->downTouch + .1));    timeDiff[12] = (AmTimeInt) (pacmanTimestep / (feeling->leftTouch + .1));    timeDiff[13] = (AmTimeInt) (pacmanTimestep / (feeling->rightTouch + .1));    for(int i=0; i<14; i++) timeDiff[i] /= timingConst;    // We feed the spikes into Amygdala as a rate code. The frequency is higher    // if the particualar feeling is stronger    for (unsigned int i=0; i<14; i++){        for(AmTimeInt t = simTime; t - simTime < pacmanTimestep; t += timeDiff[i]){            network->ScheduleNEvent(INPUTSPIKE, t, inputNeurons[i]);        }    }}void PacmanSpikeInput::SetInputNeurons(vector <AmIdInt> in){    inputNeurons = in;}

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