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📄 drawshell(cpaintdc &dc).txt

📁 用VC++设计与实现扫雷系统
💻 TXT
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//in file : MineWnd.cpp

//3D效果外壳模块绘制

void CMineWnd::DrawShell(CPaintDC &dc)
{
	//画两条白条
	//FillSolidRect:填充整个矩形的颜色
	dc.FillSolidRect(0, 0, m_uShellRcX[0], LINE_WIDTH_0, COLOR_WHITE);
	dc.FillSolidRect(0, 0, LINE_WIDTH_0, m_uShellRcY[0], COLOR_WHITE);

	
	//m_uShellRcX和m_uShellRcY是关于窗体位置的数值成员变量
	//m_clrDark是背景颜色成员变量
	
	
	//画小的外壳
	//绘制3D矩形边框
	dc.Draw3dRect(SHELL_S_START_X, SHELL_S_START_Y, m_uShellRcX[1],
		SHELL_S_H, m_clrDark, COLOR_WHITE);
	dc.Draw3dRect(SHELL_S_START_X + 1, SHELL_S_START_Y + 1, m_uShellRcX[1] - 2,
		SHELL_S_H - 2, m_clrDark, COLOR_WHITE);

	//画大的外壳
	dc.Draw3dRect(SHELL_L_START_X, SHELL_L_START_Y, m_uShellRcX[1],
		m_uShellRcY[1], m_clrDark, COLOR_WHITE);
	dc.Draw3dRect(SHELL_L_START_X + 1, SHELL_L_START_Y + 1, m_uShellRcX[1] - 2,
		m_uShellRcY[1] - 2, m_clrDark, COLOR_WHITE);
	dc.Draw3dRect(SHELL_L_START_X + 2, SHELL_L_START_Y + 2, m_uShellRcX[1] - 4,
		m_uShellRcY[1] - 4, m_clrDark, COLOR_WHITE);
}

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