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📄 testcamochoice.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2004 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.test.client;import java.awt.Color;import java.awt.Frame;import java.awt.Image;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.ItemEvent;import java.awt.event.ItemListener;import java.awt.event.WindowAdapter;import java.awt.event.WindowEvent;import megamek.client.ui.AWT.CamoChoiceDialog;import megamek.client.ui.AWT.util.PlayerColors;import megamek.client.ui.AWT.widget.ImageButton;import megamek.common.Player;/** * This class will test the <code>CamoChoiceDialog</code> by displaying it. * * Created on January 19, 2004 * * @author  James Damour * @version 1 */public class TestCamoChoice extends Frame implements ActionListener,                                                     ItemListener {    CamoChoiceDialog dialog = null;    final Color defaultBG;    ImageButton butCamo = null;    public static void main( String[] args ) {        final TestCamoChoice frame = new TestCamoChoice();        frame.addWindowListener(new WindowAdapter() {                public void windowClosing(WindowEvent e) {                    frame.dispose();                    System.exit(1);                }            });        frame.setVisible(true);    }    public void dispose() {        dialog.dispose();        super.dispose();    }    private TestCamoChoice() {        super( "Test Camo Choice");        dialog = new CamoChoiceDialog( this );        dialog.addItemListener( this );        dialog.setCategory( "flashhawk2k.zip" );        dialog.setItemName( "camo1.jpg" );        butCamo = new ImageButton();        Image[] array = (Image[]) dialog.getSelectedObjects();        if ( null != array ) butCamo.setImage( array[0] );        butCamo.setLabel( "Choose Camo..." );        butCamo.setPreferredSize( 84, 72 );        butCamo.addActionListener( this );        defaultBG = butCamo.getBackground();        this.add( butCamo );        this.pack();    }    public void actionPerformed( ActionEvent event ) {        dialog.setVisible(true);    }    public void itemStateChanged( ItemEvent event ) {        // Get the camo that was selected.        Image image = (Image) event.getItem();        // If the image is null, a color was selected instead.        if ( null == image ) {            String item = dialog.getItemName();            for ( int color = 0; color < Player.colorNames.length; color++ ) {                if ( Player.colorNames[color].equals( item ) ) {                    butCamo.setBackground(PlayerColors.getColor(color));                    break;                }            }        }        // We need to copy the image to make it appear.        else {            butCamo.setBackground( defaultBG );        }        // Update the butCamo's image.        butCamo.setImage( image );                }}

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