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📄 seeallcommand.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. *//* * SeeAllCommand.java * * Created on April 28, 2003, 9:00  PM */package megamek.server.commands;import megamek.server.*;/** * Allows an observer to see all units * * @author  Dave Smith * @version  */public class SeeAllCommand extends ServerCommand {    /** Creates new SeeAllCommand */    public SeeAllCommand(Server server) {        super(server, "seeall", "Allows player to see all in double blind game if you are an observer.  Usage: /seeall <password> <player id#>.   For a list of player id #s, use the /who command (default is yourself)");    }    /**     * Run this command with the arguments supplied     */    public void run(int connId, String[] args) {        boolean doBlind =            server.getGame().getOptions().booleanOption("double_blind");                int playerArg = server.isPassworded() ? 2 : 1;                // If not double blind, this command does nothing        if (!doBlind) {            server.sendServerChat(connId, "Double Blind rules not in effect.");            return;        }        if (server.isPassworded() &&             (args.length < 2 || !server.isPassword(args[1]))) {            server.sendServerChat(connId, "The password is incorrect.  Usage: /seeall <password> <id#>");        }        else            try {                int playerId;                String give_take;                boolean has_see_all;                // No playerArg provided.  Use connId as playerId                if (args.length <= playerArg) {                    playerId = connId;                } else {                    playerId = Integer.parseInt(args[playerArg]);                }                                has_see_all = server.getPlayer(playerId).getSeeAll();                                if ( has_see_all ) {                    give_take = " no longer has";                } else {                    give_take = " has been granted";                }                                if (playerId == connId) {                    server.sendServerChat(server.getPlayer(playerId).getName() +                                           give_take +                                           " vision of the entire map");                } else {                    server.sendServerChat(server.getPlayer(playerId).getName() +                                           give_take +                                           " vision of the entire map by " +                                           server.getPlayer(connId).getName());                 }                        server.getPlayer(playerId).setSeeAll(!has_see_all);            server.sendEntities(playerId);                    } catch (ArrayIndexOutOfBoundsException ex) {            server.sendServerChat("/seeall : seeall failed.  Type /who for a list of players with id #s.");        } catch (NumberFormatException ex) {            server.sendServerChat("/seeall : seeall failed.  Type /who for a list of players with id #s.");        } catch (NullPointerException ex) {            server.sendServerChat("/seeall : seeall failed.  Type /who for a list of players with id #s.");        }    }    }

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