📄 defeatcommand.java
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/* * MegaMek - Copyright (C) 2000-2003 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. *//* * DefeatCommand.java * * Created on September 2, 2003, 1:01 PM */package megamek.server.commands;import megamek.server.*;import megamek.common.Player;/** * Acknowledges another players victory command. * * @author Ben * @version */public class DefeatCommand extends ServerCommand { /** Creates new DefeatCommand */ public DefeatCommand(Server server) { super(server, "defeat", "Acknowledges another players victory command. Usage: /defeat"); } /** * Run this command with the arguments supplied */ public void run(int connId, String[] args) { if (!canRunRestrictedCommand(connId)) { server.sendServerChat(connId, "Observers are restricted from declaring defeat."); return; } Player player = server.getPlayer(connId); if (server.getGame().isForceVictory()) { server.sendServerChat(player.getName() + " admits defeat."); player.setAdmitsDefeat(true); } else { server.sendServerChat(connId, "Nobody has declared victory, you can't declare a defeat."); } }}
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