📄 resetcommand.java
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/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. *//* * ResetCommand.java * * Created on March 30, 2002, 7:48 PM */package megamek.server.commands;import megamek.server.*;/** * Resets the server * * @author Ben * @version */public class ResetCommand extends ServerCommand { /** Creates new ResetCommand */ public ResetCommand(Server server) { super(server, "reset", "Resets the server back to the lobby. Usage: /reset <password>"); } /** * Run this command with the arguments supplied */ public void run(int connId, String[] args) { if (!canRunRestrictedCommand(connId)) { server.sendServerChat(connId, "Observers are restricted from resetting."); return; } if (!server.isPassworded() || (args.length > 1 && server.isPassword(args[1]))) { reset(connId); } else { server.sendServerChat(connId, "The password is incorrect. Usage: /reset <password>"); } } private void reset(int connId) { server.sendServerChat(server.getPlayer(connId).getName() + " reset the server."); server.resetGame(); }}
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