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📄 localsavegamecommand.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. *//* * SaveGameCommand.java * * Created on February 28, 2003, 4:55 PM */package megamek.server.commands;import megamek.server.*;/** Saves the current game. * * @author  Ben */public class LocalSaveGameCommand extends ServerCommand {        /** Creates a new instance of SaveGameCommand */    public LocalSaveGameCommand(Server server) {        super(server, "localsave", "Saves the game to a file on the client.  Usage: /localsave [filename]");    }        /**     * Run this command with the arguments supplied     */    public void run(int connId, String[] args) {        if (server.getGame().getOptions().booleanOption("double_blind")) {            server.sendServerChat("Local Save only outside double blind games.");        } else {            String fileName = "savegame.sav";            if (args.length > 1) {                fileName = args[1];            }            server.sendSaveGame(connId, fileName);        }    }}

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