📄 localsavegamecommand.java
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/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. *//* * SaveGameCommand.java * * Created on February 28, 2003, 4:55 PM */package megamek.server.commands;import megamek.server.*;/** Saves the current game. * * @author Ben */public class LocalSaveGameCommand extends ServerCommand { /** Creates a new instance of SaveGameCommand */ public LocalSaveGameCommand(Server server) { super(server, "localsave", "Saves the game to a file on the client. Usage: /localsave [filename]"); } /** * Run this command with the arguments supplied */ public void run(int connId, String[] args) { if (server.getGame().getOptions().booleanOption("double_blind")) { server.sendServerChat("Local Save only outside double blind games."); } else { String fileName = "savegame.sav"; if (args.length > 1) { fileName = args[1]; } server.sendSaveGame(connId, fileName); } }}
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