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📄 rollcommand.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. *//* * RollCommand.java * * Created on April 18, 2002, 11:53 PM */package megamek.server.commands;import megamek.common.*;import megamek.server.*;/** * * @author  Ben * @version  */public class RollCommand extends ServerCommand {    /** Creates new RollCommand */    public RollCommand(Server server) {        super(server, "roll", "Rolls some dice.  Usage: /roll [XdY]");    }    /**     * Run this command with the arguments supplied     */    public void run(int connId, String[] args) {        int dice = 2;        int sides = 6;        try {            if (args.length > 1) {                int d = args[1].indexOf('d');                dice = Integer.parseInt(args[1].substring(0, d));                sides = Integer.parseInt(args[1].substring(d + 1));            }        } catch (NumberFormatException ex) {            server.sendServerChat(connId, "/roll: error parsing arguments.");            return;        } catch (StringIndexOutOfBoundsException ex) {            server.sendServerChat(connId, "/roll: error parsing arguments.");            return;        }        roll(connId, dice, sides);    }        private void roll(int connId, int dice, int sides) {        StringBuffer diceBuffer = new StringBuffer();        int total = 0;        for (int i = 0; i < dice; i++) {            int roll = Compute.randomInt(sides) + 1;            total += roll;                        // for one die, we're all set            if (dice < 2) {                diceBuffer.append(roll);                continue;            }                        // 2+ dice, use commas and "and"            if (i < dice - 1) {                diceBuffer.append(roll);                diceBuffer.append(", ");            } else {                diceBuffer.append("and ");                diceBuffer.append(roll);            }        }        server.sendServerChat(server.getPlayer(connId).getName() + " has rolled " + diceBuffer + " for a total of " + total + ", using " + dice + "d" + sides);    }}

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