victorycommand.java

来自「MegaMek is a networked Java clone of Bat」· Java 代码 · 共 74 行

JAVA
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/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. *//* * VictoryCommand.java * * Created on July 11, 2002, 2:24 PM */package megamek.server.commands;import megamek.server.*;import megamek.common.Player;/** * Causes automatic victory at the end of the current turn. * * @author  Ben * @version  */public class VictoryCommand extends ServerCommand {    /** Creates new VictoryCommand */    public VictoryCommand(Server server) {        super(server, "victory", "Causes automatic victory for the issuing player or his/her team at the end of this turn. Must be acknowledged by all opponents using the /defeat command. Usage: /victory <password>");    }    /**     * Run this command with the arguments supplied     */    public void run(int connId, String[] args) {        if (!canRunRestrictedCommand(connId)) {            server.sendServerChat(connId, "Observers are restricted from declaring victory.");            return;        }        if (!server.isPassworded() || (args.length > 1 && server.isPassword(args[1]))) {            reset(connId);        } else {            server.sendServerChat(connId, "The password is incorrect.  Usage: /victory <password>");        }    }        private void reset(int connId) {        Player player = server.getPlayer(connId);/*        // are we cancelling victory?        if (server.getGame().isForceVictory()) {            server.sendServerChat(player.getName() + " cancels the force victory.");            server.cancelVictory();            return;        }*/        // okay, declare force victory        if (player.getTeam() == Player.TEAM_NONE) {            server.sendServerChat(player.getName() + " declares individual victory at the end of the turn. This must be acknowledged by all opponents using the /defeat command or no victory will occur.");        } else {            server.sendServerChat(player.getName() + " declares team victory at the end of the turn. This must be acknowledged by all opponents using the /defeat command or no victory will occur.");        }        server.forceVictory(player);    }    }

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