victorycommand.java
来自「MegaMek is a networked Java clone of Bat」· Java 代码 · 共 74 行
JAVA
74 行
/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. *//* * VictoryCommand.java * * Created on July 11, 2002, 2:24 PM */package megamek.server.commands;import megamek.server.*;import megamek.common.Player;/** * Causes automatic victory at the end of the current turn. * * @author Ben * @version */public class VictoryCommand extends ServerCommand { /** Creates new VictoryCommand */ public VictoryCommand(Server server) { super(server, "victory", "Causes automatic victory for the issuing player or his/her team at the end of this turn. Must be acknowledged by all opponents using the /defeat command. Usage: /victory <password>"); } /** * Run this command with the arguments supplied */ public void run(int connId, String[] args) { if (!canRunRestrictedCommand(connId)) { server.sendServerChat(connId, "Observers are restricted from declaring victory."); return; } if (!server.isPassworded() || (args.length > 1 && server.isPassword(args[1]))) { reset(connId); } else { server.sendServerChat(connId, "The password is incorrect. Usage: /victory <password>"); } } private void reset(int connId) { Player player = server.getPlayer(connId);/* // are we cancelling victory? if (server.getGame().isForceVictory()) { server.sendServerChat(player.getName() + " cancels the force victory."); server.cancelVictory(); return; }*/ // okay, declare force victory if (player.getTeam() == Player.TEAM_NONE) { server.sendServerChat(player.getName() + " declares individual victory at the end of the turn. This must be acknowledged by all opponents using the /defeat command or no victory will occur."); } else { server.sendServerChat(player.getName() + " declares team victory at the end of the turn. This must be acknowledged by all opponents using the /defeat command or no victory will occur."); } server.forceVictory(player); } }
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