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📄 servercommand.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. *//* * ServerCommand.java * * Created on March 30, 2002, 6:55 PM */package megamek.server.commands;import java.util.Enumeration;import megamek.server.*;import megamek.common.Player;/** * * @author  Ben * @version  */public abstract class ServerCommand {        protected Server server;        private String name;    private String helpText;    /** Creates new ServerCommand */    public ServerCommand(Server server, String name, String helpText) {        this.server = server;        this.name = name;        this.helpText = helpText;    }            /**     * Return the string trigger for this command     */    public String getName() {        return name;    }        /**     * Returns some help text for this command     */    public String getHelp() {        return helpText;    }    /**     * Run this command with the arguments supplied     */    public abstract void run(int connId, String[] args);    /**     * Utility Function for "Restricted Commands."  Restricted commands are not     * password-protected, they are restricted to non-Observers.  In the case     * where there are only Ghosts and/or Observers, the Observers can run     * restricted commands.     */    public boolean canRunRestrictedCommand(int connId) {        if (!server.getGame().getOptions().booleanOption("restrict_game_commands")) {            return true;        }        if (server.getPlayer(connId).isGhost())             return false; // Just in case something funky happens        if (server.getPlayer(connId).isObserver()) {            for (Enumeration e = server.getGame().getPlayers(); e.hasMoreElements(); ) {                Player p = (Player)e.nextElement();                if (!p.isObserver() && !p.isGhost()) {                    // There are non-Observer, non-Ghosts in the game, so                    // Observers are locked out.                    return false;                }            }        }        return true;    }}

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