📄 servercommand.java
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/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. *//* * ServerCommand.java * * Created on March 30, 2002, 6:55 PM */package megamek.server.commands;import java.util.Enumeration;import megamek.server.*;import megamek.common.Player;/** * * @author Ben * @version */public abstract class ServerCommand { protected Server server; private String name; private String helpText; /** Creates new ServerCommand */ public ServerCommand(Server server, String name, String helpText) { this.server = server; this.name = name; this.helpText = helpText; } /** * Return the string trigger for this command */ public String getName() { return name; } /** * Returns some help text for this command */ public String getHelp() { return helpText; } /** * Run this command with the arguments supplied */ public abstract void run(int connId, String[] args); /** * Utility Function for "Restricted Commands." Restricted commands are not * password-protected, they are restricted to non-Observers. In the case * where there are only Ghosts and/or Observers, the Observers can run * restricted commands. */ public boolean canRunRestrictedCommand(int connId) { if (!server.getGame().getOptions().booleanOption("restrict_game_commands")) { return true; } if (server.getPlayer(connId).isGhost()) return false; // Just in case something funky happens if (server.getPlayer(connId).isObserver()) { for (Enumeration e = server.getGame().getPlayers(); e.hasMoreElements(); ) { Player p = (Player)e.nextElement(); if (!p.isObserver() && !p.isGhost()) { // There are non-Observer, non-Ghosts in the game, so // Observers are locked out. return false; } } } return true; }}
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