📄 elevatorprocessor.java
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/* * MegaMek - * Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.server;import java.util.ArrayList;import java.util.Iterator;import java.util.Vector;import megamek.common.Compute;import megamek.common.Coords;import megamek.common.IBoard;import megamek.common.IHex;import megamek.common.ITerrain;import megamek.common.ITerrainFactory;import megamek.common.Report;import megamek.common.Terrains;/** * This is for simulating the vertically moving walls in the Solaris 7 colloseum. * */public class ElevatorProcessor extends DynamicTerrainProcessor { private ElevatorInfo elevators[] = null; public ElevatorProcessor(Server server) { super(server); } @Override void DoEndPhaseChanges(Vector<Report> vPhaseReport) { //1st time, find elevators on board if(elevators == null || server.getGame().getRoundCount() == 1) { elevators = new ElevatorInfo[6]; for(int i=0;i<6;i++) { elevators[i] = new ElevatorInfo(); } findElevators(); } int roll = Compute.d6() - 1; if(elevators[roll].positions.size() == 0) return; Report r = new Report(5290); vPhaseReport.add(r); ITerrainFactory tf = Terrains.getTerrainFactory(); for(Iterator<Coords> i=elevators[roll].positions.iterator();i.hasNext();) { Coords c = i.next(); IHex hex = server.getGame().getBoard().getHex(c); ITerrain terr = hex.getTerrain(Terrains.ELEVATOR); //Swap the elevator and hex elevations //Entity elevations are not adjusted. This makes sense for everything except possibly //VTOLs - lets assume they take an updraft and remain at the same height relative to the hex int elevation = hex.getElevation(); hex.setElevation(terr.getLevel()); hex.removeTerrain(Terrains.ELEVATOR); hex.addTerrain(tf.createTerrain(Terrains.ELEVATOR, elevation, true, terr.getExits())); server.sendChangedHex(c); } } private void findElevators() { IBoard b = server.getGame().getBoard(); int height = b.getHeight(); int width = b.getWidth(); int exits = 0; for(int x=0;x<width;x++) { for(int y=0;y<height;y++) { if(b.getHex(x,y).containsTerrain(Terrains.ELEVATOR)) { exits = b.getHex(x,y).getTerrain(Terrains.ELEVATOR).getExits(); //add the elevator to each list it belongs in. //exits are abused to hold which d6 roll(s) move this elevator for(int z=0;z<6;z++) { if((exits & 1) == 1) { elevators[z].positions.add(new Coords(x,y)); } exits >>= 1; } } } } } private class ElevatorInfo { ArrayList<Coords> positions = new ArrayList<Coords>(); }}
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